Provolution said:
I need to ask both of the candidates these four questions, and then two personalized for each of them. A total of 6 questions for DG6.
1. If you need to prioritize military based production, would you have more units built such as warriors, or less but better units building spearmen and barracks?
2. If you have followed the close election for the technology and trade consul, would you support the leading candidate SAAMs Republican Philosophy faction or Regent Mans Cavalry-Iron resource industrialist faction that match your External Program best?
3. How do you plan to leverage Fanatannias seafaring trait to the maximum, and will you support the build of Lighthouse Wonder to maximise this trait?
4. How would you organize wars, around adapting to rejected demands of threatening nations or by planned surprise attack, you can only answer one of these?
1. In my experience, building a horde of crappy units such as warriors when you can buld better units is not a good strategy. A few swordsman could do much more than a giant horde of warriors could.
2. It depends. My personal preference would be SAAM except for his intent to have republic so much, seeing as how it could cripple our economy if we have even just a medium sized army.
3. The seafaring trait is one of my favorites. It will help our cities on the coasts to grow, and help our expansion. I feel it should be used for quick exploration, and bringing our settlers to good spots where we can build a foothold for later conquests towards civs in that area. About the Lighthouse, I usually don't try for this wonder, but should we be able to build it quickly without the risk of slowing our expansion, then I support its construction, otherwise, no.
4. The way I usually conduct wars, is to pick an enemy city, find my closest city to that, and start sending troops to the city, with units being pumped out as quick as possible, and then just march in and attack until I get said city, trying to minimize losses. I usually use swordsman in ancient ages, knights in middle, cavalry(all obvious choices I guess) with some artillery following to beat the enemy's defenses, although I usually don't do this until cannons.
Questions for Ulyaoth
1. Where is your tech trading different from Tim Bentley, is it more rigorous due to your preset demands, or how far are you willing to flex to meet a demand?
2 Why do you need one more Galley than Tim Bentley mentioned for exploration, would not one do fine ?
1. I'm for trading techs frequently, as long as they're not key techs, unless while using this tech we could acquire another key tech. I'm mainly just against trading techs for whatever the civ happens to have available to give us, I would prefer good prices for our techs.
2. I want ships going in all directions we can find go exploring, not waiting for a ship to finish going on its way and then coming back to explore a new waterway. If there are no more spaces to explore, then we need less ships.