Tec Trading

duckofspades

Warlord
Joined
Jun 25, 2010
Messages
118
I like the no tec tradding idea. It always botherd me how the same civs would bag for Iron Working every turn, or really any tec you had. Still it does pose a problem. I hope they do something like Empire total war, where when everyone had the tec the last guy gets it.
 
I really like the "no tech brokering" setting in Civ IV, in which you can trade only the technologies that you developed yourself. That solves a lot of problems with tech trading. You can trade your technology to your allies and vassals without fear that they will instantly trade it away to your enemies. It also reduces the chances that on high difficulty settings someone will be completing the Apollo Program in 1680.
 
I really like the "no tech brokering" setting in Civ IV, in which you can trade only the technologies that you developed yourself. That solves a lot of problems with tech trading. You can trade your technology to your allies and vassals without fear that they will instantly trade it away to your enemies. It also reduces the chances that on high difficulty settings someone will be completing the Apollo Program in 1680.

I think the bigger problem was the in the players ability to gain an obscene amount of techs via trade. Civ 5 seems to be removing quite a few systems that players are able to easily overpower the AI in. AIs did not factor in the trading game into their strategies at all. Where as for some players, the fundamentals of their research agenda banks on the fact that they'd gain 5 or more techs by giving up only one of theirs. Which was pretty overpowered, really.
 
I have to disagree on the point of AI tech trading: in my experience, at high difficulty levels, the AI civ's trade tech like bandits. If you start on an island and make contact with a mainland group of civilizations, they'll be WAY ahead of you. And oh so many times (before the current No Brokering rule option) I've been the one and only possessor of a leading tech, offered it to a vassal, and just a few turns later seen everyone and his mother with it.
 
Yeah, in civ4 the player oculd do a better job trading techs than the AI, but this was necessary just to catch up on high difficulty levels. I'll be happy as long as in civ5 "no trading" doesn't mean "if you're behind in tech you'll never catch up, sorry."
 
I prefer no tech brokering than normal tech trading, I think I may miss it with it gone it ciV but then again I also didnt like how the AI always tried to rip you off, so lol, good riddance.
 
I think it's a good idea, but I actually sort of hope that it's still possible to get stupidly early apollo etc., since one of the things I enjoy most about in civ is trying to get early wins!
 
I agree, tech trading should have been done away with long ago. I played a game where, if you had a tech researched, you could trade the 'blueprints' of that tech to another country. This would reduce research time by 50% or something.
 
I prefer no tech brokering than normal tech trading, I think I may miss it with it gone it ciV but then again I also didnt like how the AI always tried to rip you off, so lol, good riddance.

agreed, good riddance, tech trading was broken to hell, no brokering made it tolerable. Where as no tech trading option in civ 4 isn't good, the game just wasn't made to have to research every tech yourself.
 
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