- Joined
- Jan 24, 2003
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- 5,242
Not specific battle plans, but rather assumptions about battles.
For instance you can assume that we build chariots and upgrade to horses. Then you can assum that each enemy city has say 2 spears and an archer in it or whatever, and then you can work out how many horses we will have at the beginning of the war, how much gold this will require for upgrades, how many movement turns to get to each city etc. Then you can do the same for swords. So eventually you should be able to say something like... If we go to republic the tech will be available on turn X. To fight a war that will end before then we need to start it on turn Y. If we build chariots and upgrade we will need X gold and we will have roughly W horses in our army if we build warriors and upgrade because they have 1 movement instead of 2 we will have to go to war P turns earlier, in which case we will have Q swords and require S gold for upgrades. Then do the same for monarchy and even feudalism if you can stand it.
If the analysis is believable then it will allow the CoAF to decide which units he prefers and how to make best use of the resources he has available. It will also allow a more informed decision as to which government to switch to and when. For the External Consulate it means that we have quantified our strategy so theat it is acheivable and has a low impact on the rest of the game.
See what I mean? I know it's not easy and it cannot be perfectly accurate, but we should get an idea of relative strengths and weaknesses of each option.
Good luck.
For instance you can assume that we build chariots and upgrade to horses. Then you can assum that each enemy city has say 2 spears and an archer in it or whatever, and then you can work out how many horses we will have at the beginning of the war, how much gold this will require for upgrades, how many movement turns to get to each city etc. Then you can do the same for swords. So eventually you should be able to say something like... If we go to republic the tech will be available on turn X. To fight a war that will end before then we need to start it on turn Y. If we build chariots and upgrade we will need X gold and we will have roughly W horses in our army if we build warriors and upgrade because they have 1 movement instead of 2 we will have to go to war P turns earlier, in which case we will have Q swords and require S gold for upgrades. Then do the same for monarchy and even feudalism if you can stand it.
If the analysis is believable then it will allow the CoAF to decide which units he prefers and how to make best use of the resources he has available. It will also allow a more informed decision as to which government to switch to and when. For the External Consulate it means that we have quantified our strategy so theat it is acheivable and has a low impact on the rest of the game.
See what I mean? I know it's not easy and it cannot be perfectly accurate, but we should get an idea of relative strengths and weaknesses of each option.
