I wanted to make the start hardWotan said:Remember we are seafaring! We should place London on the coast. So SE of Worker is the best location!!! Unfortunately the Settler is now 5 turns from the ideal tile.
Yes, the sugar gives 3 food when irrigated, and loses one in despot. So still only gives 2 fp.tomasjj said:And, if I remember correctly, irrigating sugar wont give anything right?
I guess we wouldnt have been taking this walkabout if it did.. stupid me.
I will move the settler back then.
JJ
smackster said:Yes, the sugar gives 3 food when irrigated, and loses one in despot. So still only gives 2 fp.
smackster said:I wanted to make the start hard
Actually we can easily start again, but having looked at this start position I wanted us to go through the motions of playing the start. Do you think it was worth moving, as there was a chance of seeing a bonus resource?
Smackster
I rarely calculate the maths, but I would always move 6-7-8 turns to get +2 fpt (+4 total).tomasjj said:I seldomly move more than two tiles, max three before settling, so I will be curious to hear the rationale for moving more in terms of gain/loss in the long run.
JJ
And you will need that for MP on deity too.dmanakho said:1st build a warrior just in case...
On diety level a wondering AI warrior can simply capture your undefended capital.
I was one that stayed, many made a move over a mountain, which is pushing it, and obviously some had prior knoweldge of what was there.dmanakho said:COTM2 was a good example. In that game we had a lousy start and some players moved settler far away from starting positions other's didn't.