teraforming

is teraforming a good idea

  • yes

    Votes: 56 51.9%
  • no

    Votes: 42 38.9%
  • WTH is teraforming

    Votes: 10 9.3%

  • Total voters
    108
They are also filling in the sea off the coast of Dubai, to build a new city. So it is possible, though quite expensive. Kind of pointless in the game though. It woudlnt come into play until the end of the modern age - and the game ends then anyway.
 
Tarkhan said:
They are also filling in the sea off the coast of Dubai, to build a new city. So it is possible, though quite expensive. Kind of pointless in the game though. It woudlnt come into play until the end of the modern age - and the game ends then anyway.
thats new on me
 
I would like to see the ability to plant jungle and forest, but nothing else. If done accuratley on the tech ladder, it would come too late to be worthwhile. Taking dozens of turns to flatten a mountain when the game is set to end in a hunred or less would be pointless.
 
yes i see the point of basic teraforming like planting woods and draining march land
 
terraforming like in C2 was a good feature, and i d like to have it. But not with future tech, that is too late for the game. i d like, if the desert can be good for anything, it is only a vast square in the moment, better 1 or 2 food with biology.
 
The game tiles are too large and theres not enough detail in the game to include accurate terraforming (including canals, they are really minor) other than massive deforestation, and thats included.
I am still for Terraforming just because workers get bored easily. They need to change plains into grassland back and forth, need to change rivers and hills and build vacuum tubes trough the oceans (yeah i liked some aspects of 'Call to powers').
Desertification is included (poorly).
I am really disapointed that the effect of global warming and pollution gets weaker every civ game (even if it was overexaggerated in civ1, now its basically nonexistant in civ4).

drkodos is messing up causes and timescales.
The Bering Land Bridge from Asia to America disappeared 8000 years BP. Civ4 starts 6000 BP (BP means years before ~1950 measured by radioactive decay).
And It has nothing to do with terraforming, only a declining ice age (actually speed up by some deforestation, but civ is not simearth).
http://en.wikipedia.org/wiki/Image:Beringia_land_bridge-noaagov.gif
Youre right that this thread is NOT about topography.
Youre silly if you argument that civ doesn't represent Oceans or deserts and your examples are not terraforming (you might have had a slim chance with the sahara desert though, there have been more trees and PLAINS ~4000 BC).

Civ4 doesnt include large scale terraforming, and that doesnt exist today in a large enough scale to be 1 tile big on a huge map. Name a Dam that stores enough water to turn one tile into 'coast'. Suggest a way to implement canals in a correct significant scale of impact (its included in roads and trade routes).
 
Plant forest ( time consuming - 15 turns?)
Build canal ( flat coastal tile only)
Terraform Desert to Steppe [ 0f 0h 0/1c ; Farm available] 30 turns
Terraform Ice to Tundra [ 1f 0h 0/1c ; Farm with Fresh water] 36 turns
Drain Marsh ( time consuming - 18 turns?)
May be no more
Allowed by some kind of modern technology - Indus/Modern
 
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