OK. What I meant was this. There are now five redundancies left after switching Rudder for Oil Lamps in Commercial Whaling.
Sacrifice Cult:
Code:
<OrPreReqs>
<PrereqTech>TECH_MYSTICISM</PrereqTech>
</OrPreReqs>
<AndPreReqs>
<PrereqTech>TECH_SEDENTARY_LIFESTYLE</PrereqTech>
</AndPreReqs>
Mysticism is redundant: Mysticism Megalith Construction Sedentary Lifestyle Sacrifice Cult.
(So what your saying here is move Sed Life to the OR??)
Road Building:
Code:
<OrPreReqs>
<PrereqTech>TECH_TRADE</PrereqTech>
</OrPreReqs>
<AndPreReqs>
<PrereqTech>TECH_MONARCHY</PrereqTech>
</AndPreReqs>
Trade is redundant: Trade Writing Monotheism Monarchy Road Building.
Same here move Monarchy to the OR??
Architecture:
Code:
<OrPreReqs>
<PrereqTech>TECH_SURVEYING</PrereqTech>
</OrPreReqs>
<AndPreReqs>
<PrereqTech>TECH_CITY_PLANNING</PrereqTech>
</AndPreReqs>
Architecture is redundant: City Planning Canal Systems Engineering Surveying Architecture.
Dont really understand this one, since Architecture is the tech, it cant be in the OR or the AND?? Plus Arch is not even listed in the OR/AND??
Chivalry:
Code:
<OrPreReqs>
<PrereqTech>TECH_ARMORED_CAVALRY</PrereqTech>
</OrPreReqs>
<AndPreReqs>
<PrereqTech>TECH_HERALDRY</PrereqTech>
<PrereqTech>TECH_GUILDS</PrereqTech>
</AndPreReqs>
Guilds is redundant: Guilds Invention Armored Cavalry Chivalry. This is if you fix Invention - I pointed out that there are six technologies that currently require TECH_ALCHEMY and need to be switched to TECH_INVENTION.
VASIMR Propulsion:
Code:
<OrPreReqs>
<PrereqTech>TECH_NUCLEAR_PULSE_PROPULSION</PrereqTech>
</OrPreReqs>
<AndPreReqs>
<PrereqTech>TECH_LAUNCH_ARCOLOGY</PrereqTech>
</AndPreReqs>
Nuclear Pulse Propulsion is redundant: Nuclear Pulse Propulsion Launch Arcology VASIMR Propulsion.
Again move LA to the OR??
Does that clear it up?