1UPT for me has potential for both improving as well as disturbing the gameplay.
On one hand, I kinda like the idea of being able to build up a front line to block enemies from wandering into my territory by sidestepping my Stack of Doom.
On the other hand it has severe potential for tedious micro-management. In Civ4 it was important to have a well-balanced stack of units, now additionally the placing of each unit is crucial. I can imagine going mad at my own infantry blocking the cavalry from the front, even worse if the infantry line is backed up by ranged units. I fear for the maneuverability of troops in general...
I am curious how they will handle this in the game.
Another (minor) concern is a visual one: on the screenshots the units are depicted as little armies of twelve. I find it extremely hard to tell the little buggers apart. I liked the symbolic two/three figures of Civ4 that both gave a hint toward the unit's hitpoints as well as being clearly identifiable. It would be really annoying having to zoom in and out a great deal just to be able to tell what is wandering about at your borders...
On one hand, I kinda like the idea of being able to build up a front line to block enemies from wandering into my territory by sidestepping my Stack of Doom.
On the other hand it has severe potential for tedious micro-management. In Civ4 it was important to have a well-balanced stack of units, now additionally the placing of each unit is crucial. I can imagine going mad at my own infantry blocking the cavalry from the front, even worse if the infantry line is backed up by ranged units. I fear for the maneuverability of troops in general...
I am curious how they will handle this in the game.
Another (minor) concern is a visual one: on the screenshots the units are depicted as little armies of twelve. I find it extremely hard to tell the little buggers apart. I liked the symbolic two/three figures of Civ4 that both gave a hint toward the unit's hitpoints as well as being clearly identifiable. It would be really annoying having to zoom in and out a great deal just to be able to tell what is wandering about at your borders...