Here are two more
speculations I came up with as I was looking at the Ancient Era.
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Fermentation: The prerequisites for Fermentation don't make a lot of sense as a whole. It currently requires
Agriculture AND
Herbalism AND
Stone Tools AND
Trade. The first two I can understand; Agriculture means a dependable source of material and Herbalism needs at least one mandatory outbound arrow, so Fermentation is a good choice. But Stone Tools doesn't seem to fit as much, and I think Trade pushes Fermentation up too far.
I think that
Community +
Herbalism would be a better set of requirements, and then we bring Fermentation back a couple columns.
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Pottery and The Wheel: In BTS, these two techs are linked. I wonder if they have to stay that way in AND. Pottery is a pre-Ancient development; if we dropped The Wheel requirement, we could move Pottery to Ancient-2 with a requirement of (
Fishing OR
Agriculture) +
Stone Tools. I don't want to put
Crafting here. That would keep Pottery pinned at Ancient-3.
In BTS, The Wheel is the first tool-making tech. We have
Stone Tools to fill that niche now. The Wheel could be moved upward. I think
Crafting + Animal Husbandry would be a good set of requirements.
The only problem with moving The Wheel is that
Paths are tied to it. I don't want to move anything off The Wheel because that would drop it into the 2-trick red zone (Chariot + Wheelwright). A Route is required to get benefits from a resource beyond the improvement, especially for strategic resources. So there are two things that I think could be done:
- Leave Paths where they are. While this appeals to my sense of having the Ancient Era dole out benefits slowly, this is probably pushing it.
- Move Roads to The Wheel, and move Paths to Stone Tools. This would allow you to start hooking up resources earlier.