Takeo takes on Deity

420AD
The Big Three have Banking and various Wonders are being completed-

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450AD
Big Three have Navigation-
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Declare war on Germany and land some forces-
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460AD
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Knight take out first spearman and a musketeer attacks the second, in order to start a Golden Age-
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Raze Konigsberg and capture a catapult.

Settle Port Konig and Knights advance on Leipzig.
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The Golden Age improves research and Chemistry is in 2 turns.

470AD
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480AD
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Research dialed to Metallurgy in 6 turns.
 
480AD
Down at least 3 techs; trade Chemistry to try and catch up-
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Put Chemistry on the table to see what they would offer and was surprised to get all this. Tho at first Egypt only offered 35 on the gpt, a little more was squeezed out of her.

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:wow: Three techs and some extras for one tech! Cool!

With Navigation finally comes a World Map-
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500AD
Forbidden Palace finally get built, got put off earlier in order to snag J.S. Bachs.
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Meet Russia and they do not have Writing, Math or Horseback Riding. Trade HBR for their world map and see why it took so long to find them-
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520AD
Have moved forces in above Berlin to attack next turn. A total of 19 Knights, 8 Musketeers and 6 Trebuchets wait in anticipation-
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One of my wandering curraghs has found saltpeter on a deserted island-
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And the world map showing where this island is(the white square)-
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530AD
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This won't last long. :mischief:

Germany then asks for peace; their envoy gets beheaded and Germany moves archers and spearman forward.

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Military Tradition is in my sight! :D

All I had to do was ask-
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Prior to the 'Battle of Berlin', French Knights clean out some German pillagers and someone makes an appearance-
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Sun Tzu's is now property of the French. :p With the loss of 1 Knight and many wounded, 8 German spearman are put to the sword. Eight unused Knights are split up and dispatched towards Munich and Nuremberg.
 
530AD Contd.
At least one of the Big Three have to be researching Metallurgy, so might as well make some money-
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:dance:
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This is north/northeast of the German/Zulu territories. Both have been slowing expanding this way and some French musketeers(along with a settler ;) ) saw fit to grab some wine for themselves-
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With this wine I own 2 luxuries, and am importing 5. Hope there isn't a world war anytime soon that disrupts trade!
 
540AD
Military Tradition went from 5 turns down to 3 turns. Either the AI is researching it or it's because several libraries and universities were built this turn, or both.
Munich and Nuremberg are captured without loss.
Caravel with 2 musketeers and a settler is launched towards the saltpeter island; eta 10 turns.
Tours is switched to Heroic Epic in 9 turns and Wonder City is building a palace waiting for Military Academy.

560AD
Hamburg is captured-
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My exploring horseman, now in Zulu lands, sees something interesting-
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I was curious as to why there were so many Impis(over 50) going east, since they are at war with Germany and German cities are to the north and northwest. That is when I noticed the land bridge(in the yellow circle).
It ends up that Germany, Zululand, Japan, America and Egypt are all on the same landmass cause of that bridge. All those Impi must be going to pick a fight with someone.

570AD
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Physics is dialed in for 5 turns of research. More libraries and universities come online and Physics goes down to 4 turns. This Golden Age has been very productive so far.

Frankfurt is taken without loss-
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The Knights(most of them hurt) move into Frankfurt-
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New cutting-edge technology is issued to the troops-
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Wow! Give a rifle and a fresh uniform to a Knight and he is magically healed. :lol:
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590AD
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Babylon and America have Physics and I've already invested 2 turns research into it. :( Want to go as far as possible in this Golden Age, so I'll trade for Physics.
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Magnetism and Theory of Gravity are the 2 techs needed before Industrial Age begins. America should head for Theory of Gravity, since there is a wonder attached to it. Research set to Magnetism; due in 4 turns.

Rheims is set to palace(again) to hopefully grab Universal Suffrage.

600AD
Capture Heidelburg with 1 loss.

Capture Cologne withoust loss-
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610AD
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Did not renew this cause I'm forced to build Cavalry. Would rather build horseman to upgrade, epecially after the GA ends. Also, have ship headed towards an island with saltpeter and if that fails the Zulu have a couple of sources.

620AD
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Hannover captured without loss-
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630AD
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Research set to Theory of Gravity in 4 turns. The Golden Age will only last about 3 more turns.

The next pop-up is a good one-
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Abe is willing to trade straight up-
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Industrial Age! :D
 
630AD Contd.
There are three nations that receive a free tech and it would be nice to get Steam Power for free.
1)Germany- Currently at war with them and that won't change soon.
2)Babylon- They are down 2 techs and I would like to use those techs as bribery, possibly later this turn.
3)Russia- Looks like Russia is my lone option at this time.

Christmas comes early for Russia- :xmas:
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To be continued...
 
630AD Contd.
Russia's tech elevator to a future age continues-
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And what do they get?... :mischief:




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:sad: Russia gets over a dozen techs for free and all they have for me is Medicine. :(

Research set to Steam Power in 6 turns.
 
i'm enjoying this story
 
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