Yeah, grow as much as possible. There's a threshold where cities won't grow as fast as anymore and that varies on the amount of technology you have access to. +5 Food isn't going to change it as much having quicker access to harbors(coastal love), grocers(aqueduct effect), windmills(minor food boost), agribusiness(major food boost), and hospitals(big food boost). Now +5 food may not make a difference when you need 200 food to grow a citizen, but to grow a citizen requiring 80 food is noticeable and is more common in wide civs than tall civs. Also yeah you should prefer Rationalism? I don't see a problem with this.It also contradicts itself. As what you call tall, I am supposed to "Grow as much as possible", yet I don't prefer fealty or rationalism. Your "thick" gameplan isn't coherent either (I have a low military priority yet I am supposed to conquer a holy city?).
I should change that to Defense priority instead of a military priority. You don't often prioritize yourself when you're going thick since it's very easy to defend. Not to mention most Thick AIs passively conquer a holy city after being very close to one(they don't usually build up a large military with the intent to take a holy city, it just happens by nature). But then again humans aren't AIs, so I removed that priority yesterday already. Now it doesn't mean you neglect your army because you have a low defense priority, it just that it is much easier to defend, so you then focus more on buildings and units that empower your soldiers.
I wrote according to the AI patterns to which most newbies should try to replicate and improve upon that. Obviously, I realized the humans can't be the AI and shouldn't be at all. In Diplomacy, most wide civilizations will often refuse open borders (demanding a much better deal on their set of the bargain for them to trade it off), while tall civilizations will happily trade it off freely. It was written off multiple AI playtests which isn't perfect because I don't have a computer with an infinite processor, unfortunately.Let's be honest with each other. You wanted to use everything once, that is how the table is designed. Its not designed to make good choices, its designed so that each social policy and ideology is "preferred" one time. You wanted to use three different options for religion, for growth, for diplomacy, for military, etc. You didn't write this trying to make the best decisions, its very noticeable that it was written attempting to use a different piece of advice each time.