Unionfield
Warlord
- Joined
- Apr 16, 2007
- Messages
- 273
This is my first Democracy game, though I have played plenty of multi-player before. So, do we need to select/appoint team leaders?
... my keyboard is in french right now and i have no idea how to do a question mark
We don't necessarily have to have just one turnplayer (case in point, that person can't be on that day)
I think we should make a list of people who have bts and can play the save and who ever wants to (based on a general consensus) can play the save that round. As for leader of the team, it doesn't really matter. It's a team effort and whoever play/contributes the most will be "leader" anyways. Now, if we want someone to break stalemates, that's different. We should elect that person once team sign-up is closed or have a group of ppl, like a hierarchy, if ppl are not on that day. (like, if one person is not here, this person takes his place as leader. But if that person isn't there either, than a third person will be leader) Similar to the way it goes from President -> Vice President -> Speaker of the House in the United States. This can be done with the election as well for like 1st 2nd 3rd etc place.
When a leader is designated for an area, often nothing gets done in the leader's absence
This intrigues me. Could you elaborate on how that system worked [or failed ] Did one player manage each city? How was empire coordination maintained - what sorts of troops to build, which civics to run, etc.?