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Chieftain
- Joined
- Aug 10, 2015
- Messages
- 2
Does anybody have suggestions on how to balance the techtree against a scenario's timescale? I'm trying to make a modded techtree, where the ancient era goes from 8000BC-500AD and this period of the game should be roughly 200 turns long. Most of the other periods are similar in terms of the average amount of turns spent in each one, at least from how I've got it planned.
Is there a formula that can be used to balance the technology costs against the game's time constraints, or will I simply have to playtest every single era rigorously to have it advance at the rough pace that I want it to?
Is there a formula that can be used to balance the technology costs against the game's time constraints, or will I simply have to playtest every single era rigorously to have it advance at the rough pace that I want it to?