TAM BTS v0.70 Released!

Just a quick reminder to everybodys concerns. You should not even consider any version under 1.0 to be a finished release. What you guys are playing is vanilla 2.01 inserted into the BTS engine. ALL the major facets of the game have yet to be refined and balanced. We are still working on the mechanics of BTS to fit the TAM world as we know it...... :)
 
Just a quick reminder to everybodys concerns. You should not even consider any version under 1.0 to be a finished release. What you guys are playing is vanilla 2.01 inserted into the BTS engine. ALL the major facets of the game have yet to be refined and balanced. We are still working on the mechanics of BTS to fit the TAM world as we know it...... :)

But it is REALLY good anyway, so we are all looking forward to the enhancements ....

Best wishes,

Breunor
 
About cultural victory : with just one civic giving +10% culture, it seems impossible to reach cultural victory.
Even on low difficulty (prince) with adapted civ (cultural agamemnon, isolated boudicca), building every wonder.. etc, at 100 turn left not even half the culture necessary is done.
Imo 100% boost was too strong, but +10% is very very low, preventing any cultural victory.

That is VERY strange because playing as the Illyrians with over 100 turns left on standard difficulty I have 1 city with 11,000 culture and 2 others with about 6,000... don't you need 10,000 in 3 cities to win a cultural victory?

If I were to build culture in the 2 remaining cities and tweak the cultural slider it should be very easy for me to win a cultural victory, and the Illyrians aren't even suited for it!
 
I'm on the verge of releasing a big update; just have a few things to polish up first.
 
That is VERY strange because playing as the Illyrians with over 100 turns left on standard difficulty I have 1 city with 11,000 culture and 2 others with about 6,000... don't you need 10,000 in 3 cities to win a cultural victory?
i play epic/marathon so the goal is above 100.000 (i guess 100 & 150k). it's easy to reach fixed bonuses for culture with wonders and buildings, but +xx% is the key point for cultural victory and without these buildings i do not feel like it's reachable in "normal diffculty" (for me = monarch).
i'm currently trying to reach it playing babylon (the best fitted, with mycenians) at warlord difficulty (sic) in normal speed.
it's quite frustating not to reach cultural after having reached domination 2 times :cry:

[edit]
ok, just reached cultural victory in easy mode (warlord) just 6 turns before the end doing everything possible, running at 80-100% cultural the last 200 turns. Having tested many games (around 10 with this version) Domination/Conquest are easier than cultural. Fast games + medium/small map are necessary for cultural.
But still very frustrating to have to play "easy mode" as to be able to have a cultural victory, i definitely cannot be proud with a "Dan Quayle" scoring, while Domniation gave an easiest Cesar with Monarch difficulty on huge map ;)
In normal speed, you need 50.000 (in 3 cities) to reach cultural.

Some keys that could solve this :
- having a government form that gives better than +1/specialist and +10% culture
- a easier access to government that allows unlimited scientific/artist/merchant (as to win cultural you must first go to vice-royalty, it's "far")
- more buildings allowing to make artists
- buildings with +xx% culture instead of just +1/+2/+3 (could be given with some ressources, like it is for taverns/harbors)
 
Bug noticed with babylonians : i never could build babylonian gardens, even with end-game tech all discovered. After slave market is done, no arena available (i guess babylonian gardens = arena). Never saw a building with this name, except from the wonder.
 
Bug noticed with babylonians : i never could build babylonian gardens, even with end-game tech all discovered. After slave market is done, no arena available (i guess babylonian gardens = arena). Never saw a building with this name, except from the wonder.

Same here, looked at the xml and didn't see anything wrong there so maybe civopaedia?:confused:
 
Bug noticed with babylonians : i never could build babylonian gardens, even with end-game tech all discovered. After slave market is done, no arena available (i guess babylonian gardens = arena). Never saw a building with this name, except from the wonder.

Baptiste,

I had not seen these issues to date, but I am not sure I have tested as the Babylonians in the last couple versions. I am expecting a new version any day now to begin testing. I will start as the Babylonians and check it all out.

Thanks for the report
 
I downloaded this and tried it out. It seems really well polished so far. I did notice a couple of things though.

The button for the siege tower looks like an axeman (and why does the siege tower start with medic I and II?).

Achilles is the unit type rather than the name. It seems like Achilles should be the name of the hero. Right now it has hero name(Achilles). Perhaps Achilles(unit type) would be better.
 
Mesix,

version .70 thru .075, were quick releases converting TAM from vanilla to BTS.

The Siege Tower graphic button was one of numerous bugs which have been fixed.

In fact version .82 was just released

http://forums.civfanatics.com/showthread.php?t=264559

As far as the Hero Units in TAM BTS, they will go through some minor modifications, but that work has not begun yet.

Thanks for the input

Happy TAMing
 
Bug noticed with babylonians : i never could build babylonian gardens, even with end-game tech all discovered. After slave market is done, no arena available (i guess babylonian gardens = arena). Never saw a building with this name, except from the wonder.

baptiste,

As I promised, my first test game was as the Babylonians with the latest version release. There were no problems with the Babylonian Gardens being built. And there has never been a problem with the Arenas from any civilization I have tested with.

Double check you have the latest Civ4 and BTS patches installed from Firaxis.

Download our latest version (make sure you remove the old version first - dont overwrite it) and let us know if your Babylonians are doing better. They are for me so far. :D
 
Please disregard the earlier post about the naming of the heroes. The additional name came from attaching a great general to the hero.

The game benefit of having a great general attached to a hero is obvious, but it seems a bit odd to have the general leading one guy into battle (unit graphic becomes the hero and the great general). Perhaps heroes could be given access to the unique great general promotions and the ability to merge a great general with a hero unit could be removed.

Just my two cents. If they are putting together some modifications to the heroes, I'll wait and see what is in store.
 
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