Interesting. I'm still in the camp where it's best to wipe out your neighbor early game for those sweet sweet extra cities but maybe i miscalculated this.This suggests that we are back to the era of late development Civ V where just going peaceful tall is the optimal strategy in a lot of cases. I didn't think we where entirely back there with Civ VI yet.
Not exactly, I think going peaceful wide, rather than peaceful tall, is the new optimal. For several reasons:
Taking out one neighbor means:
-You might not get an alliance, because everyone hates you. Means you miss 2 Eurekahs, a lot of Influence (gold).
-You will have bad trade deals, because you will have bad relations.
-You will likely be denounced by one or two Civs, which means no open borders with those Civs. Will hinder your expansion and worsen you relations (open borders improve relations!)
-You might have loyalty/amenity problems resulting in reduced yields, aka slower finishing times and weaker empire
-You will be missing an abhorrent amount of gold because you get no Diplo Favor
-You invest hammers into units instead of Settlers/Districts/Building, meaning you are behind until you actually conquer and make peace/eliminate (this is a big one!)
-You invest gold into upgrades instead of economy
Also, going peaceful wide has been made so much easier with monumentality and ancestral hall compared to vanilla.
It also comes with thousands of benefits, and I still think it is optimal to conquer your neighbor if they have a strong wonder, or really good land, or if they are simply too close to you.
But it used to be optimal under any condition to kill your neighbor, that is no longer the case at all. It is only worth to conquer your neighbor under specific conditions now.
I generally think FXS never designs or balances around multiplayer. Usually multiplayer is treated like an abandoned child and the players have to fix everything themselves via mods. Also, few people play Civ 6 MP. I think the Civ 5 NQ still has more people playing than 6, which tells you a whole lot about how much they support MP. I also generally think this game should be focussed on SP, since that is where Civ shines most. Civ simply isn't "built" for MP, and I say this as someone who plays MP often. It's not Counterstrike or Age of Empires or Starcraft.
War and conquest has often been the best 'oh crap i'm behind' strategy since not only does it give you resources but it also takes resources away from someone else, so can be used to reel in a runaway that's running away with the game. However we now meet two problems with Civ VI. Often there isn't an AI runaway that needs to be reeled in even on Deity, and also that the AI doesn't prioritize going to war with you when you are running away with the game. So it's main function might as well not even exist. So now it's just a mini-game for people who want to do a 'domination run'.
Yes, that is how I see it. War is essentially meaningless and only there in order for the player to finish his game faster. You don't need to actively hurt or keep the AI down in order to win, so the only regard in which war matters is the bonuses it gives to you.