Bruenor,
yes that was a bug. I believe I had that occurence as well, and should be on our To-Do list. Thanks for all the input, hopefully the next build will be out soon and some of these things will be corrected.
are you sure you have v.074? The super huge buildings have been corrected, though a couple of buildings still appear big, they are not as they were in v.070-v.073.
Davbenbak,
I will be looking into the Espionage Text Quote bug, thanks for the report
When was the Animated Leaderhead released?
What short description do you want for my list?
Bruenor,Thanks Grey. You are correct, the henge is smaller that it was in 0.70 but it is big enough to be a potential problem. Fortunately for me this game, I'm Egypt and the henge is far away. I ran into the problem when I tried to move a merchant galley and couldn't see where I was going, but it isn't a game breaker here.
I'm almost positive I'm using 0.74. I'm using a 0.74 map.
I think the sapper 'bug' comes from the fact that it is invisible. So, when peace comes, I'm pretty sure the code is saying that the sapper can stay -- but it probably should move with the 'main' army or else weird things can happen.
The game has gone very smoothly, I think it is much improved. I'm still trying to get the 'hang' of how to use the different units. I love the horse archers -- I think they work very well. My favorite part now is that standing behind walls is no longer the way to defend (relative to regular Civ) when you have a lot of mobile troops and you really have to think about offense relative to defense.
Great job everyone!!
Best wishes,
Breunor
Breunor,
Something doesnt sound right. Delete or remove all your TAM folders out of BTS/MOD directory and download v.074 (fresh) and make sure it lands in the BTS/MOD directory.
The Great Prophet/shrine bug is definately v.070. I performed that building with a great prophet myself last evening with no problems.
Always remove/delete an older version before downloading newer versions.
Happy (and better) TAMing,
Davbenbak,
ALL the game units are currently undergoing analysis, organization, improvements and upgrades in graphics by Ambrox and Shype (and others)
Keep the input coming anyway though!
Anyway, to make a long story short, relative to 'normal' civ we have FAR fewer wealth multipliers, it is much harder to get open borders and trade income, etc. Maybe inflation should be turned down?
Sicily, Crete, Cyprus the British isles and the other islands are some of the most valuable territories. Since they count as "over seas", you recieve a +100% modifier for every trade route to those cities. In a empire of 10 cities, ghrabbing a city on an island will give you anywhere from 20-40 commerce (depending on your city sizes and buildings constructed). Try claiming one as your 5-7th city and see if that helps your economy while you expand.
And on that same bend, I find the Celt's situation a bit too strong. Once you jump the channel, your economy keeps on rolling because the trade route income will often offset your maintenance expense.