- Joined
- Aug 7, 2010
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- 3,410
Just for fun I threw together a visual representation of everything we know about the tech web so far from the PCGamer interview.
Beyond this, there is a bit more we can extrapolate from the information released about Affinities regarding techs and/or bonuses in these trees. (All info from PCGamer interview unless otherwise noted.)
Harmony:
Genetics (and likely Xenosciences) will grant bonuses to:
Purity:
Info/Comm (and likely Planetary Sci) will grant bonuses to:
Supremacy:
Transhumanism (and likely AI) will grant bonuses to:
Did I miss or misinterpret anything?
Any other thoughts as to other techs, the way the tech web is layed out, speculations, etc?
Beyond this, there is a bit more we can extrapolate from the information released about Affinities regarding techs and/or bonuses in these trees. (All info from PCGamer interview unless otherwise noted.)
Harmony:
Genetics (and likely Xenosciences) will grant bonuses to:
- Expansion
- Unit movement speed
- Unit healing
- Alien domestication and weaponization
- Geophysics (PAX Panel)
- Ecology (PAX Panel)
Purity:
Info/Comm (and likely Planetary Sci) will grant bonuses to:
- Defense (particularly against fauna and flora of Planet)
- Weaponry
- Flight/Floating
- Science (Polygon)
Supremacy:
Transhumanism (and likely AI) will grant bonuses to:
- Offense
- Specialized units
- Unit formations (which will grant buffs when "harmonizing" correctly)
- Ignore inhospitable terrain* (IGN)
~
Did I miss or misinterpret anything?
Any other thoughts as to other techs, the way the tech web is layed out, speculations, etc?