Term 2 - External Consulate

mad-bax

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Consul: Bertie

External Consulate - Policy for Term 2

Long Term Foreign Affairs

1. For the time being China should continue to be developed as a trading partner, and as a buffer against more distant civilizations.
2. Any demands made by civilizations further from us than China, or from India and the Netherlands, should be refused.
3. Once our nation has reached a size of 12 cities, no demands should be paid, and this paragraph supercedes paragraph 3 in this case.
4. When treasury allows, further embassies should be established and wars instigated between distant nations. The more tangled and complex the alliances the better.
5. Portugal and the Pyramids are a priority target for the time immediately following a government switch.

Long Term War Plans

1. War must be declared on The Netherlands on or before 400BC.
The aims of this war are:

a) Deprive The Netherlands of Iron
b) Deprive The Netherlands of Horses
c) Secure a source of Spices
d) Deprive the Netherlands of High Food City sites
e) Acquire a harbor on the northern shore of our continent
e) In order to satisfy these aims we should take the following cities: Ultrechect, Rotterdam, Amsterdam, The Hague, Groningen, Holwerd, & Arnhem.
f) After we take these seven cities we will assess the situation, and most probably offer the Netherlands peace. In a peace treaty we should acquire technology, specifically the Republic if we haven’t already acquired it, and more territory.

2. War must be declared on Portugal on or before the year 0.
The aims of this war are:
a) Capture the Pyramids and the Statue of Zeus
b) Capture the cities of Lisbon, Oporto, Guimaraes
c) If feasible, eliminate Portugal from the map

Long Term Trading
1. Trading should be performed to maximize profit.
2. Monopoly techs should not be bought unless a subsequent 2 for 1 deal (or better) is available.
3. Strategic and Luxury commodities should not be sold to Countries that we believe we may be at war with during this term.
4. No GPT based deals should be entered into with any Country that we believe we may be at war with within the following 20 turns.
6. A harbor should be built in a town that is connected to our capital as soon as is practicable; or acquired in war with the Netherlands.[/

This policy is subject to change and will be adapted to accomodate polls and game conditions as required.
 
External Consulate data at 1375BC

External1.jpg


External2.jpg


External3.jpg


External4.jpg
 
A question, Consul: How did you come up with the dates for war with India and the Neatherlands (700BC and 400BC, respectively)?

I would think it more fitting to set a materal deadline (say, once we've amassed 10 swordsmen or whatever) rather than a temporal one. But, I trust your judgement and would be appreciative of your response.
 
This is a good question, and relates to my understanding of the constitution. This office is responsible for long term planning only. Therefore it is for the Commander of the Armed Forces to decide how many units of which type he needs to deliver the aims of the war. I merely set him his objectives.

700BC is the important date and was arrived at by estimating the number of turns it would take to produce enough settlers to fill the dot map proposed by the director of expansion in term 1. After this date we will not be able to peacefully expand our core IMO. By experience also I find that wars before 700BC lead to large numbers of razed cities which is inneficient and damages other civs attitude towards us, and dates after this run the risk of facing pikemen and Knights. In the Netherlands case, I feel that we must attempt to deal with them before they get their UU.

Finally, I feel it is important to end these wars before we are in a postion to switch governments. The wars should not interfere with this process.

As the game unfolds and we get a better feel for the tech rate then these dates may be allowed to drift. ATM however I have assumed worse case.

I hope that answers your question. :)
 
Looks like a pretty comprehensive long-term plan, and exactly what I was hoping this office would produce -- friends vs enemies and how to deal with each. :D

Let's make sure it's generally accepted by the people and then follow a flow like this:

  1. Consuls create long term plans
  2. People give their advice and consent (after amendments as necessary)
  3. Merge long-term plans into 2-4 week strategy
  4. Commander & Directors create short-term plans
  5. Consuls & People give advice and consent (after amendments as necessary)
  6. Play 10 turns
  7. Loop back to commander / directors if conditions still equal
  8. Loop back to consuls if conditions are significantly different
 
Agreed Dave. I will post a discussion thread for each of the three different areas of responsibility and then post relevent polls associated with what comes out of the discussion, as soon as I can. Hopefully this evening. :)
 
Consul,
Borrowing a page from Provolutions book I would like to invite you and CivGeneral to participate in a point counterpoint about wether to war with the Dutch or India first and are overall war policy . Make it as long as you feel it should be and discuss anything you feel is relevant, please post your reply in the Camelot Times thread
 
Do you need a deputy for exetarnal policy, if you do then please know that i would really love to help
 
Consul,

I've been off lately but congratulations for winning the election. The plans you have laid out are very well done and much more in-depth than mine would be. I would like to apply fort he deputy position if you don't mind.
 
Gulliver: Since no-one applied for the position earlier I embarrassed Bertie into taking the job. However, If you would really like to help then you can.

It would be great if you could post all the information that you can that are relevent to this office at the end of each turnchat. For instance, AI attitudes, who is building which wonder, and in which city and for how long. Also trading opportunities, who has which resources connected... that sort of thing. There are people involved in the game who do not have C3C and if you can present the information in a way that bears that in mind then that would be great. No pressure of course, but if you would like to do it then that would be great. :)

If you do, then perhaps you can start your own thread in the Government sub-forum entitled "Term 2 External Consulate - Game Summary" or something similar.
 
Of course i'll take it, i have never held any office and this would be great. If i get the job i have only one question:Would all this information be in the turnchat summary thread?If not, where would it be? I assure you i am very responsible and am on atleast once a day.
 
What I would do is download the save after the turnchat. Open the save and write down all the information. Alternatively you can use Dianthus CrpSuite or Ainwoods Civassist to glean most of the info. If you need any of thes programs then just let me know.

Thanks for taking it on. I guess you can be the Press Officer for the consulate, and perhaps I can be your press officer later in the game. :)
 
Gulliver, excellent move looking for something useful to do within the game! We can use every contribution. :D

Mad-bax, are those screenshots of CivAssist? Looks like I need to expand my available utility suites. ;)
 
Aah yes... but it's an unreleased beta version. :mischief:

I will ask ainwood if I can give it to you. :)
 
External consulate policy in post 1 has been amended to take into account the result of recent polls.
 
Icmancin. Yes I would be honoured to have you as part of our team, but unfortunately the Deputy Position has been filled. I would however appreciate an analyst to do some predictive work relating to the external consulates plans.

At the moment we are looking at war with India and then the Dutch. I would like these wars to be completed, and the aims of the war realised before either Monarch or Republic is available to us if possible. It would be great if you could run some figures which will estimate how many turns the wars will take vs how many turns it is likely to take to get either of these two techs. It should then be possible to set a target for the beginning of the first war that allows both wars to complete before these techs are known. It would be helpful also if you could estimate how many units we will have at our disposal at this time. You should then be able to come up with say 3 different scenarios which can be put to the Commander of the Armed forces for his fuurther suggestions, leading to a poll which will set the Consulates plan in stone.

Please don't feel obliged, but if you would like to take this on I would be grateful.
 
I'll gladly take this job and begin work right away.
 
mad-bax said:
Aah yes... but it's an unreleased beta version. :mischief:

I will ask ainwood if I can give it to you. :)

Tell ainwood to release it (at least to me! :goodjob: The colors are fantastic!)

I have also put up a discussion in the Citizen's forum regarding a government switch mad-bax. It seems to me you want a war before a government switch? Please note that in the thread, and regardless of when, also what government we want.
 
mad-bax said:
Icmancin. Yes I would be honoured to have you as part of our team, but unfortunately the Deputy Position has been filled. I would however appreciate an analyst to do some predictive work relating to the external consulates plans.

At the moment we are looking at war with India and then the Dutch. I would like these wars to be completed, and the aims of the war realised before either Monarch or Republic is available to us if possible. It would be great if you could run some figures which will estimate how many turns the wars will take vs how many turns it is likely to take to get either of these two techs. It should then be possible to set a target for the beginning of the first war that allows both wars to complete before these techs are known. It would be helpful also if you could estimate how many units we will have at our disposal at this time. You should then be able to come up with say 3 different scenarios which can be put to the Commander of the Armed forces for his fuurther suggestions, leading to a poll which will set the Consulates plan in stone.

Please don't feel obliged, but if you would like to take this on I would be grateful.

Would this involve making my own battle plans? Or just estimating the resources we'll have at the beginning of the war (units, gold etc) and trying to end the war without a revolution? Would we use your plan?
 
mad-bax said:
What I would do is download the save after the turnchat. Open the save and write down all the information. Alternatively you can use Dianthus CrpSuite or Ainwoods Civassist to glean most of the info. If you need any of thes programs then just let me know.

Thanks for taking it on. I guess you can be the Press Officer for the consulate, and perhaps I can be your press officer later in the game. :)

Bad news, i tried opening the save, won't work, i await your orders consul, i will keep trying until then.
 
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