Hans Lemurson
Prince
I'm probably not the first person to have noticed this, but I'll spit it out anyways:
Temple of Artemis + Great Lighthouse has some bad-ass synergy.(of the per/city kind)
ToA: +100% on all income in the city it's built. This sort of invalidates the rest of the article, but you can still read it for your amusement.
GLh: +2 in all coastal cities
Now, both of these wonders come fairly early (Polytheism and Masonry+Sailing respectively) so if you are going to take advantage of this, you'll probably need to rush for the combo.
How valuable is it? I'll do a conservative and crude estimate:
Assume that half of your cities are coastal. This means on average that's +1 per city in your empire. You'll probably only have dinky 1 domestic traderoutes to deal with at this stage. Now double the yield of all of these routes to +2. You have on average, 4 worth of trade per city, which is 3 more than you would normally expect.
At it's most basic level, this combo gives you about +3 per city (+5 for coastal, +1 for inland). Since this is per city it is going to rather effectively offset the maintainance cost of new cities. This will make carving out empires a breeze, as the new posessions start to practicly pay for themselves! Even as your research% falls, your total beakers will probably still be rising.
In fact, if you just decide to build an ass-load of coastal cities, you will make a profit from each city construction.(and later, a prophet in your capitol!) If you just make them work the coast for some extra commerce and population control (keeps maintainance low), you'll be generating 9 commerce right off the bat from these suckers. Well, you have to pay some maintainance eventually, so let's assume an average profit of 5 commerce per city. So...if each city is netting you +5 commerce, is there anything stopping your expansion?
Leader Synergies:
Franklin Delano Roosevelt: His Industrious trait will help you get these wonders ASAP, and Organized is going to seriously lower the marginal cost of each new city. Cheap courthouses are a godsend, and the cheap lighthouses makes getting the Great lighthouse even easier! Your Industrious and Organized traits will reduce the 660 hammer pricetag of these wonders to around 430. You might get a little screwed in rounding, so estimate 500.
Hannibal: Carthage's unique building gives your coastal cities +1 trade routes. It's fairly obvious where the synergy comes into play. Comes a little bit later than the main developments here (this is a BC gig to pull), but will be rewarding nevertheless. You pay full price for the wonders though.
Any Organized or Industrious leader will probably have a reasonable amount of synergy here too.
So, a the theoretical development of all of this is that you just might be able to pull off something somewhat resembling the Infinite City Sleaze, provided all your cities are coastal. If you keep all of your developments coastal, and you have an organized leader, you could probably profitably control a preposterously large number of cities for the date and level of development you are at. Things will only get better once Currency and Code of Laws is researched, and when foreign trade-routes start to open up.
My advice to you is simple: Take FDR as your leader and REX yourself silly. You also might want to engineer this a bit and start on a map with plenty of coast.
Temple of Artemis + Great Lighthouse has some bad-ass synergy.(of the per/city kind)
ToA: +100% on all income in the city it's built. This sort of invalidates the rest of the article, but you can still read it for your amusement.
GLh: +2 in all coastal cities
Now, both of these wonders come fairly early (Polytheism and Masonry+Sailing respectively) so if you are going to take advantage of this, you'll probably need to rush for the combo.
How valuable is it? I'll do a conservative and crude estimate:
Assume that half of your cities are coastal. This means on average that's +1 per city in your empire. You'll probably only have dinky 1 domestic traderoutes to deal with at this stage. Now double the yield of all of these routes to +2. You have on average, 4 worth of trade per city, which is 3 more than you would normally expect.
At it's most basic level, this combo gives you about +3 per city (+5 for coastal, +1 for inland). Since this is per city it is going to rather effectively offset the maintainance cost of new cities. This will make carving out empires a breeze, as the new posessions start to practicly pay for themselves! Even as your research% falls, your total beakers will probably still be rising.
In fact, if you just decide to build an ass-load of coastal cities, you will make a profit from each city construction.(and later, a prophet in your capitol!) If you just make them work the coast for some extra commerce and population control (keeps maintainance low), you'll be generating 9 commerce right off the bat from these suckers. Well, you have to pay some maintainance eventually, so let's assume an average profit of 5 commerce per city. So...if each city is netting you +5 commerce, is there anything stopping your expansion?
Leader Synergies:
Franklin Delano Roosevelt: His Industrious trait will help you get these wonders ASAP, and Organized is going to seriously lower the marginal cost of each new city. Cheap courthouses are a godsend, and the cheap lighthouses makes getting the Great lighthouse even easier! Your Industrious and Organized traits will reduce the 660 hammer pricetag of these wonders to around 430. You might get a little screwed in rounding, so estimate 500.
Hannibal: Carthage's unique building gives your coastal cities +1 trade routes. It's fairly obvious where the synergy comes into play. Comes a little bit later than the main developments here (this is a BC gig to pull), but will be rewarding nevertheless. You pay full price for the wonders though.
Any Organized or Industrious leader will probably have a reasonable amount of synergy here too.
So, a the theoretical development of all of this is that you just might be able to pull off something somewhat resembling the Infinite City Sleaze, provided all your cities are coastal. If you keep all of your developments coastal, and you have an organized leader, you could probably profitably control a preposterously large number of cities for the date and level of development you are at. Things will only get better once Currency and Code of Laws is researched, and when foreign trade-routes start to open up.
My advice to you is simple: Take FDR as your leader and REX yourself silly. You also might want to engineer this a bit and start on a map with plenty of coast.