I'm not new to the Civ series or Civ6. I've won a game with everyone except Teddy (no reason, he's just near the bottom of the list), but I'm not trying to brag either, as most of these wins are on Emperor where I'm most comfortable.
In an attempt to improve my game play, I thought I'd "log" in detail my first 100 turns of my first Teddy game and share it here to be critiqued. I was hoping it might also inspire better players to do the same and share their first 100 turns in detail for the sake of comparison.
There's a lot of great advice on these forums but I often find it lacking in specifics. I look at how far some of you awesome players are in your screenshots and I'm baffled how you got there from Turn 1. Enough preamble, the game itself:
Map: Pangaea
Size: Small
Difficulty: King
My Civ: America
T1
--
Settler 0
Warrior 0
Capital 1: 1 Pop
T8
--
Capital 1: Slinger 1
Capital 1: 2 Pop
T10
---
Tech: Animal Husbandry
T15
---
Civic: Code of Laws
Policies: Discipline & God King
T16
---
Tech: Mining
Capital 1: 3 Pop
T17
---
Capital 1: Builder 1
T22
---
Tech: Pottery
Capital 1: Slinger 2
T25
---
Civic: Foreign Trade
T26
---
Capital 1: Slinger 3
T27
---
Capital 1: 4 Pop
T28
---
Tech: Irrigation
T32
---
Tech: Archery
Slinger 1-3 -> Archer 1-3 (90g)
T33
---
Capital 1: Settler 1, 3 Pop
T35
---
Civic: Craftsmanship
T37
---
City 1 founded
T38
---
Tech: Writing
Capital 1: 4 Pop (+1 from Village)
T39
---
Pantheon: Divine Spark
Capital 1: Monument
T42
---
Tech: Bronzeworking
T45
---
Civic: Early Empire
Policies: Discipline & Colonization
Capital 1: 5 Pop
City 1: 2 Pop
T47
---
Capital 1: Settler 2, 4 Pop
T51
---
City 2 founded
T52
---
Tech: Masonry
Capital 1: Trader 1
T54
---
Tech: Currency
T56
---
City 1: Monument
T58
---
Civic: State Workforce
Policies: Conscription & Colonization
T60
---
City 2: 2 Pop
City 1: Archer 4 (200g)
Capital 1: Settler 3, 3 Pop
War: AI-1, Settler 4 (unguarded)
T61
---
Tech: Horseback Riding
Capital 1: 4 Pop
City 3 founded
T62
---
City 1: 3 Pop
City 2: 2 Pop
T63
---
City 4 founded
T66
---
City 2: Monument
City 3: 2 Pop
T68
---
Capital 1: Settler 5, 3 Pop
T71
---
Civic: Political Philosophy
Government: Classical Republic
Civics: Colonization, Ilkum, Charismatic Leader, Conscription
City 1: Builder 2
T74
---
Civic: Military Tradition
City 5 founded
T75
---
Capital 1: 4 Pop
City 2: 3 Pop, Builder 3
City 3: Archer 5
T76
---
Builder 4 (unguarded)
T78
---
Capital 1: Settler 6, 3 Pop
T79
---
City 1: 4 Pop
T82
---
City 5: 2 Pop
Tech: Apprenticeship
T83
---
City 1: Archer 6
T85
---
City 3: Pop 4, Builder 5
T86
---
Civic: Games & Recreation
Policies: Urban Planning, Ilkum, Charismatic Leader, Conscription
City 6 founded
T87
---
City 4: Monument
T90
---
Capital 1: Settler 7, +/- 1 Pop, 3 Pop
City 2: Comm. Hub 1, 4 Pop
City 3: Spearman 1
T91
---
City 1: Granary
T92
---
City 5: Monument
City 3: 5 Pop
T93
---
Civic: Defensive Tactics
War: AI-1 defeated, Capital 2 & Settler 8 captured
T94
---
City 6: 2 Pop
T95
---
City 2: Trader 2
City 3: Monument
City 5: Monument
Capital 2: Monument repaired
T96
---
Tech: Stirrup (...Oops)
T97
---
Tech: Mathematics (Beelining Factories now, only 5 techs away)
Capital 2: Granary repaired
City 5: 3 Pop
City 7 founded
T98
---
Tech: Sailing
City 1: Builder 6
City 6: Builder 7
Diplomacy: AI-2 & AI-3 denounced me for warmongering
T99
---
City 8 founded
City 6: 3 Pop
T100
----
City 2: Granary
Capital 2: Amphitheater repaired
T100 Status Report
-------------------
Capital 1: 3 pop (1), Comm Hub (2)
Capital 2: 5 pop (8), Settler (14)
City 1: 4 pop (6), Comm Hub (8)
City 2: 4 pop (18), Industrial (13)
City 3: 5 pop (52), Granary (2)
City 4: 3 pop (4), Builder 8 (1)
City 5: 3 pop (18), Granary (4)
City 6: 3 pop (8), Monument (2)
City 7: 1 pop (12), Builder 9 (12)
City 8: 1 pop (7), Builder 10 (19)
Tech: Education in 10
Civic: Feudalism in 4* (probably delay for builder wave)
Score: 137
Civics: 18
Empire: 91
Great People: 0
Religion: 0
Technology: 28
Wonders: 0
7 settlers built, 2 stolen, 1 capital captured & 1 enemy wiped out. Meant to do this peacefully so I could just focus on my own decisions, but "AI-1" (Kongo) tempted me with an unguarded settler. I would have taken his capital faster but a nasty barb camp swarmed me in the middle of the siege.
Screenshot at T100: http://imgur.com/a/BS5un
* How did I do?
* What could I have done better/differently?
* Where might you go with this game next? (assuming it's playable)
* How the hell do some of you take a start similar to this and win by T160-180? *baffled*
My average win with a start like this is around ~T250 +/- 15 turns. I don't think that's bad, but I can obviously do better. Thanks all!
In an attempt to improve my game play, I thought I'd "log" in detail my first 100 turns of my first Teddy game and share it here to be critiqued. I was hoping it might also inspire better players to do the same and share their first 100 turns in detail for the sake of comparison.
There's a lot of great advice on these forums but I often find it lacking in specifics. I look at how far some of you awesome players are in your screenshots and I'm baffled how you got there from Turn 1. Enough preamble, the game itself:
Map: Pangaea
Size: Small
Difficulty: King
My Civ: America
Spoiler Turn-by-turn events :
T1
--
Settler 0
Warrior 0
Capital 1: 1 Pop
T8
--
Capital 1: Slinger 1
Capital 1: 2 Pop
T10
---
Tech: Animal Husbandry
T15
---
Civic: Code of Laws
Policies: Discipline & God King
T16
---
Tech: Mining
Capital 1: 3 Pop
T17
---
Capital 1: Builder 1
T22
---
Tech: Pottery
Capital 1: Slinger 2
T25
---
Civic: Foreign Trade
T26
---
Capital 1: Slinger 3
T27
---
Capital 1: 4 Pop
T28
---
Tech: Irrigation
T32
---
Tech: Archery
Slinger 1-3 -> Archer 1-3 (90g)
T33
---
Capital 1: Settler 1, 3 Pop
T35
---
Civic: Craftsmanship
T37
---
City 1 founded
T38
---
Tech: Writing
Capital 1: 4 Pop (+1 from Village)
T39
---
Pantheon: Divine Spark
Capital 1: Monument
T42
---
Tech: Bronzeworking
T45
---
Civic: Early Empire
Policies: Discipline & Colonization
Capital 1: 5 Pop
City 1: 2 Pop
T47
---
Capital 1: Settler 2, 4 Pop
T51
---
City 2 founded
T52
---
Tech: Masonry
Capital 1: Trader 1
T54
---
Tech: Currency
T56
---
City 1: Monument
T58
---
Civic: State Workforce
Policies: Conscription & Colonization
T60
---
City 2: 2 Pop
City 1: Archer 4 (200g)
Capital 1: Settler 3, 3 Pop
War: AI-1, Settler 4 (unguarded)
T61
---
Tech: Horseback Riding
Capital 1: 4 Pop
City 3 founded
T62
---
City 1: 3 Pop
City 2: 2 Pop
T63
---
City 4 founded
T66
---
City 2: Monument
City 3: 2 Pop
T68
---
Capital 1: Settler 5, 3 Pop
T71
---
Civic: Political Philosophy
Government: Classical Republic
Civics: Colonization, Ilkum, Charismatic Leader, Conscription
City 1: Builder 2
T74
---
Civic: Military Tradition
City 5 founded
T75
---
Capital 1: 4 Pop
City 2: 3 Pop, Builder 3
City 3: Archer 5
T76
---
Builder 4 (unguarded)
T78
---
Capital 1: Settler 6, 3 Pop
T79
---
City 1: 4 Pop
T82
---
City 5: 2 Pop
Tech: Apprenticeship
T83
---
City 1: Archer 6
T85
---
City 3: Pop 4, Builder 5
T86
---
Civic: Games & Recreation
Policies: Urban Planning, Ilkum, Charismatic Leader, Conscription
City 6 founded
T87
---
City 4: Monument
T90
---
Capital 1: Settler 7, +/- 1 Pop, 3 Pop
City 2: Comm. Hub 1, 4 Pop
City 3: Spearman 1
T91
---
City 1: Granary
T92
---
City 5: Monument
City 3: 5 Pop
T93
---
Civic: Defensive Tactics
War: AI-1 defeated, Capital 2 & Settler 8 captured
T94
---
City 6: 2 Pop
T95
---
City 2: Trader 2
City 3: Monument
City 5: Monument
Capital 2: Monument repaired
T96
---
Tech: Stirrup (...Oops)
T97
---
Tech: Mathematics (Beelining Factories now, only 5 techs away)
Capital 2: Granary repaired
City 5: 3 Pop
City 7 founded
T98
---
Tech: Sailing
City 1: Builder 6
City 6: Builder 7
Diplomacy: AI-2 & AI-3 denounced me for warmongering
T99
---
City 8 founded
City 6: 3 Pop
T100
----
City 2: Granary
Capital 2: Amphitheater repaired
T100 Status Report
-------------------
Capital 1: 3 pop (1), Comm Hub (2)
Capital 2: 5 pop (8), Settler (14)
City 1: 4 pop (6), Comm Hub (8)
City 2: 4 pop (18), Industrial (13)
City 3: 5 pop (52), Granary (2)
City 4: 3 pop (4), Builder 8 (1)
City 5: 3 pop (18), Granary (4)
City 6: 3 pop (8), Monument (2)
City 7: 1 pop (12), Builder 9 (12)
City 8: 1 pop (7), Builder 10 (19)
Tech: Education in 10
Civic: Feudalism in 4* (probably delay for builder wave)
Score: 137
Civics: 18
Empire: 91
Great People: 0
Religion: 0
Technology: 28
Wonders: 0
7 settlers built, 2 stolen, 1 capital captured & 1 enemy wiped out. Meant to do this peacefully so I could just focus on my own decisions, but "AI-1" (Kongo) tempted me with an unguarded settler. I would have taken his capital faster but a nasty barb camp swarmed me in the middle of the siege.
Screenshot at T100: http://imgur.com/a/BS5un
* How did I do?
* What could I have done better/differently?
* Where might you go with this game next? (assuming it's playable)
* How the hell do some of you take a start similar to this and win by T160-180? *baffled*
My average win with a start like this is around ~T250 +/- 15 turns. I don't think that's bad, but I can obviously do better. Thanks all!