1240bc, turn 69, inherited turn
Researching construction at 70%, 12 turns, +2gpt.
London had just started a chariot but no turns were invested yet. I switch to pyramids, 50 turns for now, but that'll drop, I hope. We get a great scientist in 3 turns, and unhappiness goes away in 2. I'll let the scientist specs run as-is for now, but they'll be sent to the mines once we get our Great Scientist (or Great Spy, 4% and falling). Growth is in 15 turns. I consider moving off the corn and onto the pigs for the extra +1 food, but Nottingham is working those pigs.
Nottingham will surely need to be whipped in the near future, as it's 2 under both caps and it's running a +8 food surplus.
York is one turn from a settler but I don't know where he's going. I guess I'll send him SE of London to pick up the fur (with hunting, later) and the fish. I start the warrior from york down there now, leaving only the chariot as garrison.
I wake the two workers in york and send them towards London to get chopping on the forests on those plains hills to hustle the mids along.
1200bc, turn 70
For some reason, construction stays at 12 turns.
York finishes its settler and moves back to a library. The library isn't whippable yet.
1160bc, turn 71
London gets its happiness back. Growth is in 10 turns.
The workers near Nottingham have finished building two cottages. Ok, I guess. I think maybe the farmable tile could have been farmed in case London takes its pigs back.
1120bc, turn 72
John Dalton, Great Scientist, is born in London. He can bulb alphabet, 468 beakers.
Settling him provides +6beakers and +1 hammer (+3 more beakers with representation). Academy currently provides 9 extra beakers, plus culture. I go for the academy in London.
Construction drops to 8 turns.
I fire London's scientists and work some more hammer tiles. Pyramids are now in 16 turns. Growth (back up to happy limit) is in 8 turns. I let Nottingham keep the pigs for now, for probable whipping in the near future.
Construction is back to 10 turns.
1080bc, turn 73
Stonehenge is built in a far away land.
York will become unhappy next turn, says BUG. Really? Where's my whip? A 2-pop whip brings in our library next turn, saving 6 turns.
1040bc, turn 74
Nottingham grows to size 5, and it's at its cap. Next growth in 5 turns. It'll finish the granary next turn and start the barracks. I let it put a turn into barracks before I whip.
Say hello to hastings. I start it on a library because that's the only culture building it can build, and it needs to expand to get the fish. I'll send some workers to help chop it out when the mids rushjob is done.
We are now -3gpt. I nudge the slider down to 60%, and we're +1gpt, with 14 gold in the bank. Construction in 8 turns and mids in 10. But I have one more forest to clear. It'll be a close race...
York: Library > Barracks, I guess.
At its happy cap due to whipping, so I hire a scientist (abandoning the pigs) to stagnate it at size 5.
1000bc, turn 75
Nottingham: granary > barracks
975-950bc, turns 76-77
There are now 25 years between turns, not 40.
A barb archer appears outside our great wall west of london. I thumb my nose at him.
London's last plains/hill chop comes in. Construction in 6, mids in 5. Joy.
I slot a library into Nottingham's queue for a couple turns before we whip it. I think it'll be a 3-pop whip the first turn Nottingham grows to size 6 (and into unhappiness). Probably I didn't play this right...
925bc, turn 78
"Chariot 1" has 78.3% odds against a barb archer on open ground west of our empire. He withdraws from combat. He's at 0.6/4. The archer is at 0.2/3. Hmm. If he could re-attack again, his odds would be 71.5%. I back him away a square.
900bc, turn 79
Nottingham grows into unhappiness. It 3-pop whips the library it started two turns ago. It's happy now.
London grows in 1, gets mids in 2, and construction comes in 3.
Wounded chariot still has 71.5% odds against wounded barb archer, who advanced a square in idiotic pursuit. Lol. The chariot attacks and withdraws again. No change in his health.
875bc, turn 80
Nottingham finishes library, resumes barracks (1 turn), growth in 2 turns, and at its happy cap, but i'm anticipating a revolt to rep before it grows into unhappiness.
London grows to size 6. I can hire a scientist and still have the mids come in next turn, so I do.
Wounded chariot *still* has 71.5% odds against the wounded archer. (He keeps chasing me as I back away.) This time he wins and earns a name. Let's see...Calvin. Calvin heads back to our culture to heal.
York finishes its barracks. I fire the scientist and work the pigs again, growth into unhappiness in 2 turns, but we'll revolt to rep next turn and everyone will be happier. I set production to a warrior (3 turns) to free up the chariot from garrison duty in our coming war.
850bc, turn 81
I think I timed that pretty well--two of our four cities were going to grow into unhappiness next turn.
London finishes the mids and starts a 5 turn granary. Its happy cap is about to go up, but it's near its health cap, too.
Nottingham: barracks > chariot, i guess, 4 turns
Darius has founded another city to the north of Nottingham. High likelihood of iron there. We'll have chariots to pillage, I guess.
We revolt to rep.
825bc, turn 82
A turn of anarchy. Here's a look at Darius's new city (if Calvin the perpetually wounded chariot can attack twice at 0.6 health, he's more than fit for recon duty).
800bc, turn 83
I set research to hunting (1 turn) for fur, but I end my set before investing any turns into it. We'll also want sailing soon after hastings finishes its library.
Shannon is up to reconfigure London as he sees fit.