PreTurn- Ok, lemme see looking good. Ok, Jimmy was right on the Capitol MM, did it. Switched Ta-Tu to Spears. Checked with Russia, they are willing to pay 94g, not 89g, we only have 189g in cofferes, took it, it is worth 94g

. MM Almarik. Good thinking Jimmy, thats how you MM.

Our capitol's population is too low, though I will fix this later. We have a fortified warrior in Ta-Tu and I dont know why, it only needs two at the most, moved one Offered Iron Working to the Arabs and they only offered 20g back, they have it around the next turn or so I would say. Started Poly on 70% and it takes 27 turns. Pressed space.
1- I was right, the Arabs have IW. Barb moves toward the warrior near the Arabs, moved settler/warrior combo to the geen dot, I think thats where CG was moving it. Moved worker in capitol from Game to Floodplains. Setting up a blockade so the Arabs wont try to sneak through to get some iron. Poly research dropped to 22, Jimmy are you playing ahead??? You know your not supposed to, its called cheating, just to let you know

. Changed production in Ulaanaabatar from Warrior to Worker, no need for sooo many. Moved Warrior from Almarihk to fog so no barbs show up.
2- Karakorum> Warrior> Warrior (grows to size 4 next turn, warrior due in 3). Almarihk> Warrior> Worker (growing in 5, due in 5). We lost an elite to a conscript barb!!!

I DONT GET IT! My luck with barbs just suck. I moved warriors around. No deals to be made.
3- Moved scout near silks and found a horsemen, moved one to the right was a warrior barb, moved down and no one was there. Road on the game finished, capitol grew. Moved both workers to mine the BG right next to them. Irrigation near Kazan finished, growth is now 8 turns instead of 16. Moved warrior from chokepoint city last turn and this turn I found a bunch of scattered barbarians, not as much as you think though but enough to murder the warrior, moved it back up. We need a worker in Ta-Tu, its not growing and thats not good.
4- Karakorum> Warrior> Archer (grows next turn, archer due in 4). Ta-Tu> Spear> Worker (due in 3). Ulaanaabatar> Worker> Granary (it will help). Built Hovd on orange dot, started worker. We are now at 5gpt. Nothin much else to do on the MMing part.
5- Archer in Karakorum due on the same time it grows to 6, 2 turns.
6- Horse came from the fog and killed scout... Barb shown up near Kazan ready to take the mountains, I was there first with the warrior garrison there.
7- Still no possible trades, if we haven't noticed, becuase I have, Arabia has Iron in the capitol. We have 15 warriors and 300g, this can be enough for a good rush on them. 300g is enough to upgrade 7 warriors.
8- Karakorum finished Archer, started settler at size six, moved worker from BG to plain valley so the village grows at the same time it builds the settler (4 and 4). Ta-Tu finishes Worker and started Warrior, warrior and then Granary, it is in serious need of growth. Almarihk finished worker and started Warrior, grows in 20 turns like Ta-Tu. Chokepoint city finished Warrior started warrior. Moved the finished archer to attack northern barb camp before they start piling up

. Moved the Magiot Line up one tile. Started irrigating near Ta-Tu. We have a strong military against both the Russians and Arabs, looks like soon is the time for war. Raised lux. to 10% to keep the peace in the capitol.
9- Moved warrior from Kazan again to defend from barbs. Moved warriors from the Chokepoint city to near the barb camp and we find a wounded elite Russian warrior fortfied. They are in the continent, I would say so.
10- One of the warriors to the south was wounded and when I attack was killed, I used the other warrior to take the camp and we won. Scout found another 2 barbs to the NW Peninsula. Russia has Alphabet and is offering it for 200g, no take, too much for now and we will be getting Poly in 10 turns. The Russians are definatly from this continent becuase they have no boats, DUH, we totally forgot that. I will take 2 more turns to finish the settler.
11- The people love us. Finished upgrading the BG and moved to make road in the ivory. A horsey shows up near Kazan also. Russia has Iron now. We kill warrior near Kazan and Horsey runs away. Karakorum finished Settler, dropped to pop. 5, moved worker from Plain Valley to Flood plains and will grow in 2 and settler finish in 4, THERE WE HAVE IT! Though I have a feeling that next two turns it will grow in 3 turns instead of 2 as planned when entering the size 6. We need to irrigate the river plain to make it complete. I hope I'm not confusing here

. Dispersed northern barb camp, warrior south is starting to explore where the russians came from. The settler is in the capitol so the next player can pick for where it should go.