Tech Tree Editor

Huh, so even if I wanted to work on this mod I can't until I get all of my old civ related files back onto my current computer. I need a USB 2 cable (one with the square end and one with the flat end) so I can connect the external drive that I think has the files on it to my computer.
 
There was a rumor going around that the baby ate you. Confirm or Deny?
Confirm, but I taste bad so he spit me back out :)

Ok, cord located, hard drive located now to actually plug it in and see where I stand.
 
Alright, I have verified that Tech Tree mod works with the latest patch for Warlords 2.13 but doesn't work with the latest patch for vanilla Civ. I am looking into the issue right now
 
Hi

When i using CIV4 tech tree editor in civ4 and editing techs comes up problem...
I delete some tech example COMMUNISM and it's deleting normal, but when i save and colse editor and start palying the TECH is there AGAIN :confused::confused:??? I dont know what i do wrong when its not deleted thats happend every tech.

Please halp me !

:sad:

@Millimolli - What version of Civ4 are you using? Please try redownloading the mod and using it with the latest patch. Also, when you save the techs you need to make sure that the associated asset files are included in whatever mod you are playing. The saving feature saves the files to a separate directory so they are not loaded when the mod loads again.
 
Alright, I have verified that Tech Tree mod works with the latest patch for Warlords 2.13 but doesn't work with the latest patch for vanilla Civ. I am looking into the issue right now

Good news, I have the tech tree editor working in both the most up to date versions vanilla and warlords civ 4.

I will have the latest BtS version up as soon as I buy a version of BtS which should be today or tomorrow
 
Wow! I can't wait to see the BTS verison of this mod!

It's believe it or not, about three-four weeks ago I was fulling around with the tech tree for my mod and saw this and thought, "Too bad the Lopez doesn't mod anymore and this baby won't be updated." And a few weeks later, you return with plans to update to BtS!:D
 
Wow! I can't wait to see the BTS verison of this mod!

It's believe it or not, about three-four weeks ago I was fulling around with the tech tree for my mod and saw this and thought, "Too bad the Lopez doesn't mod anymore and this baby won't be updated." And a few weeks later, you return with plans to update to BtS!:D

It will be ready soon. I ran into some SDK issues but those have been resolved. Now its time to remerge the C++ code back into the SDK.
 
Updated to be compatible with Beyond the Sword v3.19
 
It works great! :goodjob:
No more fooling around with annoying x y coordinates for me, this saves a lot of time!
 
Fantastic Job TheLopez. I'm really going to enjoy working with this when I move the early religion techs around ;)!

Aussie.
 
Tried it but the Alt-F6 doesn't work !

Can you turn on logging through your CivilizationIV.ini file using the following lines
; Create a dump file if the application crashes
GenerateCrashDumps = 1

; Enable the logging system
LoggingEnabled = 1

; Enable synchronization logging
SynchLog = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 1

; Enable message logging
MessageLog = 1

; Break on memory allocation order #
BreakOnAlloc = -1


; Show python debug msgs in IDE console
ShowPythonDebugMsgs = 1

and check out the logs in a directory similar to this: C:\Documents and Settings\somename\My Documents\My Games\Beyond the Sword\Logs

I am looking for these files:
- PythonDbg.log
- PythonErr.log
- PythonErr2.log

Also, what version of the tech tree editor are you using? Are you using the one posted in the first post or the one I sent you?
 
This mod sounds so awesome it makes Chuck Norris look like a baby!

Unfortunately, I can't get it to work properly. After loading the mod and starting a new game, I end up without a user interface. Some digging in the logs, tells me this is related the program being unable to locate a file after which the whole Python interface bugs out because CvEventInterface is not defined. I've attached the logs to this post.


For reference: I tried the version for BTS3.19 from the OP. I run Civ4 complete patched to 3.19 on WinXP SP3. My best guess is that error is caused by some difference in the Civ4:complete file tree.


Hopeful this is helpful for you. (In the meantime, I'll try to pinpoint the problem.)
 

Attachments

This mod sounds so awesome it makes Chuck Norris look like a baby!

Unfortunately, I can't get it to work properly. After loading the mod and starting a new game, I end up without a user interface. Some digging in the logs, tells me this is related the program being unable to locate a file after which the whole Python interface bugs out because CvEventInterface is not defined. I've attached the logs to this post.


For reference: I tried the version for BTS3.19 from the OP. I run Civ4 complete patched to 3.19 on WinXP SP3. My best guess is that error is caused by some difference in the Civ4:complete file tree.


Hopeful this is helpful for you. (In the meantime, I'll try to pinpoint the problem.)

Where do you have your mod installed? I have an idea that you might have not installed civ in a default location. Is this true? What is the directory that you installed Civ and what is the directory that you installed the mod?
 
Where do you have your mod installed? I have an idea that you might have not installed civ in a default location. Is this true? What is the directory that you installed Civ and what is the directory that you installed the mod?

Civ4 complete is installed in C:\games\Civ4 Complete\
BTS is thus in: C:\games\Civ4 Complete\Beyond the Sword\
I installed the mod in C:\games\Civ4 Complete\Beyond the Sword\mods\Tech Tree Editor\

(I first installed it to My Games\Beyond the Sword\Mods\Tech Tree Editor\ with the same result.)
 
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