SYSNES2: On the Lathe of Suns

Barbarians, the bloody lot of them. Dirty, stinking, stupid barbarians. Which is why we're dealing with them.
 
"I sit together with the stars, and gaze in wonder and grasp what it means to be truly insignificant"
-Unknown Ilosian on an extended space walk

Ilosians will be offering cut throat deals on metals shortly.

To the Order of the Deluge
From the Ilosian Pentarchy

We would like to send a diplomatic delegation to your world to work out a mutually beneficial deal on our resource needs.
 
Greetings, humanoid friends. Are your skin nice and flexible? Insides full of fluids?
 
[tab]"Have you cleared this with the other Bureaus?"
[tab]"That's not your problem."
[tab]"Sir, I really think--"
[tab]"I think--you do. Send it."

^v^v^v^v^v^v^v^v^
sftp> send dRT5n.advert
200 PORT command okay
ISO Opening data connection for dRT5n.advert (FAE:187:FEAC:42:CCF:2442:AEAA:14550)
#################
226 Transfer complete
454162 bytes sent in 28.4 seconds (16 Kbytes/s)
^v^v^v^v^v^v^v^v^

To: All
From: Praxzen Bureaucracy
Date: January 21, UC 4971
Subject: Hello World!

[Media are enabled]


dRT5n.jpg
 
Since diplomats and designers are both D on the map how do we know which are which?

On the map it shows that I have an R specialist, but there is no R specialist listed in the rules (that I can see at least).
 
Alright the movement formulas have been changed

1) There is a ceiling of ~40% for max emigration from any one region in a year
2) 'Last man standing function' makes the last pop quite hard to dislodge
3) Attractiveness is now non-linear, with diminishing returns
 
Ilosian Advertising Agency

We will be offering m at competitive prices. Will be sold in units of 50m for 90e. Trying to be competitive with the Black Iron Republic. If it is not, contact the Ilosian Government and we can attempt to arrange something for the year after.

However, if you want to build a ship. Why transport all that heavy m over the transport networks? Send a Designer to Glon, we can house them at our giant Shipyard facilities (Guaranteed to be able to build what YOU need!). You will save on transport and excess costs. V can be purchased locally or can be provided on the market. Local suppliers are but a short step away!* A small fee will be payed for this service but it will be guaranteed cheaper than transport costs and calculated on an individual basis.

Lastly, specialists can be provided for guest lectures at your universities or hired for their abilities.

*Delugers and Hankish both have a small excess of volatiles production. No guarantess of course but we remain confident they will wish to sell for lovely lovely credits...

EDIT: Additionally, We can offer construction services. PM for a price.
 
If you remember from Sysnes I tend to give out fortunate events bonuses for good things like:
-First Orders
-Best Orders
-Cleverest Orders (often very different from Best)
-Best Story
-Other story aspects

Only one can win in each category!

Things that the sheets will be updated to include in the future:
1) Region EW vulnerability
2) Slots for the specialists doing stuff (so you can see the actually things specialists save and boost)
 
I've got lots of questions:

Can specialists be dropped on completely empty regions? If so, does this mean the specialist has to dropped by a ship that can physically land on planet? Can harsh conditions cause them to prematurely die before their 2 operational turns are up?

It seems that the graphic you use for trade has changed since you made the rulebook so I have a question on that: Do the numbers under the market share columns indicate the market points for those shares?

In one part of the rule book is says that each point of merchant fleet capacity is 1 primary resource or 10 e. In another part it says cargo space on ships is equal to 2 primary resources of 10e. It then says merchant fleet capacity is supposed to be equal to cargo space capacity so there seems to be conflicting information here.

Are the merchant fleet shipping costs applied for each year the resources have to move?
 
Yes. Yes. No.
Yes. Yes.
Both are right, cargo on ships goes to make merchant cargo space but the logistics of supply chains means they are different.
I don't understand the question, moving stuff by merchant fleet happens in its entirety in one year (this is why it has less capacity than the directly controlled fleet).


I've got lots of questions:

Can specialists be dropped on completely empty regions? If so, does this mean the specialist has to dropped by a ship that can physically land on planet? Can harsh conditions cause them to prematurely die before their 2 operational turns are up?

It seems that the graphic you use for trade has changed since you made the rulebook so I have a question on that: Do the numbers under the market share columns indicate the market points for those shares?

In one part of the rule book is says that each point of merchant fleet capacity is 1 primary resource or 10 e. In another part it says cargo space on ships is equal to 2 primary resources of 10e. It then says merchant fleet capacity is supposed to be equal to cargo space capacity so there seems to be conflicting information here.

Are the merchant fleet shipping costs applied for each year the resources have to move?
 
ACCESS SECTOR: LESSER ORION
ACCESS SUBSECTOR: ALNITAH
ACCESS ETHNOCLADE: STANDARD

The following is excerpted narration from a public domain adventure-tourism documentary produced by the Saldrid Group.

Excitement in Airharbor!

If for some reason you’re unlucky enough to suffer a drive malfunction during a layover in Alnitah, the sole beacons of pseudo-civilization don’t accept your people’s preferred currency of raw selenium or useful enzymes or boiled slugs, and you seek out the nearest reasonably high-tech barter economy with good repair services, well…you might find yourself on Oia.

May the Five have mercy on your soul.

The city of Airharbor on Oia has some of the finest mechanics this side of Orion. Many of those selfsame mechanics repaired Dathic Battlemoons during the fiercest fighting of what the locals call the Antiwar. So less reputable sections of the infonet will have some pages directing you to these fine gentlemen and women.

Those infonet pages will also loudly inform you, hopefully with a lot of bright colors and symbols indicating imminent death, that the Iris has placed a particularly stringent travelers advisory on the whole region, and on Oia in particular. The Consul hereby absolves all legal and moral responsibility for your dismemberment and/or abject humiliation; expect to get home in a casket, etc. etc.

It’s really not that bad, though. If your ship is packing enough scary-looking weapons to get past the orbital customs shakedown, and you are packing enough scary-looking weapons on your person to avoid being mugged, you might, again might, get what you need in Airharbor. Travelers are advised to take similar precautions!

There are no roads or magrails leading to the city of Airharbor. In fact, there are almost no roads in the city of Airharbor itself. The inhabitants and elected officials of Airharbor are STRONGLY opposed on ideological grounds to the concept of a road. Nervous yet? You should be. The universal method of conveyance is the veto, a powerful little jump jet vehicle. [Robohorse models are more common as personal combat vehicles.] The skies above Airharbor are constantly buzzing with the takeoffs, landings, comings, goings and occasional crashings of the vetos. Some vetos are slightly larger than others and equipped with cooking and sleeping facilities, facilitating the semi-migrant lifestyle of many wandering Standards, as well as the outriders, combination prospector-traders sent out on seasonlong journeys by their clans to obtain things the homestead needs.

Aesthetically, it would be easy to pigeonhole Airharbor as ‘quaint.’ Brick quarried from abundant sources of local clay is laid over foundations of steel-reinforced stone cut deep into the bedrock. The roofs are angular, but flat on top to accommodate the landings of additional vetos, producing an abundance of balconies and towers. Sensory antennae to pick up the orbital news transmissions of the fleet or the few entertainment companies are cunningly redecorated as beautiful weathervanes. The chaotic mass of sturdy spires has a sense of planned anarchy to it similar to many long-vanished Dathic cities, and in the fading orange-crimson light of the setting sun, it would not be difficult to call the small city, sprawled across the peaks and gorges of three steep hills, beautiful.

But yes, those are heat-seaking flechette cannons parked on top of the butcher shop. Why indeed, that is a small magnetic catapult on city hall. Quite right, the children scrambling across the catwalks between the buildings are playing with surface to air missile launchers. At least they’re not loaded. Probably.

The Standards have been described by their neighbors as ‘the most weaponized society in human history,’ and while this is almost certainly an overstatement, the possession of at least one deadly projectile weapon on one’s person is de rigeur on any Standard-controlled world. Unsurprisingly, this typically creates a tense sort of order, since the pulling of any gun on anyone else has a high probability of getting yourself blown away by the innocent bystanders. The city has a cursory system of legal mediation (mostly for property disputes) but there is no police force; the locals are all the police you need.

By turns called the ‘Beckon’ and the ‘Beacon,’ the capitol building of hewn stone and steel sits on the largest of the local hills overlooking Airharbor. It’s called that for the numerous landing pads stretching outwards from the main complex to accommodate the many ships of the Commodores’ Fleet. It’s also rumored to be rigged with a deadman’s switch connected to charges powerful enough to cause plate tectonic shifts.

Of course, those are just rumors. Welcome to Airharbor!
 
Yan is here to discover the secrets of the universe.
 
Why didn't we bring the man-portable nuclear weapons? We could have just given them to the Standards and watched the fireworks...
 
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