Turn 0: Sell astrolabe to Ghaznavids for 20 gold.
Turn 1: Great Merchant is born, save it for the meantime. Workers start to chop forests that are out of city reach.
Turn 2: No message about flips, a rebel peasant spawns.
Turn 3: Stern rudder finishes, starts alchemy. No message about Rum, so I decide it is safe to move back into the cities. Kizil Kule built in Constantinopel by great engineer.
Abbasids are attacking Acre, so I snatch and raze the city before they take it. Some Cataphracts are moved towards Armenia and Georgia.
Turn 4: Kizil Kule finished. Ankyra building trebuchets that are moved towards abbasids. Abbasids are moving towards Jerusalem. I try to sacrifice the horse archer, but he lives and are retired instead. Jerusalem is captured and we win a relic. Problem though, Makuria do not want Jerusalem. Fatimids would like it, but we do not want them to get the stability hit of losing it to KoJ, so I donate it to Armenia (Ghaznavids do not want it).
Turn 5: Abbasids got paper, the regular spy is three turns away from Ar-Raqa.
Turn 6: Smyrna finishes hospital, starts royal archive. Tomb of Wal al Khalid finishes. Eddesa spawns and is razed for the cost of one cataphract.
Turn 7: Abbasids declare war. Jerusalem becomes independent, so no war between KoJ and Armenia. Merdin is captured and razed. Quite large forces are kept in Armenia and Georgia, but we have more than enough for Abbasids.
Turn 8: Alchemy finished. Started with blast furnace, 15 turns left. Built Alchemist lab (academy) in Constantinople with our great scholar. Even with infiltration we will not have enought to steal paper, so the spy is sent further south (towards Samarra) so that Ar-raqa can be razed. The great spy is kept alive in the meantime. Several stacks of Abbasids troops destroyed.
Turn 9: A very nice event in Constantinople from the alchemist lab. I choose the health bonus (other options: +1 happiness, +4 research). Another event in Smyrna gave between 51 and 100 gold (forgot to notice how much). Ar-Raqa captured and razed.
Turn 10: Principality of antioch spawns, open border with them. Sell astrolabe to Ajmer for 20 gold. Sheep to Makuria for 3 gold per turn. Iron to Fatimid for 2 gold per turn (we want them to be strong and survive). Spy has arrived in Samarra and we are ready to take Mosul.
To do:
Steal paper from Abbasids once the spy has been in Mosul long enough (and using spy points from great spy).
Conquer the Abbasids. Or make peace with them, if we want that. They are not yet willing to give up paper for peace.
Decide what next to do with our victorious hordes.
Build Al-Jazeeras workshop in Smyrna once Royal Archives finish (5 turns).
Maybe it was bad to go for heavy lancers directly, do we want to get optics/astronomy/economics first?