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TechMod Released!

Discussion in 'Civ2 - Scenario League' started by techumseh, Sep 26, 2012.

  1. techumseh

    techumseh Chieftain

    Joined:
    Mar 12, 2002
    Messages:
    1,216
    Location:
    in the frozen north

    Attached Files:

  2. techumseh

    techumseh Chieftain

    Joined:
    Mar 12, 2002
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    1,216
    Location:
    in the frozen north
    Here's the Readme:
     

    Attached Files:

  3. Nicheal

    Nicheal Chieftain

    Joined:
    May 30, 2009
    Messages:
    122
    Location:
    near Munich
    Hello!

    I just dont wanted to say one single Word... McMonkey said, when i spoke about Nikoagonistes´ Sobieski,
    that i am a bit harsh... and yes, i am a german, pedantic Perfectionist, i have no Job, am happy with,
    and CIV2 ToT is my Hobby since i played Michael Jeszenkas Second Reich, Beginning of 2009...


    First:
    I think, from Time to Time, about a Total Conversion of CIV2 ToT.
    By the Grace of Catfishs Terrain, Fairlines Units, and Siblings TownGraphics,
    there is a huge Potential to create some new Skins for CIV2 ToT, to create
    for all of the four Games of ToT a Total Conversion, and yes, the Original Game
    could be much better, with much more Units, a much nicer Terrain Gfx,
    and a much better Events.txt, and the Extended Original-Original Events.txt
    needs that Events-Fix anyway. So why not a brandnew ToT, with four brandnew Games?


    Second:
    I am looking forward, to play another Sibling Fantasy Game, to play McMonkeys Spanish Civil War,
    and i was happy to see, Techumseh modded again!
    But, in my Opinion, your Results are sad.

    When i came in, in this Forum, anno 2009, Catfish told me, that the Terrain Gfx
    could be much better, and he was totally right. Now your Terrain Gfx seems
    even worse to me, compared with the Original Terrain Gfx ToT. Look at Nikoagonistes´ Sobieski!
    We have much better Terrain Gfx right now!!!
    Your Ships have no Sound.
    Your Unit Gfxs seem like a Mixture out of MGE and Fairlines, why not using complete Fairlines?
    Then you have a couple of Terrain.bmps, and Terrain Rules.txts, to give every Age another,
    why making it so complicated playing my 6000 Years, by using Batches?


    Third:
    You have no Events.txt.
    That sweet 2 kb Standard Thing is sad to me... i write at least over 80 kb,
    and i use Standard Orders to make the Game much more drastic and "alive"...

    I would suggest, to include a Whaler into the Original Game!!!
    In my Fantasy Games, or in every ToT Game, i use Standard Orders for Animals,
    which i cheat in Game, and which give Money or Extra Units to the TriggerAttacker.
    If we would cheat some Whales in the Original Game, all over the seven Seas,
    the Players Ships could catch these Whales to earn Extra Money, for Example.

    To make a Total Conversion or a CIV2 ToT Original Game Mod, there would be
    much Ideas, to write in another, much more interesting Events.txt!!!

    Future Tecs, like Robo-Armies, War Shuttles, Laser Tanks.
    Crazy Wonders, like Space Station, Mars Rover, or another Things.
    And Special Units like Whales, or even Lions, Sharks, Ghost Privateers, Pirates.

    To let this great Option Events.txt empty, is a real Tragedy, i, and very sorry, think.
    Your Idea and Work, to mod Original Game, is really grand, but i dont like your Terrain Gfx,
    most of the Units, no Future Tec and Future Units in, Sound of the Ships is missing,
    and the Events.txt is empty, and thats a bad Mistake, in my Opinion, o Techumseh.

    :blush:
     
  4. techumseh

    techumseh Chieftain

    Joined:
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    Location:
    in the frozen north
    Thank you for your comments, Nicheal. I will give them the consideration they are due, given your level of experience and skill with Civ2 scenarios.
     
  5. Nicheal

    Nicheal Chieftain

    Joined:
    May 30, 2009
    Messages:
    122
    Location:
    near Munich
    Hey Folk!

    Glad to hear from you!

    that is a smooth formulated Sentence, could mean a lot...
    but i know, you are the proud Father of your Work, and if an A....ce like me says such Things,
    see above, about your Kids, it is ever hard to hear such, if true or not.
    So, Techumseh, i didnt want to insult you, but my first Release in here was an early Version
    of Mordor, and that Game had the original ToT Terrain Gfx. The Mordor 1.0 had better ones
    by Catfish, and they are looking quite well. Now i worked on Mordor 2.0, and surrendered doing
    its 2.2, alas. But look at Nikoagonistes´ Sobieski, that is possible as Terrain Gfx!!!!!!!!!!!!!!!!!!!!

    And all that is only my personal Opinion... but honestly: What did you mean? That my nasty little
    CIV2 Skills are bad enough, to dont give a damned Sh... about my Opinions?

    -sneef-

    :)
     
  6. Civinator

    Civinator Blue Lion Supporter

    Joined:
    May 5, 2005
    Messages:
    5,746
    techumseh, thank you very much for your work. :):goodjob: I waited very long for your mod of the ToT original game and I surely will give it a try when I have the time for it. I hope, I can get that bat file to work with Win 7 64bit.
     
  7. techumseh

    techumseh Chieftain

    Joined:
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    in the frozen north
    Thanks Civinator. Let me know what you think once you've had a chance to play it. If someone can teach me how to reprogram a BAT. file for Win7, I'll be happy to add an update.
     
  8. Tanelorn

    Tanelorn Warlord

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    Nice. :twitch:
     
  9. Catfish

    Catfish Chieftain

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    The batch file won't work on 64-bit machines. See this thread. The mod is also incompatible with the Original Game's sprite files. See here.
     
  10. Palaiologos2

    Palaiologos2 Chieftain

    Joined:
    Jan 27, 2011
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    Location:
    Thessalonique
    Catfish are you saying that 64 bit systems will have problems with Civ2 games in generall? I was aiming to upgrade to 64bit the coming week just to enjoy better perfomance for Civ4 but if thats going to interfere with Civ2 I think I'll pass.

    @Tech
    I am definetely going to give this a try next week.
     
  11. Catfish

    Catfish Chieftain

    Joined:
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    Location:
    Wollongong, Australia
    If you have more than 3 GB of RAM, you're better off with a 64-bit system. Classic (16-bit) Civ2, plus its CiC and FW expansions, will not run on 64-bit systems without virtualisation. MGE and ToT (both 32-bit), on the other hand, will work fine on 64-bit systems, as long as you apply MastermindX's 64-bit compatibility patch.* It fixes a crash problem associated with the EditBox control, ie, when entering text, such as city names. See this post. It contains links to a bunch of ToT patches, individually and combined into a single EXE file.

    * For Windows Vista and up (32-bit and 64-bit), you may also need to install Indeo codecs to prevent video from hanging the game.
     

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