Tech Tree Discussion

@MrAzure

I also said retro ways of getting things ahead of their time. For instance a Steam Tank is a way of getting tanks early while still using old technology. In this case steam power instead of combustion.

Thus the same can be applied to future alt-timeline techs. Using the technology level of the time to produce things that would be way better designed later.
 
I am not exactly sure how many A New Dawn had but you can see the tech tree here.

.

I counted 307 Techs in that Tech Tree, does it sound right? I think its ROM 2.8 Tech tree.

So...
Civ4 BTS : 92
Rise of Mankind: 288 techs
A New Dawn: 307
C2C : 734
 
Yeah that sounds about right. Most new techs in AND were modular such as Weather and Sports techs.

Cool, the only Techs left are around 100-150 for Galactic Era, and I estimate between 5-20 for other Eras total long term.
 
I counted 307 Techs in that Tech Tree, does it sound right? I think its ROM 2.8 Tech tree.

So...
Civ4 BTS : 92
Rise of Mankind: 288 techs
A New Dawn: 307
C2C : 734

Nice, now we have ~8x more techs, than base BTS ;)
And punks can be treated, as techs where your civilization goes more creative than usulal? Since in punks you do stuff ahead of time.
Are there going to be punks in Prehistory (unless Megafauna Domestication can be counted as one :p), Acient, Classical and Medieval?
 
The "offical" punks that are left that we could do are , Sandalpunk, Middlepunk, Transistorpunk, and Spacepunk,

Sandalpunk
The "sandalpunk" sub-genre posits a world in which ancient civilization never collapsed into the so-called Greek Dark Ages and instead saw rapid technological advancement after a few key discoveries are made or developed into industrial technologies, such as Hero of Alexandria's steam engine, built around 130 BC or the Antikythera mechanism.
http://www.tvwiki.tv/wiki/Sandalpunk

Middlepunk (seperate from clockpunk)
Middlepunk follows the same themes that are found in other -punk sub-categories, especially those predominant in steampunk science fiction, only it focuses on the time period of the Middle Ages.
Factors usually relating to the genre are developed from the historical Middle Ages, also known as the Medieval period; including the rise of national monarchies, the start of European overseas exploration, the humanist revival, the Crusades, Arthurian legends, and the Protestant Reformation starting in 1517. These various changes all mark the beginning of the Early Modern period that preceded the Industrial Revolution (as well as clockpunk and steampunk). It should be noted that middlepunk is not to be confused with mannerpunk although they do share certain themes - however the former is essentially based upon the alternative idea of a modern medieval period, whereas the latter is based on the Renaissance period. There are also "Medieval steampunk" stories set in the Middle Ages, in which steam and industrial technology is developed in the Medieval era.
http://www.tvwiki.tv/wiki/Middlepunk


Transistorpunk
Transistorpunk is a spinoff sub-genre to the Cyberpunk universe that follows Dieselpunk in the Timepunk history-time based literary themes.
The genre is observed as an exaggerated and glamorised era where the technology and ideas are fixed on the Cold War era: hi-fi, television, satellites, LSD, martinis, James Bond and the Vietnam War. The genre takes place throughout the 1960's up until the 1970's thus being extremely influenced by the culture and lifestyle prevalent within the time period of both decades. The principle ideas are a concotion of the technoligcal advances of a present Cold War society which is mixed in with an advanced modernisation of the culture shock and changes of the revolutionary 60's power movement.
The transistorpunk sub-genre often has elements or themes that are found in Psychedelipunk - being that both originate from the occurrence of the 60's counterculture.
http://www.tvwiki.tv/wiki/Transistorpunk


Spacepunk
Spacepunk is a literary and film genre formed from the combination of the Space Age and the punk sub-culture. It is often cited as being related to the Space Opera form of fiction.
The genre has strong affiliations with the 1950s era, only instead being placed in the landscapes of alien planets and Outer Space, using a noir atmosphere and postcyberpunk themes throughout, unlike the dystopic overview of the world presented in cyberpunk.
Most of the elements found in spacepunk are borrowed mainly from cyberpunk and dieselpunk in terms of the style and overall atmospheric environment surrounding the world. However unlike cyberpunk, there is an importance of a central character that embodies the qualities of a journeyman hero (unlike cyberpunk's anti-hero) who lives in a futuristic space age that relies heavily upon technological developments and alien societies. Therefore an examination of the social effects of widespread technology and advancements in space exploration are key components to the spacepunk genre. Current examples of spacepunk are predominantly featured in the Star Trek franchise.
Spacepunk has also been examplified by the characters of Flash Gordon and Buck Rogers.
http://www.tvwiki.tv/wiki/Spacepunk
 
So...
Civ4 BTS : 92
Rise of Mankind: 288 techs
A New Dawn: 307
C2C : 734

I think we also have to remember that Rise of Mankind and then A New Dawn were mostly done by 2 people more or less alone and picking up where the other left off. Afforess and zappara are some of the most epic modders. Without their hard work and vision C2C would not have had a base to stand on. Many of us on the team were inspired by them and that's why we mod C2C today. It is truly amazing what they accomplished for the most part on their own. We stand on the shoulders of giants.
 
Yes Megafauna Domestication is counted as a "punk" othrwise known as as an Alt-Timeline tech.
Alt-Timeline tech sounds like formal definition of punk :p

Looks like eras have now:
Prehistory - 95 techs
Ancient - 57 techs
Classical - 56 techs
Medieval - 42 techs
Renaissance - 56 techs
Industrial - 90 techs
Modern - 84 techs
Transhuman - 164 techs
Galactic - 48 techs.

Total: 692 techs... Whats wrong? I counted techs from Hydros except tech tree except Transhuman and added MrAzures Transhuman techs...

Well... now it looks pretty nice: Prehistoric has more techs than next era for being very long, Ancient - Renaissance is fairly balanced as in almost equal amount of techs, then Industrial and Modern gets more techs, because they are more innovative and Transhuman is even more innovative.
And now I know why Galactic needs 150 techs XD

Some same column requirements were unavoidable. As long as the techs don't go backwards such as a required tech is ahead of the tech researched then we should be ok.

EDIT: An example with the oene you reported. Which was Tracking and Trapping

Nomadic Lifestyle (X1) -> Gathering (X2) -> Scavenging (X3) -> Persistent Hunting (X4) -> Tracking (X5) -> Trapping (X5) -> Hunting (X6) -> Poison Crafting (X7) -> Nauropathy (X8) -> Adhesives (X9) -> Personal Adornment (X10) -> Bead Making (X11) -> Barter (X12) -> Arithmetic (X12) -> Pictographs (X13) -> Mysticism (X15) -> Megalith Construction (X16)

As you can see this is a huge block where if one tech moves then it throws off all the other techs. Likewise Hunting use to be farther down the tree and Tracking was where hunting was. So when it got moved back it threw some techs off which ment the least damage was having tech requirements in the same column as the tech.

Now I see... so whole tech tree would have to be stretched....

EDIT:

I noticed Stonepunk, Bronzepunk and Ironpunk on that website... are going to be added too?
 
moved to Modern Era thread.
 
Nice list :)

And what years eras cover?
Prehistory - 50000 BC - 3000 BC
Ancient - 3000 BC - 750 BC
Classical - 750 BC - 300 AD
Medieval - 300 AD - 1500 AD
Renaissance - 1500 AD - 1750 AD
Industrial - 1750 AD - 1945 AD
Modern - 1945 AD - 2000 AD
Transhuman 2000 AD - 2200 AD
Galactic - 2200 AD and beyond.

I'm right?
 
I would like Stonepunk or a Metalpunk. However, I think Punks as they are now are not the way they should work.

Personally, I'd change the wonder that unlocks x-punk technologies from World wonder to National wonder (so your flying cruisers could battle other nations' flying cruisers).
Just saying...
 
Personally, I'd change the wonder that unlocks x-punk technologies from World wonder to National wonder (so your flying cruisers could battle other nations' flying cruisers).
Just saying...

I'd do the same + increasing the research cost for the Punk Techs a lot (5-10 times). This way all could use the powerfull units, but at a cost that they could have researched 5-10 "normal" techs in the time.
 
I'd do the same + increasing the research cost for the Punk Techs a lot (5-10 times). This way all could use the powerfull units, but at a cost that they could have researched 5-10 "normal" techs in the time.

I don't know about how much multiplying Tech Costs, but I think everyone should have access to them.
 
Tech Ideas for Eras


Modern Era
Synthesizer (trance, electronica, tech, house, autotune)
Technicolor (1934–1997 movies and animated cartoons) Animation Tech
Product Labeling
Digital Art
Fast Food
Alternative Medicines
Self Improvement
Software
GUI
Vending Machines
Individualism
Big Box Retailers

Newsreel
(A newsreel was a form of short documentary film prevalent in the first half of the twentieth century, regularly released in a public presentation place and containing filmed news stories and items of topical interest. It was a source of news, current affairs, and entertainment for millions of moviegoers until television supplanted its role in the 1950. so Newsreel ---->Televison
https://en.wikipedia.org/wiki/Newsreel).

Research Institute
(Research institutes came to emerge at the beginning of the twentieth century. In 1900, at least in Europe and the United States, the scientific profession had only evolved so far as to include the theoretical implications of science and not its application. Research scientists had yet to establish a leadership in expertise.so Compulsory Education---->Research Institute
https://en.wikipedia.org/wiki/Research_institute).

Convenience food
Convenience food, or tertiary processed food, is commercially prepared food designed for ease of consumption. Convenience foods include prepared foods such as ready-to-eat foods, frozen foods such as TV dinners, shelf-stable products and prepared mixes such as cake mix.
 
Industrial Era

Typewriter
fter their invention in the 1860s, typewriters quickly became indispensable tools for practically all writing other than personal correspondence. They were widely used by professional writers, in offices, and for business correspondence in private homes. By the end of the 1980s, word processors and personal computers had largely displaced typewriters in most of these uses in the Western world, but as of the 2010s the typewriter is still prominent in many parts of the world including India.

Facsimile
A facsimile (from Latin fac simile ('make alike'), a spelling that remained in currency until the late 19th century) is a copy or reproduction of an old book, manuscript, map, art print, or other item of historical value that is as true to the original source as possible. It differs from other forms of reproduction by attempting to replicate the source as accurately as possible in terms of scale, color, condition, and other material qualities. Printing Press--->Facsmile

Blueprints
contact print process on light-sensitive sheets. Invented in the 19th century, the process allowed rapid and accurate reproduction of documents used in construction and industry. The blue-print process was characterized by light colored lines on a blue background, a negative of the original. The process was unable to reproduce color or shades of grey.

Pneumatic Tires
The first practical pneumatic tire was made by Scottish inventor John Boyd Dunlop while working as a veterinarian in May Street, Belfast in 1887 for his son's bicycle, in an effort to prevent the headaches his son had while riding on rough roads

mail-order catalog
Mail order is a term which describes the buying of goods or services by mail delivery. The buyer places an order for the desired products with the merchant through some remote method such as through a telephone call or web site. Then, the products are delivered to the customers
 
@MrAzure

Please do not add any techs for now unless specifically asked to make them.

- Synthesizer - Probably could fall under Electronics tech
- Animation - Already have animation tech.
- Product Labeling - Hmm. Seems too minor.
- Digital Art - Maybe
- Fast Food - Maybe
- Alternative Medicines - Can fall under Counterculture
- Self Improvement - No.
- Software - Covered by the various computer techs.
- Vending Machines - Better as a building and not a tech.
- Individualism - Probably also under counterculture
- Big Box Retailers - Thinks it already covered by consumerism.
- Newsreel - Already have Motion Pictures and Propaganda tech.
- Research Institute - This is currently a building. No need to make it its own tech.
- Convenience food - Isn't this the same as fast food?

- Typewriter- Possibly. At least a building
- Facsimile - No.
- Blueprints - Covered by Architecture tech.
- Pneumatic Tires - Too specific.
- Mail-order catalog - Also too specific.
 
moved
 
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