Term 2 - External Consulate

Wow. I’ve never used a utility – I’m a casual player so I never figured I needed one – but that screenshot of Civ Assist shows me I’ve been missing something. It appears using that makes Civ almost a different game, and a better one. I’m impressed. That’s a wonderful tool.

I gather that most people consider Civ Assist & CrpSuite to be the two best utilities. Is one better than the other? Is it desirable to use both? Or should I just download the pair and figure it out on my own? :lol:
 
Bertie said:
Wow. I’ve never used a utility – I’m a casual player so I never figured I needed one – but that screenshot of Civ Assist shows me I’ve been missing something. It appears using that makes Civ almost a different game, and a better one. I’m impressed. That’s a wonderful tool.

I gather that most people consider Civ Assist & CrpSuite to be the two best utilities. Is one better than the other? Is it desirable to use both? Or should I just download the pair and figure it out on my own? :lol:

I started by using CivAssist. I then moved to CrpSuite for some different features.

IMHO this is what's better in each:
They are both equally good about alerting you to cities about to riot.

CivAssist (basically spoiler safe):
20K calculator, Cities/Production/Corruption for what are cities doing, Technology for tech costs, My Trades for current trades

CrpSuite (careful you can get spoiler info by accident sometimes):
CrpRings for viewing map,
CrpMapStat: Culture for avoiding Domination win, Flipping for cities with flip %
CrpStats: load all your saves and see trending info. You can also export to a spreadsheet if you want to make graphs.
CrpViewer: for looking at games once done (or nearly done)

Edit: when the new version of CivAssist is ready many of the features look better than the CrpSuite stuff.
 
I think both peices of software are great. Even the old version of civAssist is brilliant. Because it works on autosaves and warns you when cities are about to fall into disorder and stuff like that it just helps take a lot of the tedium out of the game. My only problem with it is that sometimes I forget to start it when playing, and when a city riots I sort of go :hmm: :mad: :hmm: :blush: :suicide: as I first blame it on assist and then realise its my own fault.
 
My problem is when I load a save manually to start with then forget to put it back on autoload. That tends to have a very similar effect as forgetting to load it in the first place. I must admit I tend to run both CivAssist and CRpSuite as both give a slightly different view and I swing from preferring one to the other and back. They take a lot of the tedium and screen switching (that comes from trying to check up information all the time) out of the game and allow you to concentrate on playing and strategy.
 
Post 1 has been ammended to reflect recent changes in circumstances.
 
Consul,

I like the policy. A few nitpicks :eek: on the foreign affairs section:
- paragraph 3 should refer to 1 and 2, not 3 and 4 :)
- there is no policy on demands from china.
 
Moth, m-b, & Furiey: thanks for your comments on utilities. I’ve downloaded both civAssist & CRPSuite & like both (though obviously my experience with them is quite limited). CivAssist may complement my playing style better (and I like the info it gives me) so I’ll probably start by using this as my primary tool.

Back on the subject of External Consulate business! @m-b: I’d make a minor refinement in the Indian peace plans. I think we should also press for cities in addition to technology, particularly since the Indians are behind us in tech.
 
Yes agreed Bertie. It doesn't look like they will have anything to offer on the tech or gold front. I'll change it.
 
State of the Nation at 730BC

DG6-730BC_ext_cons.jpg
 
Flip Risks, territory, movement cost from Bentley and troop positions at 730BC

DG6-730BC_ext_cons_terr.jpg
 
Show off! :p One of these days Ainwood will release this and we can all do this.

A couple questions and/or bugs/features for Ainwood:
1. When did our workers get promoted to Veteran status?
2. Why isn't the flip info shown for Bentley and Delhi? Is Delhi revealing spoiler info? I would expect a 0.0-0.0% (5) listed or somesuch. Also, how is the info calculated for AI cities. I would think we would have to list the un-garrisoned percentages and let us (the humanI) guess at how many units the AI has in garrison.
 
Bentley is zero flip risk since it has a garrison of 12 and requires 12 - that info is given on one of the main sheets.

Delhi is zero flip risk because it is a capital.
Assist only shows non-zero flip risk even if when rounding it shows it as zero min.

The AI flip risks are assuming no garrison, but I agree it shouldn't show it. Other spoiler info includes being able to see who has contact with who without the necessary tech or embassy, and being able to see what techs and resources an enemy has even though his envoy won't speak to you. It's stuff like this that is keeping it out of the shops ATM I think.

I know you were joking, but I think I should show this stuff for the people without C3C. There was a Freedom of information act after all IIRC, and this is the quickest way I can do it. Without the tool I just wouldn't have time.

All workers and settlers are flagged as vets in the save file. Other utilities that apply a can opener to save files report the same thing. I don't know why.
 
Don't know if you *have* to show it, but it's certainly useful. CivAssist shows a few things that mapstat doesn't (research overview, for example), and CivAssist doesn't seem to work if you don't have C3C (like me).

I'm hoping (and believing) your screenies are not showing the who-knows-who spoilers, that would really be a cheat ATM :eek:

It seems movement cost does not take roads into account.
 
zyxy said:
CivAssist doesn't seem to work if you don't have C3C (like me).

There is a comment about that over in the CivAssist thread. I think you can install the patch even without having C3C or something, but check the thread for details.
 
I have seen the request to delay the chat if the Commander's plan deviates from the strategic objective. Would it be OK to proceed with the most obvious moves which are expected to follow the objective (Delhi and Bombay IIRC) and then stop? Hopefully it won't come to that anyway. ;)
 
DaveShack said:
There is a comment about that over in the CivAssist thread. I think you can install the patch even without having C3C or something, but check the thread for details.

Thanks! For anyone else who wants to try, it's in post 351.
 
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