Tell us your quirks!

Berrern

Prince
Joined
Apr 30, 2003
Messages
535
Location
Ireland
I'm sure we all have our own little habits, rituals and quirks while playing Civilization. Share them here!

Here's some of mine:
  • I always have to scout every tile. Whether that's walking around a whole chain of mountains to uncover that one tile, or wasting turns doing Scout lookouts on the edge of my continents only to reveal more icecaps, I leave no stone unturned! I call it OCD Scouting :lol:

  • I hold grudges throughout the game for even the pettiest of missteps. Ada refused Open Borders, meaning I had to spend an extra few turns to settle an island during Exploration? Good relations or trading her for resources go out the window - she better prepare for war as soon as my military is ready!

  • Someone completed a Science project before me in Modern? My main objective changes instantly to nuking their Launch pad!
Let's hear yours!
 
1. I almost always rename my settlements. Sometimes that's because in my head I'm playing as Someone Else, like renaming all the Roman settlements as Byzantine, or playing an Antiquity Civ as Anglo-Saxon to transition to Normans in Exploration. Other times it's just for Because - I have my own lists of Roman, Greek, Chinese, Bulgarian, Mayan etc settlements - makes no difference in the game, just in my Head.

2. I am an avid Natural Wonder seeker. I will explore every corner of the map - not for good settlement sites, but to find every Natural Wonder and see how many I can include in an otherwise-bad settlement. It's a sickness . . .

3. I name my Leaders to no game purpose. Others might call a Leader The Defensive Bonus, but I name him George Thomas or Kutuzov, and Genghis always has to have an Army Leader named Subotai and Catherine a Leader named Suvorov. My favorite American Leader is Jubilation T. Cornpone, but it doesn't fit . . .
 
I like to settle every cromulent area, especially those where my civ or leader would have a strong boon. ( Dang you settlement limit, double dang you production penalties )

I want every settlement or city to have as little overlap as possible, always counting out my one two three, 1 ,2, 3 , 4 tiles, I'll accept a tile or two of overlap only if doing so gives access to a resource or perfect adjacency spot.

Grudges...I'm mad if someone blocks a spot I wanted, especially if a settler is already on the way (They Know, and also they put it in the dumbest tile, so I can't just capture it, I need to burn it to the ground too making people hate me)
A single declared war will never be forgotten. I'll fight until they can't hurt me. If I'm in no position to do so, I'll tread water. Make peace, beef up the military and start my conquest on my own terms. I'll happily leave a civ alive, with their lousy settlements remaining.
I always have my favourite wonders, even if they don't make sense in a certain situation, I'll make a city and hope to get enough production, just to build one.

I love my aircraft carriers , at the end of exploration I'll make sure to have a strong navy ready to add to my carrier groups that will be poised to strike against those differing ideologies

Even going back to 5, I almost always picked, more democratic civics or governments, regardless of play style or strategy.
 
I always put Shrine, Temples and Factories with the City Hall/Palace because they thematically don't belong to a specific "quarter".

Otherwise, I usually always Science with Science, never Production, and Culture/Happiness and Gold/Food... I should plan my cities better but eh.

Oh and I always build Lighthouse, Wharf and Ports with the Fishing Quay, and never have more than 1 Water Quarter/District.
 
Unfortunately I wasn’t born with a quirk

Shame I wanted to be a hero some day

Oh wait this is about civ, I guess forgetting to consider strategy and just pressing stuff
 
I plan out the best settlement strategy for my continent/region and I raze any city that is not exactly where I place pins. This often means burning down a city due to it being off by 1 tile. The influence penalty is probably not always worth it but the optimization is very pleasing. I have razed wonders because of this. I have actually talked myself into keeping a couple cities due to the wonders but found it bothered me too much for the rest of the game.

My commanders must be packed with units in pairs. (2 bombards + 2 pikes, 4 archers, etc.)
 
I love making wonder doughnuts. I do it almost every game if I can. I'm fully aware that wonders are most optimally placed consistently in the second ring, and that there are almost always better uses of production than spamming wonders (especially mid ones), even in antiquity culture games.

But all of that pales in comparison to the dopamine I get from seeing a nice satisfying doughnut completed and absolutely supercharging the 6-adjacency tile in the middle full of specialists to get loads of whatever yield I've put in there.
 
I always put buildings with like adjacency in the same quarter as the one that gives the same yield, if such a building exists in an Age.

Ex. Rather than putting the Library and the Barracks on the same tile, I insist on using that good Resource adjacency for the Library + Academy exclusively. The yields can't mix.
 
I always put buildings with like adjacency in the same quarter as the one that gives the same yield, if such a building exists in an Age.

Ex. Rather than putting the Library and the Barracks on the same tile, I insist on using that good Resource adjacency for the Library + Academy exclusively. The yields can't mix.
I follow the same rule with the exception of Gold/Food and Culture/Happiness, specifically in exploration because it makes the Specialist/Enlightnment path easier (in theory, I haven't actually done the math) because the yields of the Pavillion and Menagerie, as well as Bank and Hospital I think would make it easier to get those specialist points.
 
I alway leave a unit in city and town centers for defense as garrison. I feel extremely bad when I don’t even if it’s a town that is far away from everyone and will never ever get attacked. Of course upon need when in war I will activate them into action, but as soon as peace is reached I send them back.
 
I almost never raze a settlement, even if it's poor and useless. I might need it later, either for resources popping up or as foil for an enemy while I conquer somewhere else.
 
I always build my Warehouse buildings as follows:
-Granary + City Hall
-Brickyard + Saw Pit
-Gristmill + Sawmill
-Ideally, Grocer + Ironworks (if I build both of them at all)

The Fishing Quay and Stonecutter tend to stand alone since they don’t have any convenient pairs, and making quarters of Warehouse buildings with non-Warehouse buildings creates specialist problems for the Exploration Scientific Legacy Path and causes issues on Age transition.
 
I always build my Warehouse buildings as follows:
-Granary + City Hall
-Brickyard + Saw Pit
-Gristmill + Sawmill
-Ideally, Grocer + Ironworks (if I build both of them at all)

The Fishing Quay and Stonecutter tend to stand alone since they don’t have any convenient pairs, and making quarters of Warehouse buildings with non-Warehouse buildings creates specialist problems for the Exploration Scientific Legacy Path and causes issues on Age transition.
I can't pass up on the early land grab from the antiquity warehouse building, so:
- I'll always pair up Brickyard with Stonecutter.
- Granary goes with Saw Pit if I can't expand into minor river in antiquity; otherwise Granary and Saw Pit will both pair up in exploration, too.
- City Centre is where Altar and Temple goes, or a food building (e.g. Inn) if I don't bother building those. It then gets Ironworks in modern. I never have time for Grocer.
 
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