Let me begin by saying: I don't believe in Magic Bullets. I don't believe man ever landed on the moon. And I especially don't believe in long, slow, deep, soft, wet kisses that last three days.
When Firaxis released Civ IV, not every combination of the 8 traits was allocated to a civilization. The powers-that-be fessed up as to why no one was given the combination of Industrious/Philosophical, but conveniently omitted an explanation as to why there was no Creative/Organized civ. Astute citizens started asking questions and all too quickly the people "in the know" floated an explanation that it was nothing but "random chance". Yeah, like the "random chance" that George Bush's son happened to have dinner with John Hinckley's brother on the day Ronald Reagan was shot.
There's a lot more to this, and I intend to get to the bottom of it. I just haven't figured out yet how the Trilateral Commission is involved.
We're through the looking glass people. Who's coming with me?
That beep tells me they have a fix on my position and I've said too much already. Here's where we're starting:
and be sure to understand this important study. It's for your own protection.
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Civ: Japan (Creative, Organized) not (Aggressive, Organized)
Level: Emperor
Landform: Standard, Continents
6 random opponents
No preferred Victory Condtion
Standard 24/48
I picked Japan to modify because I don't think I've actually played a game as them before. That and Tokugawa is always a complete nut-job and won't be missed as an opponent.
I'd like a 5-person roster, and preferred experience is either a military victory on Monarch or some experience with Emperor or beyond. I think we'll need to fight a bit to test the interplay of the traits. The save has been tested on a machine without the modifed XML file, and upon founding the city 4 cpt is generated, indicating a Creative civ. So there should be no need to turn this into a Mod.
When Firaxis released Civ IV, not every combination of the 8 traits was allocated to a civilization. The powers-that-be fessed up as to why no one was given the combination of Industrious/Philosophical, but conveniently omitted an explanation as to why there was no Creative/Organized civ. Astute citizens started asking questions and all too quickly the people "in the know" floated an explanation that it was nothing but "random chance". Yeah, like the "random chance" that George Bush's son happened to have dinner with John Hinckley's brother on the day Ronald Reagan was shot.
There's a lot more to this, and I intend to get to the bottom of it. I just haven't figured out yet how the Trilateral Commission is involved.
We're through the looking glass people. Who's coming with me?
That beep tells me they have a fix on my position and I've said too much already. Here's where we're starting:
and be sure to understand this important study. It's for your own protection.
-----------
Civ: Japan (Creative, Organized) not (Aggressive, Organized)
Level: Emperor
Landform: Standard, Continents
6 random opponents
No preferred Victory Condtion
Standard 24/48
I picked Japan to modify because I don't think I've actually played a game as them before. That and Tokugawa is always a complete nut-job and won't be missed as an opponent.

I'd like a 5-person roster, and preferred experience is either a military victory on Monarch or some experience with Emperor or beyond. I think we'll need to fight a bit to test the interplay of the traits. The save has been tested on a machine without the modifed XML file, and upon founding the city 4 cpt is generated, indicating a Creative civ. So there should be no need to turn this into a Mod.