PPQ_Purple
Purple Cube (retired)
- Joined
- Oct 11, 2008
- Messages
- 5,764
For quite some time now I have abandoned teamcolor as a way of identifying units. Instead I have developed a new way of doing this based on the shader code already existing within Civilization4. I call this approach Teamflag.
Put simply Teamflag is a way of rendering the flag of the owning civilization onto a unit in the form of a rectangular flag. Examples of this can be seen on my ships here:
The work was inspired by a great warlord model found in Fall from Heaven modmods. It's original source is unknown.
Instructions for use:
The *.nif file contains a single node called FLAG. To use the flag in your model simply copy the entire object into your units *.nif file and place it where ever you like. As an example on my ships the flags are pasted so that they are a direct child of the mast bones.
If you are having problems doing so or getting it to work feel free to contact me.
The download for the file can be found here.
Put simply Teamflag is a way of rendering the flag of the owning civilization onto a unit in the form of a rectangular flag. Examples of this can be seen on my ships here:
The work was inspired by a great warlord model found in Fall from Heaven modmods. It's original source is unknown.
Instructions for use:
The *.nif file contains a single node called FLAG. To use the flag in your model simply copy the entire object into your units *.nif file and place it where ever you like. As an example on my ships the flags are pasted so that they are a direct child of the mast bones.
If you are having problems doing so or getting it to work feel free to contact me.
The download for the file can be found here.