Here is the final version.
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Download:
http://casperfusion.com/civ3/FantasyMod.htm
---------------------------------------------------------------------
S W E E N 3 2 ' s F A N T A S Y / L O T R M O D 3 . 0
Ok, it's not completely Tolkien-correct, but the books were written from an imagination, so use your own.
I'll get to details of the Civs and the UU's in a sec, but first the best civ's for your style of gameplay...
Best Overall Civ: Dwarves
Best Domination Civ: Southron
Best Conquer Civ: Southron
Best Diplomatic Civ: Hobbits
Best Space Race Civ (if the chart went that high): Merfolk. Ironic, huh?
U N I T A D D - O N S / R E P L A C E M E N T S
BRAVE
Replaces Warrior for Civilizations who aren't supposed to have big burly barbarians.
Same stats as Warrior
PONY
Replaces horsemen for Dwarves and Hobbits
Cost: 2
A/T/M: 1/2/2
Upgrades to: Knight
Pre: Horseback Riding, Requires: Horses
WANDERER
Once there is Literature, the Hobbits are off to write their novels and the Dwarves are off to record locations of new resources.
Cost: 2
A/T/M: 0/0/1
Pre: Literature
Abilites: Build Colony, All terrain as road
FIRE LONGBOWMAN
Longbowman is turned into a 3/1 unit that shows up a bit earlier, and it's old position is replaced by Fire Longbowman, a 4/2 unit.
Cost: 4
A/T/M: 4/2/1
Pre: Invention
C I V I L I Z A T I O N S
T R O L L S
The Barbarian Tribes
D U N E D A N
Leader: King Elros
Bonuses: Militaristic, Religious
Free Techs: Warrior Code, Ceremonial Burial
UU: Ranger
Cost: 7
A/T/M: 2/4/4
Pre: Chivalry, Requires: Iron
G A R G O Y L E S
Leader: Mistress Echidna
Bonuses: Industrious, Religious
Free Techs: Masonry, Ceremonial Burial
UU: Overseer
Cost: 6
A/T/M: 3/5/1 (defensive unit)
Pre: Construction
S P R I T E
Leader: Emporer Ceres
Bonuses: Religious, Commercial
Free Techs: Ceremonial Burial, Alphabet
UU: Faerie Noble
Cost: 4
A/T/M: 2/1/2
S/R/F: 2/2/2
Pre: Mysticism
Abilities: Bombard
G O N D O R
Leader: King Isildur
Bonuses: Militaristic, Commercial
Free Techs: The Wheel, Masonry
UU: Schiltron
Cost: 3
A/T/M: 2/3/1 (defensive unit)
Pre: Fuedalism, Requires: Iron
Abilities: Draft
D W A R V E S
Leader: King Balen
Bonuses: Industrious, Scientific
Free Techs: Masonry, Bronze Working
UU: Axeman
Cost: 3
A/T/M: 3/4/1
Pre: Iron Working, Requires: Iron
H O B B I T S
Leader: Madaam Lobelia
Bonuses: Scientific, Commerical
Free Techs: Alphabet, Bronze Working
UU: Guard
Cost: 2
A/T/M: 1/4/1 (defensive unit)
Pre: Bronze Working (nullified by free techs)
I M P
Leader: Cheeff Thugg
Bonuses: Militaristic, Expansionist
Free Techs: Warrior Code, Pottery
UU: Raider ( NASTY UNIT )
Cost: 8
A/T/M: 4/3/2
S/R/F: 4/3/2
Pre: Chivalry
Abilities: Bombard
G I A N T S
Leader: King Goliath
Bonuses: Militaristic, Industrious
Free Techs: Warrior Code, Masonry
UU: Aggressor
Cost: 7
A/T/M: 4/3/2
Pre: Chivalry
S O U T H R O N S
Leader: Lord Sauron
Bonuses: Militaristic, Religious
Free Techs: Warrior Code, The Wheel
UU: Wraithrider
Cost: 8
A/T/M: 4/4/2
Pre: Chivalry, Requires: Iron, Horses
Abilities: HIDDEN NATIONALITY
C E N T A U R S
Leader: Leader Chiron
Bonuses: Religious, Commerical
Free Techs: Ceremonial Burial, Alphabet
UU: Hunter
Cost: 3
A/T/M: 3/1/2
Pre: Hoseback Riding, Requires: Horses
G N O M E S
Leader: Governor Tomkey
Bonuses: Industrious, Expansionist
Free Techs: Masonry, Pottery
UU: Garden Dweller
Cost: 6
A/T/M: 3/3/2
Pre: Invention
Abilities: build road, irrigate, plant forest, clear pollution, join city
M E R F O L K
Leader: King Nedakh
Bonuses: Industrious, Scientific
Free Techs: Alphabet Writing
UU: Mermaid
Cost: 3
A/T/M: 0/0/3 (sea unit)
G O B L I N S
Leader: Great Zarrangggelburrugg
Bonuses: Militaristic, Scientific
Free Techs: Warrior Code, Bronze Working
UU: Wolf Rider
Cost: 7
A/T/M: 4/3/3
Pre: Chivalry
O R C
Leader: General Halforc
Bonuses: Militaristic, Expansionist
Free Techs: Warrior Code, Pottery
UU: Urak Hai
Cost: 2
A/T/M: 1/2/2
Pre: Bronze Working
W O O D - E L V E S
Leader: King Elvenking
Bonuses: Expansionist, Commerical
Free Techs: Masonry, Alphabet
UU: Wood Archer
Cost: 2
A/T/M: 2/2/1
Pre: Warrior Code
E L V E S
Leader: Lady Galadriel
Bonuses: Scientific, Religious
Free Techs: Bronze Working, Ceremonial Burial
UU: Mounted Archer
Cost: 7
A/T/M: 4/3/1
Pre: Invention
Abilities: All terrain as road, Blitz
---------------------------------------------------------------------
Download:
http://casperfusion.com/civ3/FantasyMod.htm
---------------------------------------------------------------------
---------------------------------------------------------------------
Download:
http://casperfusion.com/civ3/FantasyMod.htm
---------------------------------------------------------------------
S W E E N 3 2 ' s F A N T A S Y / L O T R M O D 3 . 0
Ok, it's not completely Tolkien-correct, but the books were written from an imagination, so use your own.
I'll get to details of the Civs and the UU's in a sec, but first the best civ's for your style of gameplay...
Best Overall Civ: Dwarves
Best Domination Civ: Southron
Best Conquer Civ: Southron
Best Diplomatic Civ: Hobbits
Best Space Race Civ (if the chart went that high): Merfolk. Ironic, huh?
U N I T A D D - O N S / R E P L A C E M E N T S
BRAVE
Replaces Warrior for Civilizations who aren't supposed to have big burly barbarians.
Same stats as Warrior
PONY
Replaces horsemen for Dwarves and Hobbits
Cost: 2
A/T/M: 1/2/2
Upgrades to: Knight
Pre: Horseback Riding, Requires: Horses
WANDERER
Once there is Literature, the Hobbits are off to write their novels and the Dwarves are off to record locations of new resources.
Cost: 2
A/T/M: 0/0/1
Pre: Literature
Abilites: Build Colony, All terrain as road
FIRE LONGBOWMAN
Longbowman is turned into a 3/1 unit that shows up a bit earlier, and it's old position is replaced by Fire Longbowman, a 4/2 unit.
Cost: 4
A/T/M: 4/2/1
Pre: Invention
C I V I L I Z A T I O N S
T R O L L S
The Barbarian Tribes
D U N E D A N
Leader: King Elros
Bonuses: Militaristic, Religious
Free Techs: Warrior Code, Ceremonial Burial
UU: Ranger
Cost: 7
A/T/M: 2/4/4
Pre: Chivalry, Requires: Iron
G A R G O Y L E S
Leader: Mistress Echidna
Bonuses: Industrious, Religious
Free Techs: Masonry, Ceremonial Burial
UU: Overseer
Cost: 6
A/T/M: 3/5/1 (defensive unit)
Pre: Construction
S P R I T E
Leader: Emporer Ceres
Bonuses: Religious, Commercial
Free Techs: Ceremonial Burial, Alphabet
UU: Faerie Noble
Cost: 4
A/T/M: 2/1/2
S/R/F: 2/2/2
Pre: Mysticism
Abilities: Bombard
G O N D O R
Leader: King Isildur
Bonuses: Militaristic, Commercial
Free Techs: The Wheel, Masonry
UU: Schiltron
Cost: 3
A/T/M: 2/3/1 (defensive unit)
Pre: Fuedalism, Requires: Iron
Abilities: Draft
D W A R V E S
Leader: King Balen
Bonuses: Industrious, Scientific
Free Techs: Masonry, Bronze Working
UU: Axeman
Cost: 3
A/T/M: 3/4/1
Pre: Iron Working, Requires: Iron
H O B B I T S
Leader: Madaam Lobelia
Bonuses: Scientific, Commerical
Free Techs: Alphabet, Bronze Working
UU: Guard
Cost: 2
A/T/M: 1/4/1 (defensive unit)
Pre: Bronze Working (nullified by free techs)
I M P
Leader: Cheeff Thugg
Bonuses: Militaristic, Expansionist
Free Techs: Warrior Code, Pottery
UU: Raider ( NASTY UNIT )
Cost: 8
A/T/M: 4/3/2
S/R/F: 4/3/2
Pre: Chivalry
Abilities: Bombard
G I A N T S
Leader: King Goliath
Bonuses: Militaristic, Industrious
Free Techs: Warrior Code, Masonry
UU: Aggressor
Cost: 7
A/T/M: 4/3/2
Pre: Chivalry
S O U T H R O N S
Leader: Lord Sauron
Bonuses: Militaristic, Religious
Free Techs: Warrior Code, The Wheel
UU: Wraithrider
Cost: 8
A/T/M: 4/4/2
Pre: Chivalry, Requires: Iron, Horses
Abilities: HIDDEN NATIONALITY
C E N T A U R S
Leader: Leader Chiron
Bonuses: Religious, Commerical
Free Techs: Ceremonial Burial, Alphabet
UU: Hunter
Cost: 3
A/T/M: 3/1/2
Pre: Hoseback Riding, Requires: Horses
G N O M E S
Leader: Governor Tomkey
Bonuses: Industrious, Expansionist
Free Techs: Masonry, Pottery
UU: Garden Dweller
Cost: 6
A/T/M: 3/3/2
Pre: Invention
Abilities: build road, irrigate, plant forest, clear pollution, join city
M E R F O L K
Leader: King Nedakh
Bonuses: Industrious, Scientific
Free Techs: Alphabet Writing
UU: Mermaid
Cost: 3
A/T/M: 0/0/3 (sea unit)
G O B L I N S
Leader: Great Zarrangggelburrugg
Bonuses: Militaristic, Scientific
Free Techs: Warrior Code, Bronze Working
UU: Wolf Rider
Cost: 7
A/T/M: 4/3/3
Pre: Chivalry
O R C
Leader: General Halforc
Bonuses: Militaristic, Expansionist
Free Techs: Warrior Code, Pottery
UU: Urak Hai
Cost: 2
A/T/M: 1/2/2
Pre: Bronze Working
W O O D - E L V E S
Leader: King Elvenking
Bonuses: Expansionist, Commerical
Free Techs: Masonry, Alphabet
UU: Wood Archer
Cost: 2
A/T/M: 2/2/1
Pre: Warrior Code
E L V E S
Leader: Lady Galadriel
Bonuses: Scientific, Religious
Free Techs: Bronze Working, Ceremonial Burial
UU: Mounted Archer
Cost: 7
A/T/M: 4/3/1
Pre: Invention
Abilities: All terrain as road, Blitz
---------------------------------------------------------------------
Download:
http://casperfusion.com/civ3/FantasyMod.htm
---------------------------------------------------------------------