JuliusIsMe
Chieftain
Is there tech trading in Gods and Kings?
Moderator Action: Moved to the G&K subforum.
Moderator Action: Moved to the G&K subforum.
This was always my main route to beating Deity in all Civs before V.
Is there tech trading in Gods and Kings?
Moderator Action: Moved to the G&K subforum.
I'm not really sure I understand how it's possible to abuse the AI with RAs. If anything, it's the other way around as the AI always manages to shaft the player (and themselves) at some point by signing a RA and then declaring war.
I wouldn't really call it abuse, just that RAs can be so powerful that a human can optimize their use to great benefit. Signing big batches of RAs with everyone, paying both sides and manipulating the median are things the AI doesn't do.
Well... yes.
But CiV is a strategy game, after all. Isn't your described strategy just a sophisticated way to play the game? There *should* be a clever way to handel such stuff - as long, as some thoughts are needed.
After all, you have to have the money for so many RAs. You can *not* buy CSs, can *not* buy buildings, can *not* buy military units. There is a trade off! And, in addition, you have to stay peacefull and play the diplomatic game (instigate war between other civs, for example) to avoid DoW against you.
With tech brokering, in contrast, all was quite easy, as described in previous posts.
Conclusion: I really think, RAs are much superior to tech trading.
I'm not really sure I understand how it's possible to abuse the AI with RAs. If anything, it's the other way around as the AI always manages to shaft the player (and themselves) at some point by signing a RA and then declaring war.
Manipulating AI is fun. The resource selling to fund RAs gets pretty repetitive though. And it is a game that the AI doesn't really play at all. That's when it feels like abuse, whatever you call it. (Whether it's abuse or not, it is certainly boring and repetitive.)But CiV is a strategy game, after all. Isn't your described strategy just a sophisticated way to play the game? There *should* be a clever way to handel such stuff - as long, as some thoughts are needed.