Team Farthings

Those barbs are brutal. Maybe we need to send a chariot north to do our scouting.

London's whip wears off in 2 turns so it's time to get its pigs back. The Great Person can be delayed a couple turns. And while we're waiting for the GP, it would be a good idea to set research to 0%, so we can run at 100% when we're getting the bonus from the academy in London and library in York.

York can whip the library when it gets to Size6.

Nottingham can whip a granary next turn. Maybe start on a barracks afterwards. There's really nothing compeling outside its borders that justifies a library. I'd also question the building of cottages around Nottingham. It's not really suited to be a science city. I think it should specialize for unit production.

The settler being built in York? I see two options: east of York to grab corn and 2 gold; or on/near the eastern fur to grab fish and extra happiness.
 
Thanks Shannon. The settler is heading for the fur. We're going for the mids. I'm hoping to finish them before construction comes in. :)
 
1240bc, turn 69, inherited turn

Researching construction at 70%, 12 turns, +2gpt.

London had just started a chariot but no turns were invested yet. I switch to pyramids, 50 turns for now, but that'll drop, I hope. We get a great scientist in 3 turns, and unhappiness goes away in 2. I'll let the scientist specs run as-is for now, but they'll be sent to the mines once we get our Great Scientist (or Great Spy, 4% and falling). Growth is in 15 turns. I consider moving off the corn and onto the pigs for the extra +1 food, but Nottingham is working those pigs.

Nottingham will surely need to be whipped in the near future, as it's 2 under both caps and it's running a +8 food surplus.

York is one turn from a settler but I don't know where he's going. I guess I'll send him SE of London to pick up the fur (with hunting, later) and the fish. I start the warrior from york down there now, leaving only the chariot as garrison.

I wake the two workers in york and send them towards London to get chopping on the forests on those plains hills to hustle the mids along.

1200bc, turn 70

For some reason, construction stays at 12 turns.
York finishes its settler and moves back to a library. The library isn't whippable yet.

1160bc, turn 71

London gets its happiness back. Growth is in 10 turns.

The workers near Nottingham have finished building two cottages. Ok, I guess. I think maybe the farmable tile could have been farmed in case London takes its pigs back.

1120bc, turn 72

John Dalton, Great Scientist, is born in London. He can bulb alphabet, 468 beakers.
Settling him provides +6beakers and +1 hammer (+3 more beakers with representation). Academy currently provides 9 extra beakers, plus culture. I go for the academy in London.

Construction drops to 8 turns.
I fire London's scientists and work some more hammer tiles. Pyramids are now in 16 turns. Growth (back up to happy limit) is in 8 turns. I let Nottingham keep the pigs for now, for probable whipping in the near future.

Construction is back to 10 turns.

1080bc, turn 73


Stonehenge is built in a far away land.

York will become unhappy next turn, says BUG. Really? Where's my whip? A 2-pop whip brings in our library next turn, saving 6 turns.

1040bc, turn 74


Nottingham grows to size 5, and it's at its cap. Next growth in 5 turns. It'll finish the granary next turn and start the barracks. I let it put a turn into barracks before I whip.

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Say hello to hastings. I start it on a library because that's the only culture building it can build, and it needs to expand to get the fish. I'll send some workers to help chop it out when the mids rushjob is done.

We are now -3gpt. I nudge the slider down to 60%, and we're +1gpt, with 14 gold in the bank. Construction in 8 turns and mids in 10. But I have one more forest to clear. It'll be a close race...

York: Library > Barracks, I guess.
At its happy cap due to whipping, so I hire a scientist (abandoning the pigs) to stagnate it at size 5.

1000bc, turn 75

Nottingham: granary > barracks

975-950bc, turns 76-77

There are now 25 years between turns, not 40.

A barb archer appears outside our great wall west of london. I thumb my nose at him.

London's last plains/hill chop comes in. Construction in 6, mids in 5. Joy.

I slot a library into Nottingham's queue for a couple turns before we whip it. I think it'll be a 3-pop whip the first turn Nottingham grows to size 6 (and into unhappiness). Probably I didn't play this right...

925bc, turn 78


"Chariot 1" has 78.3% odds against a barb archer on open ground west of our empire. He withdraws from combat. He's at 0.6/4. The archer is at 0.2/3. Hmm. If he could re-attack again, his odds would be 71.5%. I back him away a square.

900bc, turn 79


Nottingham grows into unhappiness. It 3-pop whips the library it started two turns ago. It's happy now.

London grows in 1, gets mids in 2, and construction comes in 3.

Wounded chariot still has 71.5% odds against wounded barb archer, who advanced a square in idiotic pursuit. Lol. The chariot attacks and withdraws again. No change in his health.

875bc, turn 80

Nottingham finishes library, resumes barracks (1 turn), growth in 2 turns, and at its happy cap, but i'm anticipating a revolt to rep before it grows into unhappiness.

London grows to size 6. I can hire a scientist and still have the mids come in next turn, so I do.

Wounded chariot *still* has 71.5% odds against the wounded archer. (He keeps chasing me as I back away.) This time he wins and earns a name. Let's see...Calvin. Calvin heads back to our culture to heal.

York finishes its barracks. I fire the scientist and work the pigs again, growth into unhappiness in 2 turns, but we'll revolt to rep next turn and everyone will be happier. I set production to a warrior (3 turns) to free up the chariot from garrison duty in our coming war.

850bc, turn 81


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I think I timed that pretty well--two of our four cities were going to grow into unhappiness next turn.

London finishes the mids and starts a 5 turn granary. Its happy cap is about to go up, but it's near its health cap, too.

Nottingham: barracks > chariot, i guess, 4 turns

Darius has founded another city to the north of Nottingham. High likelihood of iron there. We'll have chariots to pillage, I guess.

We revolt to rep.

825bc, turn 82

A turn of anarchy. Here's a look at Darius's new city (if Calvin the perpetually wounded chariot can attack twice at 0.6 health, he's more than fit for recon duty).
Spoiler :
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800bc, turn 83

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I set research to hunting (1 turn) for fur, but I end my set before investing any turns into it. We'll also want sailing soon after hastings finishes its library.

Shannon is up to reconfigure London as he sees fit.
 

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Well done Jim.

Looks like we're ready to start building cats after the current builds in London, York, and Nott.

Workers will hook fur next turn and then I think we need more cottages around London and York.

Hastings can keep one worker to chop a workboat and granary. Hastings would be a good place for Moai, so after it finishes a workboat and granary, we could slot in Sailing.

I think Jim is right that there's a high likelihood that Darius's second city was founded to pick up iron. There's a much better city location to the west of Persepolis that he sent a settler to earlier but is now ignoring. So we need to be on the lookout for workers building mines on plains. Heck, he might have settled that city right on top of the iron, in which case, the best we can do is prevent him from connecting the city to Persepolis.

After Hunting, I see a couple good tech paths: Aesthetics-Lit, to build the Great Library and National Epic in Persepolis; or Myst-Poly-Preist-Code-Civil for Caste System, Bureaucracy, and possible Oracle.
 
I thought afterwards that maybe York was a better place for an academy. It also has a large food surplus and good cash, and it has fewer good hills to work than London, so scientist specs there are more needed. Oh well. Maybe our next GS puts an academy there, too.

The whole time I was playing tag with the archer, I kept thinking what a fool I'd be if I lost the chariot. 80% to win/withdraw for essentially no benefit, but 20% to lose a unit. Once I got started, though, I wanted to finish the job.
 
I thought afterwards that maybe York was a better place for an academy. It also has a large food surplus and good cash, and it has fewer good hills to work than London, so scientist specs there are more needed. Oh well. Maybe our next GS puts an academy there, too.

London was a better choice in the short run, with the gold mine and palace income. We'll have Great Scientists coming out of our ears soon. No worries.
 
Thinking Parthenon and Great Library?

Just make sure you crank those cats. We're verging on desperately weak if Darius has iron.
 
I'm thinking Great Library and National Epic in Persepolis. It has enough forests to chop both and enough food to support 5-6 scientists, in addition to the 2 free with Great Library. That would give us 72-81 great people points per turn.
 
Turns 83 - 100 (800BC - 375BC)

T83 (800BC) - Now that we have Construction, its time to build some cats. Nottingham's chariot build is changed to a cat build.

We didn't have Open Borders with Mansa, but now we do. And I turn all of our espionage points on to Mansa. No sense in spending espionage on Darius, who will soon be dead.

Our scout spies another unguarded worker. Darius is a slow learner, but I let him off this time.

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T84 (775BC) - A barb warrior dies attacking our chariot.
Hunting -> Aesthetics
Oracle is built in a distant land.
Whip granary in London and a cat in Nottingham.
York finishes warrior and starts a cat.
Darius really wants to protect Pasargadae:

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T85 (750BC) - Nottingham cat -> chariot
London granary -> cat

T86 (725BC) - Nottingham chariot -> chariot
Furs are hooked near Hastings, and our happy caps are up to 9 (10 in London)

T87 (700BC) - London cat -> cat
York whips cat.

T88 (675BC) - York cat -> chariot
Nottingham chariot -> aqueduct

T89 (650BC) - Confucianism was founded in a distant land
Hasting library -> workboat
We declare war on Persia with an attack force of 3 cats and 4 chariots. We find 3 archers and a settler in Persepolis, with a worker nearby.

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T90 (625BC) - Daniel Boone (warrior) defends against a Persian archer and wins. A 4th archer appears in Persepolis.

T91 (600BC) - Bomb Persepolis down to 16% culture.
I promote Daniel Boone to WooodsmanII, so he can explore north after healing.

T92 (575BC) - Aesthetics -> Mysticism (needed for Lit)
Hastings workboat -> granary
York chariot -> aqueduct
Bomb Persepolis down to 0% culture. Will attack next turn.

T93 (550BC) - Myst -> Polytheism (also needed for Lit)
London cat -> aqueduct
Daniel Boone defends against another Persian archer and wins.
A chariot in our attack force defends against a barb archer and wins, but down to 1.0/4 strength.
There are now 5 archers in Persepolis.
1st suicide cat dies at 54% odds
2nd suicide cat dies at 76% odds
3rd suicide cat withdraws at 91% odds
4 chariots win at 94%, 87%, 95%, and 88%, leaving 1 archer. Damn that barb.

T94 (525BC) - Polytheism -> Lit
Resume the attack on Persepolis, which whipped a 2nd archer:
chariot dies at 40% odds
2 chariots win at 68% and 90%
We capture Persepolis, 2 workers, and get 90 gold. Persepolis has a granary, so I queue up a library.
I can trade Mansa our pigs for his crab. I do so.

T95 (500BC) - Our forces are healing in Persepolis while one cat advances on Pasargadae.
5 workers converge on Persepolis to begin chopping.

T96 (475BC) - Lit -> Sailing
A GScientist is born in London (lucky, should have been a GSpy) and builds an academy in York.

T97 (450BC) - Sailing -> Preisthood
York is at its happy cap, so it delays aqueduct and starts a settler.
London aqueduct -> Hanging Gardens
Bomb Pasargadae to 12%

T98 (425BC) - Preisthood -> Code of Laws
Hastings granary -> lighthouse
Bomb Pasargadae to 4%. Advancing a half healed cat and 4 mostly healed chariots to Pasargadae.

T99 (400BC) - A Jewish and a Confucian missionary from Mansa is spotted northwest of Pasargadae. So Mansa founded at least 3 religions.
Bomb Pasargadae to 0% and prepare to attack next turn.

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T100 (375BC) - Persepolis library -> Great Library
2 Buddhist missionaries also appear out of the fog. When it rains, it pours. I'm hoping to raze Parsargadae this turn so Mansa sends those missionaries to our bigger cities. Here goes:
cat withdraws at 71% and is almost dead
cat dies at 8% and does some collateral damage
4 chariots die at 40%, 57%, 40%, and 86% :mad:
Darius lucks out again. :cry:
And he gets a great general.

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So we need some replacement units yet again. I set York and Nottingham to chariots and London to a cat.

It's good London has so many hammers, because God knows I've wasted enough.
 

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Since Mansa has apparently founded Judaism (with Monotheism) and Confuciasm (with Code of Laws), perhaps we should research Alphabet and trade for those two techs. We will have plenty of trade bait.
 
375 BC
ok where are we...

at war with Darius, with a broken cat next to pasargadae - probably safe in the mountain.
Persepolis, growing pretty quickly and building great library but no defender, Daniel Boone should move back to cover
Hastings, building lighthouse acnd growing ok
York, happy capped and building replacement troops, with settler and aquaduct queued up... growth slow
Nottingham, one away from health cap, 2 from happy cap, building cat and aquaduct, growing in 7
London, happy capped, one from health cap, building chariot and hanging gardens, grows in 7 too

First task, rebuild troops and head for Darius, who has three archers and a general in pasargadae and another archer hanging around nottingham.

We're researching CoL which is good since we're going to want those courthouses, it will be finished in 4.
Shannon suggests perhaps switching to alphabet and trading with Mansa for CoL and Monotheism...
sounds reasonable, alphabet would take 6 turns at present tech rate etc.

ok, press enter

350 BC
urgh axeman barb near persepolis, good we have those walls!
cat retreats towards our terretory to heal otherwise Darius might take a potshot and kill it.
Calvin would love to kill Darius' archer near nottingham but hes 22.7% to attack him in the woods so he'll stay put in nottingham

325 BC
chariot in London, starts moving north, queue up another - will build in one turn, then do another
Boone fortifies persepolis which will grow next turn.

300 BC
ok another 2 chariots built, lets build another in york and a cat in london
research down to 50% - alphabet in 4 turns

275 BC
judaism spread to our lands in york - don't convert for now
buddhism has spread to our lands in nottingham - could convert - Mansa would be happy but lets avoid the anarchy for now
lets wait 2 turns until this round of troops building finished and then convert just in time for london to grow
been building farms in persepolis waiting for the border to expand - then we'll go back to chopping

250 BC
hastings finishes its lighthouse and persepolis grows to 4
set hastings working on the moai statues.
nottingham finishes its cat - it doesn't need that aquaduct queued up right away so lets get another cat going
grows in two turns but 3 short of health cap and 2 short of happy cap and we'll go buddhist next turn anyway
persepolis grows, lets chop a library

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barb axemen heading for pasargadae, maybe they'll soften up Darius?


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225 BC

another cat and chariot finished. move them towards darius.
switch to buddhism. Anarchy.

200 BC

nottingham grows in 1, bulding another cat
london grows in 1, also building cat

175 BC
alphabet.

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dial up metal castig for now, lets see what mansa will trade.

so we're neutral with mansa who is cautious with +1 for peace, +2 for religeon, +1 for open borders and -3 for war on darius
not sure what to trade so leave it for now, no rush.

150 BC

the archers in pasagadae seem to be taking some damage from somewhere so the barbs must be giving darius some trouble.

our troops are closing in for the kill....

125 BC
london builds another chariot, thats probably enough for now, let it continue with the hanging gardens which was queued up already
catapult knocks pasargadae defense down to 2%
york is at happy cap and goes back to building settler

100 BC
barbs keep pounding darius.

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cat reduces pasargadae defense to 0
research down to 40%

75 BC
time to kill darius, three archers, one damaged versus 2 cats and 6 chariots
cat 1 suicides at 33.9%
cat 2 suicides at 56.6%
chariot 6 attacks at 57.3% - withdraws
chariot 3 attacks at 84.4% - wins
chariot 5 attacks at 85.7% - wins
Calvin attacks at 99.5% - wins!

we get 70 gold pillaging the city and capture a worker, yay.
burn the city down, the location doesn't look so good to me, it gets the mountains which could well have iron but only one irrigatable square between the big mountains too the north, nah, let em burn.

Darius is no more.

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and we get a great general, ah, Robert E. Lee is born in York.

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and I'll leave it to Grover to clean up the mess I've left behind :)
 

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Good job Jon. I'm glad someone could finish off Darius.

We have several trades we can make with Mansa. He needs Math, Construction, Aesthetics, and Lit. We need Code of Laws, Iron Working, Metal Casting, Monotheism, and Meditation. We don't need Monarchy since we have Pyramids, but it wouldn't hurt.

We can do a double civics switch to Organized Religion and Code of Laws after the trades. Whip now, or forever hold your peace.

Borders of Persepolis will expand in 7 turns, so we'll have some more forests in its borders to complete the chop of National Epic. At Size 9, it can work wheat, 2 flood plains, and a grass farm and run 5 scientists.

Now is the time to expand our empire. We have good spots for at least 3 more cities:
1) Double gold/corn east of York
2) Corn/pigs/silk on the coast east of Persepolis
3) Wheat/horses on the coast west of Persepolis

This is a continents map so we'll need a few productive coastal cities for shipbuilding. Hastings can get started on that after Moai statues. Metal Casting will allow us to build triremes. Barb galleys could start appearing any time, so a trireme to guard Hastings is a necessity. We could build two more to send to our two new coastal cities to later be upgraded to caravels.

Since we can get Metal Casting and Code of Laws from Mansa immediately, we need to decide on the tech path. There are a couple good ways to go here:
1) Civil Service-Paper-Education to get Bureaucracy and to build our cheap Universities
2) Machinery-Compass-Optics to meet the other continent

The next Great Scientist (coming either from York or Persepolis) can be settled in London for 9*1.75=15.75 beakers per turn and 1 hammer per turn. Or it could bulb Philosophy, which lets us adopt Pacifism, and is a prerequisite for Liberalism.
 
I did have time to look at the save, though.

My first thought was that if we're going into wonder mode, we should get marble, but there doesn't seem to be any nearby.

For the wheat/horse city site on our west coast, we found on the grass, not on the plains, right? Sure, we waste the grass tile under the city, but founding there picks up 4 other grass tiles that we wouldn't get from the plains tile. And they all have fresh water. I think I like the extra grass enough that I wouldn't mind founding on the grass tile now and risking that iron shows up there when we get IW.

For the pigs/corn/silk city on our east coast, we're talking about the plains tile between the pigs and the silk, right?

I wouldn't bother with the double gold city for now. We can fill that one in later. Let's push our borders forwards towards Mali for now.

Getting something up by that copper would be good, too. All that nice grass under the jungle will make a good city once we clear the jungle away. We should send a scout up there to see if there are gems in any of the unrevealed jungle tiles around there.

Is our plan to peacefully coexist with Mali? Or will we clean our continent?
 
OK, I'll pick it up.

My first thought was that if we're going into wonder mode, we should get marble, but there doesn't seem to be any nearby.

Besides Great Library and National Epic, I think we can ignore marble wonders. And the only other wonder that I find compelling right now is Oxford. Rather than wonder mode, we can go into expansion mode, building some settlers and workers and courthouses.

For the wheat/horse city site on our west coast, we found on the grass, not on the plains, right? Sure, we waste the grass tile under the city, but founding there picks up 4 other grass tiles that we wouldn't get from the plains tile. And they all have fresh water. I think I like the extra grass enough that I wouldn't mind founding on the grass tile now and risking that iron shows up there when we get IW.

I agree.

I wouldn't bother with the double gold city for now. We can fill that one in later. Let's push our borders forwards towards Mali for now.

Getting something up by that copper would be good, too. All that nice grass under the jungle will make a good city once we clear the jungle away. We should send a scout up there to see if there are gems in any of the unrevealed jungle tiles around there.

OK, I'll look to the north.

Is our plan to peacefully coexist with Mali? Or will we clean our continent?

Mali is a good AI to coexist with because he'll trade anything.
 
Turns 112 - 122 (75BC - 175AD)

T112 (75BC) - I settle the Great General in London for the 3 beakers and future unit production.
I trade Math and Aesthetics to Mansa for Code of Laws and Metal Casting
Nottingham starts settler.
Start Civil Service

T113 (50BC) - Persepolis Great Library -> National Epic
I trade Construction and Literature to Mansa for Monotheism, Iron Working, Archery, and Meditation
Iron is revealed underneath the ruins of Pasargadae and just west of Nottingham.
Whip Moai in Hastings for 2 population.
Revolt to Caste System and Organized Religion.

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T114 (25BC) - Daniel Boone finds a barb city settled on some sugar and near 2 more sugar and copper. I'm sending cats and chariots up that way.

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T115 (1AD) - Hasting Moai -> trireme

T116 (25AD) - London Hanging Gardens -> Buddhist missionary
London and York are now unhappy from the free population, so York will get the first missionary, and London will get a forge after it builds a few missionaries.

T117 (50AD) - Barb archer kills our chariot near pig/corn/silk site.
York settler -> worker (and expediting a Great Scientist there)

T118 (75AD) - London Buddhist missionary -> Buddhist missionary
Convert York to Buddhism.

T119 (100AD) - London Buddhist missionary -> Buddhist missionary
Canturbury is founded at corn/pig/silk site, and starts granary

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T120 (125AD) - Mansa cancels the crab deal, as he no longer needs pigs. When we connect a second wheat, we can trade again.
Nottingham settler -> worker
London Buddhist missionary -> Buddhist missionary

T121 (150AD) - Canturbury is converted to Buddhism
Mansa is finally located in the north.

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T122 (175AD) - Civil Service -> Paper
Great Scientist is born in York and bulbs Philosophy.
Taoism is founded in Hastings.
London Buddhist missionary -> forge
Persepolis National Epic -> courthouse
Coventry is founded on the west coast by horses and wheat, and starts granary.
Persepolis is now producing 72 GPPs per turn:

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I'll try and do a turn later today if I can

No rush, since next turn is Jim's on Sunday evening.

A few ideas:

We can now switch to Bureaucracy and Pacifism (1 turn of anarchy). We aren't getting much use out of Organized Religion anymore, since we have the missionaries we need for now (and we can get more from a monastary). Pacifism will give Persepolis 96 great people points per turn and will also help London eventually get a Great Person, hopefully an Engineer.

After London completes a forge, it could hire an engineer to speed along that future GE.

When Persepolis's food box is close to full, you can hire a 6th scientist while starving the city. Persepolis is going to get 2 great people in the next 10 turns, probably both scientists. If we are going for Paper-Education now, one GS can help to partially bulb Paper. The other could either build an academy in Persepolis (worth ~22 beakers per turn) or settle him in London (worth 15.75 beakers per turn and 1-2 hammers now, but worth 27 beakers per turn with a university and Oxford).

Buddhism will help Canturbury and Coventry expand borders, but if you want faster expansion, you can hire an artist.

If we get Paper, try to trade maps with Mansa.
 
ok, well perhaps I'll do the turn tomorrow.

In the meantime, what about our expansion plans? Should we be settling any more cities in the near future? what about that barbarian city to the north - raze it or keep it?
 
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