A repost of my debate answers :
Quote:
Originally Posted by ravensfire
Candidates,
1. What long-term techs would you like to see us go after?
2. What techs would you encourage us not to sell to neighbors?
-- Ravensfire
1) Well, the first question depends really on what type of game we want. It also deals with what the definition of "long term" is. Should long term be the end of the Ancient Age, I personally would like to see a quick trip to whatever government it is that we want. If long term is the end of the Middle Age, this would be Theory of Gravity and Economics. Should long term be defined as the Industrial Age, I would like to see a dash to the ToE. But, should (for some reason that is both bizzare and sensible at the same time) long term mean the Modern Age, I cannot forecast that. It is impossible to see now, without having even started, as to what our endgame goals are.
2) The Do Not Sell List is easy to make up once you have determined what you want to do. Normally, it consists of Iron Working, Literature, the techs directly before Philo and any governments. This covers all strategies of the Ancient Age. These should not be sold unless you are a) very far ahead b) have researched the tech for the next unit style or c) have obtained the Great Wonder or free tech from said technology.
I hope this iluminates my position.
Citizen SaaM
Originally Posted by Black_Hole
Questions for the Candidates:
1. Should we research ourselves or just let the AI do it?
2. What government should we aim to get, repubilc or monarchy?
3 How, if at all, should we utilize philospohy(philosopohy gives a free tech to the first to research it?
4. What type of tehcs should we prioritize? economic or militaristic?
1) Were this the Industrial age, I'd say let the AI do its thing and lets play broker. But, it isnt. This is the Ancient Age. We need to work for ourselves. How do we know we'll have neighbors? How do we know that even if we ahve them these neighbors will want to trade with us? How do we know we arent going to be stuck next to the Babylonians for the 6th straight time? Regardless of what occurs, we should deff. research ourself.
2) I, personally, am a fan of Republic. This games aims havent really been set yet. We dont know if we are going to go for conquest (which I do hope we're not, as games 2 and 4 were dom). Regardless, I still feel Republic is the wiser route.
But, we have another option now. What of feudalism? There are now three (eh.. four if you count the default). We have to think about this. My answer extends in the 3rd Q.
3) Ah, the Philo gamibt. One of my favorite. With this, you have the ability to gain a tech for free. Now, I feel we should deff. try for this one. It is possible to obtain Republic through these means, though I tend to use it for Literature. But, of course, thats another discussion. But yeah, we should go for the Philo gambit.
4) ECONOMIC TECHS. Let me repeat myself by adding a few more words. TECHS THAT HAVE AN ECONOMIC VALUE. Techs that only supply units are deadish ends. What good is having the ability to make the units if you cant support their upkeep, eh? Always take the peacetime techs before you go for a kill. Unless your AWing. Or have a really close neighbor that you need to wipe out. Or other cases that cant be determined prior to the game starting.
Citizen SaaM
(Rabbit Season!)
Once again, I'm SaaM and I am asking for your vote.
Thank you.