Term 1 - Election for External Counsul

Term 1 - Election for External Counsul

  • Ulyaoth

    Votes: 19 44.2%
  • TimBentley

    Votes: 20 46.5%
  • Abstain

    Votes: 4 9.3%

  • Total voters
    43
  • Poll closed .

Chieftess

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Ulyaoth
TimBentley
 
My answers to the questions in the nomination thread.

1. Should we get into early wars if it means we can eliminate neighbors?

Only if They can be quickly beaten or beaten without too much damage to our tech research and such.

2. Should we heavily trade or trade sparingly in hopes of slowing the global tech rate?

We should only trade if we can get a decent price, not selling techs for 10 gold.

3. Should we give in to harsh demands to keep the peace?

Only if the war would be costly to us and take a long time, if it's a small civ just acting up, we can assume that they won't declare war, and that even if they do, they will not pose to much a threat and we can gain some new territory.

4. Production targets: What is the appropriate target number of military units in relation to the "free unit support level" in the Ancient Age?

It depends. We should have at least one spearman on all cities, 2 on border cities, and a good number of warriors for exploration. We should try to keep from going to far over the support limit.

5. Exploration: How many units should be allocated for exploration?

About 3-4 warriors and 2 naval units to go each way is my usual number of exploration units.

6. Unit Mix: What is ratio of offensive/defensive/bombard units should we target?

We should have at least one spearman on all cities, 2 for border cities and capital. Then we should have as many offensive units as is needed at the time.

7. Military Improvements: How soon should we target Barracks?

I tend to only build barracks on cities that I know will be producing my military units, namely a border city with a lot of shield production or my capital.

8. Veteran Troops: What should our policy be on building "regular" troops?

Only if absolutely neccessary after the exploration time.
 
This is a very close contested race, so as a policial analyst I see a distinct ideological difference of Ulyanoth and Tim Bentley. Ulyanoth srands for a balanced military expansion with a few specialized barracks cities, very limited quick conquest wars and to reject most threats from neighboring civs. Ulyanoth would like to have one back-up naval escort for the maritime exploration, and would have more defensive spearman units where Tim Bentley can live with more warrior garrisons. Finally Ulyanoth does not seek to have Veteran units, where Tim Bentley wants all operational field units to be Veteran.

In general, I can sum it ups as Ulyanoth seeks a more balanced expansion with more secure defenses, and a rigid diplomacy on trades and demands, where Tim Bentley want high trade intensity, rapid setter and worker expansion, less city defenses and more strong operational field units and more barracks.

However, I need to hand the debate over to the TV journalist from the Inqusition.

I need to ask both of the candidates these four questions, and then two personalized for each of them. A total of 6 questions for DG6.

1. If you need to prioritize military based production, would you have more units built such as warriors, or less but better units building spearmen and barracks?

2. If you have followed the close election for the technology and trade consul, would you support the leading candidate SAAMs Republican Philosophy faction or Regent Mans Cavalry-Iron resource industrialist faction that match your External Program best?

3. How do you plan to leverage Fanatannias seafaring trait to the maximum, and will you support the build of Lighthouse Wonder to maximise this trait?

4. How would you organize wars, around adapting to rejected demands of threatening nations or by planned surprise attack, you can only answer one of these?

Questions for Ulyaoth

1. Where is your tech trading different from Tim Bentley, is it more rigorous due to your preset demands, or how far are you willing to flex to meet a demand?

2 Why do you need one more Galley than Tim Bentley mentioned for exploration, would not one do fine ?

Questions for Tim Bentley

1. Given raging barbarians, would not your sprawled settler/worker expansion be more riskier than Ulaoths more balanced expansion ?

2. For a proper barracks coverage, how many out of 10 cities should have a barracks ?
 
Ill go ahead and vote for TimBentley :D.
 
Provolution said:
I need to ask both of the candidates these four questions, and then two personalized for each of them. A total of 6 questions for DG6.

1. If you need to prioritize military based production, would you have more units built such as warriors, or less but better units building spearmen and barracks?

2. If you have followed the close election for the technology and trade consul, would you support the leading candidate SAAMs Republican Philosophy faction or Regent Mans Cavalry-Iron resource industrialist faction that match your External Program best?

3. How do you plan to leverage Fanatannias seafaring trait to the maximum, and will you support the build of Lighthouse Wonder to maximise this trait?

4. How would you organize wars, around adapting to rejected demands of threatening nations or by planned surprise attack, you can only answer one of these?

1. In my experience, building a horde of crappy units such as warriors when you can buld better units is not a good strategy. A few swordsman could do much more than a giant horde of warriors could.

2. It depends. My personal preference would be SAAM except for his intent to have republic so much, seeing as how it could cripple our economy if we have even just a medium sized army.

3. The seafaring trait is one of my favorites. It will help our cities on the coasts to grow, and help our expansion. I feel it should be used for quick exploration, and bringing our settlers to good spots where we can build a foothold for later conquests towards civs in that area. About the Lighthouse, I usually don't try for this wonder, but should we be able to build it quickly without the risk of slowing our expansion, then I support its construction, otherwise, no.

4. The way I usually conduct wars, is to pick an enemy city, find my closest city to that, and start sending troops to the city, with units being pumped out as quick as possible, and then just march in and attack until I get said city, trying to minimize losses. I usually use swordsman in ancient ages, knights in middle, cavalry(all obvious choices I guess) with some artillery following to beat the enemy's defenses, although I usually don't do this until cannons.

Questions for Ulyaoth

1. Where is your tech trading different from Tim Bentley, is it more rigorous due to your preset demands, or how far are you willing to flex to meet a demand?

2 Why do you need one more Galley than Tim Bentley mentioned for exploration, would not one do fine ?

1. I'm for trading techs frequently, as long as they're not key techs, unless while using this tech we could acquire another key tech. I'm mainly just against trading techs for whatever the civ happens to have available to give us, I would prefer good prices for our techs.

2. I want ships going in all directions we can find go exploring, not waiting for a ship to finish going on its way and then coming back to explore a new waterway. If there are no more spaces to explore, then we need less ships.
 
Provolution said:
1. If you need to prioritize military based production, would you have more units built such as warriors, or less but better units building spearmen and barracks?

2. If you have followed the close election for the technology and trade consul, would you support the leading candidate SAAMs Republican Philosophy faction or Regent Mans Cavalry-Iron resource industrialist faction that match your External Program best?

3. How do you plan to leverage Fanatannias seafaring trait to the maximum, and will you support the build of Lighthouse Wonder to maximise this trait?

4. How would you organize wars, around adapting to rejected demands of threatening nations or by planned surprise attack, you can only answer one of these?
1. I would build warriors first (particularly for MPs), then build swordsmen (possibly some warriors could be built to upgrade depending on the financial situation) or horsemen, depending on the need and available resources (hopefully we won't lack both so we have to build archers).

2. I personally like SAAM's plan, but RegentMan's plan could work well if an earlier war is desired.

3. Build plenty of curraghs (or later, galleys). Suicide runs are more likely to work. Whether to build the Great Lighthouse depends on the landmass. If it is an archipelago and building it isn't going to tie up too much production, it would be reasonable.

4. I would prefer to plan the attack on the AI, rather than respond to its threats, if possible.

Provolution said:
Questions for Tim Bentley

1. Given raging barbarians, would not your sprawled settler/worker expansion be more riskier than Ulaoths more balanced expansion ?

2. For a proper barracks coverage, how many out of 10 cities should have a barracks ?
1. Perhaps, but before too long, cities should spit out units to escort the settlers and defend the cities.

2. About 6.
 
This race is getting closer each time I look at it! Good luck!
 
Unless another person votes, were going to have a run-off poll.
 
Very fun election, that is why I posted those questions.
 
I just posted a demogame update for the news, so hopefully some newcomers will sign up and vote.
 
This thing is coming down to the wire, folks!
 
Congratulations Tim Bentley, and to Ulyanoth for putting up a convincing last minute race.
 
Looks like Tim's the winner. Congratulations!

And thanks to all who voted for me, it's a lot more than I expected seeing as how I'm completely unkown around here basically.
 
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