Term 2 - External Consulate

Not specific battle plans, but rather assumptions about battles.

For instance you can assume that we build chariots and upgrade to horses. Then you can assum that each enemy city has say 2 spears and an archer in it or whatever, and then you can work out how many horses we will have at the beginning of the war, how much gold this will require for upgrades, how many movement turns to get to each city etc. Then you can do the same for swords. So eventually you should be able to say something like... If we go to republic the tech will be available on turn X. To fight a war that will end before then we need to start it on turn Y. If we build chariots and upgrade we will need X gold and we will have roughly W horses in our army if we build warriors and upgrade because they have 1 movement instead of 2 we will have to go to war P turns earlier, in which case we will have Q swords and require S gold for upgrades. Then do the same for monarchy and even feudalism if you can stand it.
If the analysis is believable then it will allow the CoAF to decide which units he prefers and how to make best use of the resources he has available. It will also allow a more informed decision as to which government to switch to and when. For the External Consulate it means that we have quantified our strategy so theat it is acheivable and has a low impact on the rest of the game.

See what I mean? I know it's not easy and it cannot be perfectly accurate, but we should get an idea of relative strengths and weaknesses of each option. :) Good luck.
 
Gulliver said:
Bad news, i tried opening the save, won't work, i await your orders consul, i will keep trying until then.

Pleez give instuctions consul
 
I understand now. But there is one problem....

I downloaded the v1.22b patch (took forever at 2kb) but when installed it says to use the Conquest CD. the only problem is its in the drive and the game won't read it. This'll make it harder for me to perform my job with v1.22 but I'll think of something... I hope.
 
You need CivIII Conquests version 1.22 to open the save.

The correct patch can be found >>HERE<<

Sometimes people get a problem with the game not reading the CD afterwards, but normally that's for PTW and not conquests.

If you still have a problem then please give exact details of what is happening. If you have bought the disks and have the correct patch on your computer then I am sure I can get you running. I just need enough information to go on.
 
Ok mad-bax...
Well Conquests is installed on my secondary drive (D). When I play v1.00 what I had before I install the patch, I require no CD. It plays itself. But when I play a CD required Civ game (I only used vanilla, v1.29 and Conquests v1.22, not PTW) it tells me to insert disk into my my disk drive. I have one operational drive (E) which itself is a burner but can play disks. The CD is in the drive but no go. And I downloaded the patch from there (took all day). If you can't get it running dont blame yourself. My computer is from hell.
 
Gulliver: yes you need the patch.
Icmancin: Yes I can fix your problem, but rather than spam this thread I'll send you the procedure via pm later today.
 
Bertie: For some reason my browser is crashing when I try to post a poll. Officially I have to post a poll for it to be official (if you see what I mean). So I am hereby transferring the duty of posting official polls to you.

At your earliest convenience could you post the following poll?

Which civilisation should we declare war on first?

A) India
B) The Netherlands
C) Some other Civ
D) Abstein

Set the poll as public, three days duration and single choice please. Also please let people know its public and three days and singular choice in the accompanying post.

Thanks.
 
mad-bax said:
For some reason my browser is crashing when I try to post a poll.

I use Internet Explorer and have had this problem in the past. I generally found it to be a problem about 50% of the time when I had multiple browsers open to Civfanatics. I now try and make sure I only have one open at the time I submit the new thread.

Of course you can't really test this without spamming the forum with a bunch of polls.... Maybe I'll experiment in the SGOTM forum.... j/k
 
Thanks mad-bax. Oh, and now that there's a poll to decide on which civ to strike first, I would have to wait for a plan and the poll to be finished for a proper analysis right?
 
mad-bax said:
Bertie: For some reason my browser is crashing when I try to post a poll. Officially I have to post a poll for it to be official (if you see what I mean). So I am hereby transferring the duty of posting official polls to you.

At your earliest convenience could you post the following poll?

Which civilisation should we declare war on first?

A) India
B) The Netherlands
C) Some other Civ
D) Abstein

Set the poll as public, three days duration and single choice please. Also please let people know its public and three days and singular choice in the accompanying post.

Thanks.

Actually Persia and Japan are our enemies since like 10 pm yesterday
 
Icmancin: I would assume an Indian war first.

If the vote goes for a Dutch war first then I must resign in any case since it overturns the entire policy on which I stood. In this case my successor may have different priorities.
 
The instructions for the next turnset are drafted below.
These instructions are in-line with current policy, however, strong objections will be considered.

External consulate draft Instructions.

The External Consulates Policy is linked >>HERE<<

This policy may be used as a guide by the president who has the latitude to make decisions within my remit that are in line with this policy and no specific instructions from the tactical branch exist.

The only specific instructions I have are:-
1. Do not buy horseback riding unless it is the only tech that prevents us reaching the MA.
2. Map Making is no longer a monopoly tech. It may be traded for if that is the wish of the R&T Consulate.
3. Establish an Embassy with the Netherlands and sign an MA vs Persia
4. Sign an MA with China vs Persia.
5. Establish Embassies with Portugal and France.
6. Sign MA with France vs Japan
7. Sign MA with Portugal vs Japan

These requirements may be met at any time during the turnset. The External Consul would prefer that they are carried out at the earliest possible time, but realises that the actual date must be set by the Director of Commerce. The order in which the instructions are written is designed to gain the largest amount of gold possible from the trade of Philosophy to the Dutch and Chinese, and Mathematics to the French and Portuguese. However, if a better opportunity presents itself then the president may use his discretion.

Please note that if we use a tech to buy MA's and take a lump sum payment in the deal we will be obliged to honour the MA's for the full 20 turns unless our partner breaks the deal first. If we do not take a lump sum payment, then we can cancel the MA at any time without hurting our reputation.

These instructions require the prior approval of the Consul for R&T and the Director of Commerce. In particular the Director of Commerce must supply instructions for the exact turn, and the payment method for the Diplomatic assignments.
 
M-B, agree with your first 4 points in your instructions for the next play turn. I have questions about 5-7.

How likely is it that the French & the Portuguese know the Japanese? It’s a good guess that Portugal might; didn’t we first meet Portugal somewhere on or close to that continent? But Japan is one of the most distant civs from them, so if they don’t know them, they won’t be able to enter into an MA. I would think one or both of them would know the Persians, though. Perhaps we should refine the instructions to say Japan would be the preferred target in the MA; but failing that, Persia?

At some point I’d also like to get the Byzantines & Mayans involved in the Japanese (or Persian) war. Japan is in their neck of the woods so they’ll have a greater likelihood of actually being able to harm Japan; and in turn, be harmed, thus reducing their strength.
 
I had a look at the save last evening and the instructions I wrote are impossible to implement anyway. The cost of embassies ranges from 40 to 170g. I tested the value of philosophy by seeing what I could get for it, and I'm not sure that it will be enough to buy an MA with more than one ore two civs. Also, we can't be sure which civs know each other.

In other woords I was being a bit gung ho. So yes Bertie, points 5-7 are not a good idea, I agree. We can't affort it, and may get no benefit from it whatever.

I am begining to lean towards no alliances in the next turnset except for the China alliance, and I think we should wait 5-10 turns for that to allow Persian troops to be in amongst the Chinese cities.

Opinions?
 
mad-bax,
As far as the Chinese alliance, I would be tempted to wait until we see some Persian troops before signing the alliance. I would send a warrior to one of the mountains near China and once I saw a Persian would then look to bring in China. This will ensure that some of Persia's troops are strung out and more vunerable to a Chinese attack.
 
mad-bax said:
I am begining to lean towards no alliances in the next turnset except for the China alliance, and I think we should wait 5-10 turns for that to allow Persian troops to be in amongst the Chinese cities.

Opinions?

That's a pretty good idea. The major downside would be if the Persians would manage to ally the Chinese against us, and I think the probability of that happening is low. Moth's idea of a lookout is interesting, and I agree with him.
 
State of the Nation at 1000BC (Turn 80)

DG6-1000BC.jpg
 
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