Tell Firaxis what is making you nervous

Steam turned me into a Newt!
 
To the mac fan boys--

Sorry but windows consumers SHOULD get priority over mac users. IF they take time away form the PC version to work on a mac port the pc version will suffer to some degree. There are simply VASTLY more PC users. Sorry, but there are prices to pay for your "security by obscurity" approach.
 
Well....I got better :p.

Burn her anyway!

@aMoralAtheist, you do realize for the Mac port the PC version has to be done right? when the Civ V master's are shipped out they can start work on it and they may be able to have a dual launch. for Civ IV the Mac version came out nine months after the original

security by obscurity? more like Unix style security. Windows XP security was as easy to penetrate as a drunken whore, but I digress
 
I am most irritated by the Steam-exclusive DLC Babylonian empire.

I dissaprove of most DLC out of principle. If I buy the game, I should have access to all content that is in the released version of the game. If you want to add post-release DLC, then that is a slightly different story.

Finally, the last thing I want is to start getting ripped off in Civilization with micro-purchases. I am terrified of the prospect of new playable Civilizations, units, technologies, social policies, etc being sold as DLC content one at a time. If you want to update the game, do it via a free patch or sell us a full-blown expansion with new features, mechanics, units, techs, civs, etc. Don't sell us stupid, 99 cent add-ons.

This and thensome!

I want a hard copy of the game so I can install and reinstall it onto my computers in the future. I want that copy to be complete, so I don't have to constantly go online and re-download all the components to make a complete game. I don't want to be nickle-and-dimed to death to purchase what should have been in the base game, or could have been collected and sold as an expansion.

I am also concerned about the size of maps because of the 1upt system. For example, I think players will learn to dread and curse the one tile isthmus during the early stages of the game. Naval battles could take entire oceans. And what of empire expansion? How easily can we build new cities without breaking our economies? Cities will get a new tile of influence per expansion in population. Fair enough, but can we direct what tile that is? It would be infuriating to build a city a couple of tiles away from a resource like gold or iron and then have the game slowly engulf every tile -except- the resource we want.

I worry that Civ 5 will be much more focused on combat. (This instills fear into my little gamer heart, being a culture/science inclined player myself.) Some part of me holds onto the hope that they will keep the 'all peace' option in custom games, though.

Finally, the music. I am overjoyed to hear that they are making music in-game reflect the civilization you play, as it never did sit well with me to be listening to Bach while warring with my samurai. But, while the songs from the medieval era to industrial were great, I am still scarred by the music from the wonder movies and the modern era in Civ IV. They were jarring, dissonant, and unmemorable with little to discern musical heads from tails. Please, PLEASE never do that again!
 
My worry is that Frixasis/2kgames will come here and read this thread and take pity on some petty concerns that they didnt need too and ruin the game that was already perfect by taking into consideration a minorities concerns.

That said, Steam stole my identity and Is currently buying drinks for girls at bars with my Credit card, using my name to introduce themself and get date's, whilst they force me to stay at home and play on Steamworks.
 
That said, Steam stole my identity and Is currently buying drinks for girls at bars with my Credit card, using my name to introduce themself and get date's, whilst they force me to stay at home and play on Steamworks.

Really??? That happened to you too? I knew Steamworks was an evil conspiracy!!
 
Really??? That happened to you too? I knew Steamworks was an evil conspiracy!!

Yes, they force me sit at home on my PC providing with me with Pizza and Coca Cola, and force me to play Award winning title after award wining dispicably amazing title for hours on end. One time I tried to leave to pick up my kids from School and it told me that if I left it would delete all the games off my account!!!, So that was 5 years ago... I never did pick my Kid's up, I wonder what became of them, perhaps they are another cog in the Steamworks wheel's now. Forced to eat delicious food and drink and play endless hours of sickening fun.

Please... Help me.

Ill stop here before I get warned for spamming.

And on a serious note which I haven't yet adressed, the one concern I do have with the newest Civ title Civilization 5. Is that in ranged combat, from what i've seen so far, when one ranged unit fires upon an enemies ranged unit, that enemy does not retaliate. Now while I am certain it won't take me long to get over this new mechanic, ill be busy stomping Civilizations into a fine powder in no time. I am still a little concerned that especially in Naval combat, who ever attacks first with thier ranged units will have a significant advantage as they can kill an enemy unit before it has a chance to retaliate. We saw 2 destroyers and 1 battleship sink an enemy battleship with ranged fire without it having a chance to retaliate. I'm not sure I am in love with this Mechanic. Perhaps Frixasis would like to take this concern under advisement. One solution that just came to mind, to stop an enemy ranged unit from gaining significant advantage by attacking first. A mode like fortification can be used with ranged units by which they skip thier current turn to hold a defensive stance which allows them to return fire on enemy ranged units when attacked at range. This would in my mind, be a nice addition, if not to the game then perhaps to a mod. Adding a bit more strategy. Perhaps I am being a bit too cautious, perhaps I will grow to love the ranged mechanics, we will see. I would need to give it some extensive testing to be sure :P. The same way I now know I love Pizza. Though some testing has consequences :(.
 
And on a serious note which I haven't yet adressed, the one concern I do have with the newest Civ title Civilization 5. Is that in ranged combat, from what i've seen so far, when one ranged unit fires upon an enemies ranged unit, that enemy does not retaliate. Now while I am certain it won't take me long to get over this new mechanic, ill be busy stomping Civilizations into a fine powder in no time. I am still a little concerned that especially in Naval combat, who ever attacks first with thier ranged units will have a significant advantage as they can kill an enemy unit before it has a chance to retaliate. We saw 2 destroyers and 1 battleship sink an enemy battleship with ranged fire without it having a chance to retaliate. I'm not sure I am in love with this Mechanic. Perhaps Frixasis would like to take this concern under advisement. One solution that just came to mind, to stop an enemy ranged unit from gaining significant advantage by attacking first. A mode like fortification can be used with ranged units by which they skip thier current turn to hold a defensive stance which allows them to return fire on enemy ranged units when attacked at range. This would in my mind, be a nice addition, if not to the game then perhaps to a mod. Adding a bit more strategy. Perhaps I am being a bit too cautious, perhaps I will grow to love the ranged mechanics, we will see. I would need to give it some extensive testing to be sure :P. The same way I now know I love Pizza. Though some testing has consequences :(.

Well, I've read that units don't always die when they lose combat in Civ V. So it might take several turns of barbardment or possibly even of direct attack before a unit is completely killed. That way, a ranged unit does have a chance to fire back on its next turn. However, if you bring overwhelming forces (outnumber the opponent 4-1), then you should be able to kill them. And in the example of the battleship, even if the battleship does fire back, its not going to kill the attackers, so best case scenario is that it can damage one. But if he doesn't have any backup, then it doesn't matter, the damaged enemy will just heal in a few turns anyway. But if he does have backup, then either the attacker will focus all their attacks on ONE ship and leave the others unscathed and free to counter attack, or the attacker will distribute it bombardment across all enemy units and all the enemy will have a chance to fire back, but in either case, if backup is available, that backup will have an opportunity to fire back on its turn.

While I do agree with you that ranged units *SHOULD* be able to fire back when attacked by ranged units, it is very possible that the developers have taken this into consideration and balanced the game so that units that are attacked at range will still have an opportunity on their turn to do damage, unless they are bombarded by an absolutely overwhelming force.

And that is actually a good thing. Think of all the times in Civ IV where you have a stack of 10 swordsmen with City Raider promotions attacking a city with just one or two archers. If that whole stack could attack at once and distribute damage to all the swordsmen, then each swordsman could take a point or two of damage but not die. However, since the units all attack one at a time, it is very likely you might lose one or two swordsmen despite having an overwhelming advantage. Which can be very frustrating if you press on your attack and end up being one or two units short of being able to capture the next city. And I don't even want to get onto the topic of how uselessly disposable seige weapons in Civ IV ended up being despite being as expensive as any other unit of the same era...

Now, i don't want to start a debate on a mechanic that we haven't even had an opportunity to play around with yet, but I do feel that its important to point out that either way you look at it, its a bit unfair to one party or the other.
 
My biggest fear is that war, as in Civ4, is the only answer. And that all you need to do is be a warmonger so you can win. I hope it is based also on management, rather than field-marshalling skill.
 
Sorry but windows consumers SHOULD get priority over mac users.

Dude, this is the 21. Century. Firaxis should be building both versions at the same time, the way that Blizzard and Valve do it. We may have been cheated of our flying cars, ray guns, and sexy household robots, but this we can and should have.
 
Burn her anyway!

@aMoralAtheist, you do realize for the Mac port the PC version has to be done right? when the Civ V master's are shipped out they can start work on it and they may be able to have a dual launch. for Civ IV the Mac version came out nine months after the original

security by obscurity? more like Unix style security. Windows XP security was as easy to penetrate as a drunken whore, but I digress

What does XP have to do with anything? Recent hackers conventions showed the new MAC OS easier to hack than win7. Of course nobody is concerned about attacking such a small market segment so we don't see the same level of security breaches on Macs, I mean the market share is not even close. But if you feel the need to quote about an OS that is no longer event close to relevant and almost a decade old, feel free I suppose. But I will enjoy my 3.2 quad core / 5850 system that I built for under a 1000 dollars. A system that would be over 2500 if it was a mac. And it will be nice playing maxed out civ5 while you wait for your port.
 
Dude, this is the 21. Century. Firaxis should be building both versions at the same time, the way that Blizzard and Valve do it. We may have been cheated of our flying cars, ray guns, and sexy household robots, but this we can and should have.

why should you? You are a small minority in the computer world. A very small part of the market in fact, and thus investing resources doe snot make sense at this point.
 
Dude, this is the 21. Century. Firaxis should be building both versions at the same time, the way that Blizzard and Valve do it. We may have been cheated of our flying cars, ray guns, and sexy household robots, but this we can and should have.

The way Valve do it? Steam was released for the PC in 2003, for the Mac in 2010. So you'll be happy to wait until 2017 for the Mac version of Civ V? :lol:

Seriously though ...

My biggest worry is that we're 3 months from release and basically all we know about the gameplay is that it'll have hexes and a new combat system. I'd have expected there would be a lot more talk & screens coming out by now, makes me worry they're deliberately hiding the product because it's not very good.
 
What does XP have to do with anything? Recent hackers conventions showed the new MAC OS easier to hack than win7. Of course nobody is concerned about attacking such a small market segment so we don't see the same level of security breaches on Macs, I mean the market share is not even close. But if you feel the need to quote about an OS that is no longer event close to relevant and almost a decade old, feel free I suppose. But I will enjoy my 3.2 quad core / 5850 system that I built for under a 1000 dollars. A system that would be over 2500 if it was a mac. And it will be nice playing maxed out civ5 while you wait for your port.

VANCOUVER, BC — Jumping through a series of anti-exploit roadblocks, Dutch hacker Peter Vreugdenhil pulled off an impressive CanSecWest Pwn2Own victory here, hacking into a fully patched 64-bit Windows 7 machine using a pair of Internet Explorer vulnerabilities.


Vreugdenhil, an independent researcher who specializes in finding and exploiting client-side vulnerabilities, used several tricks to bypass ASLR (Address Space Layout Randomization) and DEP (Data Execution Prevention), two significant security protections built into the Windows platform.

“I started with a bypass for ALSR which gave me the base address for one of the modules loaded into IE. I used that knowledge to do the DEP bypass,” he added.
Vreugdenhil, who won a $10,000 cash prize and a new Windows machine, said he uses fuzzing techniques to find software vulnerabilities. “I specifically looking through my fuzzing logs for a bug like this because I could use it to do the ASLR bypass, he said.

After finding the IE 8 vulnerability, Vreugdenhil said it took about two weeks to write an exploit to get around the ASLR+DEP mitigations.

Members of Microsoft’s IE team were on hand to witness Vreugdenhil’s exploit. A company spokesman said they were not yet aware of the details of the vulnerability but will activate its security response process once the information is collected from the contest organizers.

TippingPoint Zero Day Initiative (ZDI), the company sponsoring the hacker challenge, is expected to send the flaw details to all the affected vendors on Friday March 26, 2010.
http://www.zdnet.com/blog/security/hacker-exploits-ie8-on-windows-7-to-win-pwn2own/5855

so yeah...
PS it's OS X not MAC OS, also Hackintoshes FTW!
 
My concern is this:

Will Civ V be good enough to beat Starcraft II for the title of 2010's best strategy game, if not PC game of 2010?:lol:

Seriously though, I'm worried as to how moddable the game is. So far according to the what I've seen so far online, Civ V will supposedly be at least as moddable as Civ IV... if not more. I hope that Firaxis and 2K will stick to this promise - one of the last things I want is a redux of Empire: Total War on release - a buggy, incomplete game that was, and still is, barely moddable compared to other games of its series such as Rome: Total War when Creative Assembly's PR team promised that Empire would be the most moddable Total War game ever.:mad:
 
Am I the only one really tired of the use of political correctness? It seems that whenever someone says something that is well founded and really thought out that person is immediately flamed for political correctness. It's really spreading like the plague. As for this case I'd hardly call it PC since it's really the other way around to word it as they did on the official web site. It has nothing to do with PC.

+1 :yup:
 
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