Swords vs Axes

WCH

Prince
Joined
Mar 26, 2008
Messages
491
What's the point of having swordsmen and axemen as separate units in FFH? I never quite got that...
 
There isn't much, though, as far as I can tell. Especially since the differentiation only lasts for one tier. If they had a (small) crunch difference I think it'd probably be better... maybe preserve the way they have it in vanilla Civ, where axes get a +% vs melee and swords get a +% on city attack. Or something to that effect.
 
yea, all AI builder units have to be able to build roads :(
 
Yeah, its just an artistic difference. We didnt want to give all the civs axes and not have any swordsmen in the game, or do the opposite. The best thing to do would be to call them something generic ("Solider" is the best we have come up with so far) and get rid of the unit difference.
 
I like "Soldier". It's certainly better than Solider. :lol:

Seriously. IMO it fits the progression. Phalanx seems out of place to me though.
 
*kick Keeper_GFA*
 
Yea, I think the current sword/axe implementation is fine
 
Why is there a problem with having two types of units that are functionally identical but are flavored differently? Is this really an issue?

Lanun Swordsmen look different from Ljosalfar Swordsmen, for flavor purposes. The equivalent Clan unit, which wields an axe, looks different and is called an Axeman - also for flavor. All the tier 2 melee units could be made to look the same, and called "Tier 2 Melee Unit"; that would have saved a lot of work I'm sure, especially if extended to all the units in the game...

...but then the mod would taste like moist cardboard.
 
Why is there a problem with having two types of units that are functionally identical but are flavored differently? Is this really an issue?

Lanun Swordsmen look different from Ljosalfar Swordsmen, for flavor purposes. The equivalent Clan unit, which wields an axe, looks different and is called an Axeman - also for flavor. All the tier 2 melee units could be made to look the same, and called "Tier 2 Melee Unit"; that would have saved a lot of work I'm sure, especially if extended to all the units in the game...

...but then the mod would taste like moist cardboard.

The only issue, and its a very minor one, is that when you create distinctions that dont have a game effect it blurs all the distinctions that do have a game effect.
 
For awhile, I seem to recall seeing swordsmen represented by axemen with macemen graphics. Or something like that. I ended up recruiting archers. And no one say aught of wizards!
 
well if we HAD to have some difference, maybe 1 first strike for swordsmen, and 5% vs melee for axemen.

(since its based on what civ, therefore a very hard to control mechanic, less of an impact, but still a slight difference)
 
The only issue, and its a very minor one, is that when you create distinctions that dont have a game effect it blurs all the distinctions that do have a game effect.
This. Currently it appears on the list of "unique units," which is potentially confusing. Minor, as once you're used to the game you don't even notice anymore, but for someone playing for the first time it's one of the things they're going to see advertising the civs they're looking at. Like, they'll see that Ljos have a unique Swordsman, but they won't see that they can build farms in forests.

Obviously swords vs axes isn't the only issue there, and as far as issues go it's very minor... but still, if something's going to show up as a "unique unit" it should actually be in at least some minor way different than what it's replacing.

It'd make sense, of course, to make swords require that you have access to at least one kind of metal... axes can be made from stone, bone or wood, but swords really can't. And then they could be given some minor bonus (like 1 first strike, as suggested above) to balance out that extra requirement.
 
Did anyone notice that the new Elohim "axeman" is actually a spearman.

Personally, I say scrap the "axeman" title. Rename it "Fighter" or something similar, and let each civ have whatever art they want for it. Maybe I'll see about doing that for FF
 
Warrior -> fighter -> champion ... makes sense to me xD

However, I have gotten so used to the current system that I highly prefer axemen and sworsmen as opposed to a generic fighter (even if they use the same art)

plus, how much work would it be to merge axes and swords into one unit? (maybe not that hard, but still, I don't think it really needs to be changed)


(by the way, why were macemen turned into champions?)
 
How about "Conscripts"? It's weapon-generic, it gives the impression of a little more organization than "Warrior" (and is therefore appropriate for a Tier-II unit), and it also gives the impression of a lower troop quality than, say, a "Champion".
 
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