If Charly have gotten into his head that you are not a true believer, his plans almost certainly involves marching in a doomstack and then spening 20 turns bombarding your capital down, so there will likely be plenty of warning.
I have never had much success with bribing for peace...
I can see merits in both suggestions. I’m going to have a think about it. Isabella and Hannibal are the only ones lacking HBR and I'll never be able to trade with them anyway so it'd be a case of giving away an outdated tech (although absolutely crucial to me that I've got to it for WEs!) I think the probable deciding factor is what it does to the diplo situation - if it doesn’t mess up my diplo, even if it doesn’t work well, it’s probably no loss.I would consider bribing Izzy off if you can’t get anything else with HBR. I’ve had the AI redeclare next turn but often it works and it would be nice to get some of Hannibal later rather than let Izzy take everything.
Another reason to keep going at Pacal is that he looks like a peace vassal risk to me.
Peace vassaling has messed me up before. My big fear is peace vassal war bribe to Zara - any views on this? I think it can be done as Zara plots at pleased. I guess I’ll see what the situation is after taking Mutal but if there’s some decent tech on offer I like the idea of peace out and go take some of Hannibal's nice land and leave Pacal to be king of the tundra.I'd try to take peace for techs after Mutal is captured. It doesn't really matter if he peace vassals after that, because you won't be under his cultural pressure much and you could target Carthage next, which would free up Minoan.
Correct but how do you even know this without opening the save?! There was a holkan buzzing around Minoan and there are roads north east of Lakamha - I can’t count the number of times I’ve foolishly lost recently captured cities in total disasters - is the lack of AI mounted units and my stack outside his capital more or less a guarantee this won’t happen? My military tactics are a major weakness so input on this would help.There are 3 units in Lakamha. City comes out of revolt next turn. Pacal doesn't have horses. 2 of those units can move out right now and reinforce your stack. 2 units in Minoan, 1 of those can move out NE.
Mutal has 6 defenders. Bombard all this turn. Bombard all next turn. You'll have 9 attackers the following turns. It is acceptable to capture Mutal over the course of 2 attacking turns.
This is a challenging difference of opinion for me - see above comment on my war skills. Unless he settles it (which would be an indication to wait) he will cash in that great general to heal his elephant this turn so his stack will be stronger with weaker tile defence next turn Edit: Robert E Lee is already a longbowman - my mistake. My stack might be weaker if he hits me with the catapult again. I don’t have the experience/decision making framework for this - offline I'd probably suicide my catapults but I have an unhealthy tendency to lose big SoDs when I was doing well…I would probably bombard with about 3 of those catapults, then promote 1-2 with colatteral and suicide them, then run some more at CR and hopefully get OK odds, then kill the rest.
Because elephants are in next turn and after that there’s no point in a spearman - forward planning for this sort of thing is still a challenge for me - I should have worked that out. The spear was going to sit in my capital alongside the one already there just in case.You can cancel the spear in Tolosa, that unit won't be completed.
We can see the number of units on the screens. And unit composition tells : no horses.Correct but how do you even know this without opening the save?! There was a holkan buzzing around Minoan and there are roads north east of Lakamha - I can’t count the number of times I’ve foolishly lost recently captured cities in total disasters - is the lack of AI mounted units and my stack outside his capital more or less a guarantee this won’t happen? My military tactics are a major weakness so input on this would help.
This is really useful to know - I'm not very good at anticipating the AIs behaviour in these situations.Finally : his Elephant and Catapult are wounded : he will heal before attacking you again with those units (while you bombard). It's possible he has other cats, yes.
Will do.Note that this is a situation where Mutal has a wide discrepancy between Top Defenders (General E Lee) and others (wounded catapult) : Checking the odds of your Axemen against the Top Defender, in between Catapult suicides, makes a lot of sense, since a win would ease up all ulterior attacks.
No worries - honest mistakes happen and I found out soon enough! I just appreciate the input and advice anywayI did click indeed as I was curious about the siege of Mutal :/ I am very sorry about that
Thanks! I'm amazed there's something this simple about the game still to learn after all these years.There is nothing wrong about your question on the interface :
OK, will provisionally go for this.The city NW of Lakamba would probably be my target, even if it's bad, it still removes Pacals culture from corn and other tiles.
Building shared war bonus with Charly is also nice, and the offer for peace from Pacal is likely to only go up.
Not one of my (limited) strengths - will try.Do pillage mines and other useless improvements for extra gold, and cottage up abit where you can and where it's sensible.
I guess CoL and bulb philosophy is wildly optimistic… Monarchy and calendar in trades would be really nice given the resources around.Need to figure out some nice tech or bulb that could get you into a trading spree...
Compass is usually a nice candidate for such ventures.
Are we looking for 6-8 catapults and 6-8 elephants or a combination? Combination I think is doable. 12-16 units looks difficult.Question is how badly whipped down your empire is. Can it take the pain of whipping out 6-8 elephants and catapults more? Looks abit difficult, doens't it?
But getting something more of Pacal, or A piece of Hannibals empire is likely required to gain an edge.
Any particular ones that haven’t been mentioned? Aim of this exercise is improvement so keen to know if anything I should change. Key things for me are I should have got something out of maths in trade, library in Bibricate earlier would have helped a lot, too many units too early relative to tech pace, reading to Charlie earlier might well have helped,There are alot of tiny decisions that where made over the course of the game that could have made the situation much stronger, but it's OK as it is too.
Thank you Still sorryNo worries - honest mistakes happen