I'll be gone from March 3 to March 12, so screenshots of Samarra, Oxford, and Kyoto during that time would be appreciated. That and
this thread are why I've got so long a build queue prepared. I've got the instructions ready, so I'll post them here now:
Berlin:
Build queue:
military or wealth or spaceship parts
build nuclear plant and mass transit when possible
Besancon:
Build queue:
military or wealth or spaceship parts
build nuclear plant and mass transit when possible
Rome:
Build queue:
military or wealth or spaceship parts
build nuclear plant and mass transit when possible
Istakhr:
Build queue:
military or wealth or spaceship parts
build nuclear plant and mass transit when possible
Augean Stables:
Build queue:
military or wealth or spaceship parts
build nuclear plant and mass transit when possible
Samarra:
Build queue:
market->library->courthouse->factory->police station->hospital->university->research lab->bank->commercial dock->stock exchange->nuclear plant->mass transit
Micromanagement:
turn 0: citizens should work fish, 2 BGs, rubber, 2 mined grass (4f, 44s, 4fpt, 6spt)
turn 4: switch new citizen from grass to specialist (civil engineer not needed; if the city is still content, don't need to hire the specialist, switch him to irrigated grass instead) (0f, 77s, 2fpt, 8spt)
turn 7: market->library
switch specialist to irrigated grass (6f, 0s, 6fpt, 8spt)
turn 12: library->courthouse
switch irrigated grass to mined grass (36f, 0s, 4fpt, 9spt)
Worker priorities:
railroad and mine the three grasses; railroad the forest, if you chop it, you'll have to change the micromanagement
join workers at some point if you want
Oxford:
Build queue:
FP->courthouse->university->research lab->bank->harbor->factory->commercial dock->stock exchange->police station->nuclear plant->mass transit
Micromanagement:
turn 0: put civil engineers to work on 2 irrigated grasses (19f, 0s, 16fpt, 3spt)
turn 1: forbidden palace->court
mine 5 BGs (35f, 0s, 6fpt, 14spt)
turn 2: new citizen should be working grass
mine grass (0f, 14s, 6fpt, 15spt)
turn 3: mine grass (6f, 29s, 4fpt, 17spt)
turn 6: court->university
switch mined grass to irrigated grass (18f, 0s, 6fpt, 17spt)
turn 7: switch mined grass to irrigated grass (24f, 17s, 8fpt, 15spt)
turn 9: new citizen should be working mined grass (0f, 49s, 8fpt, 17spt)
turn 12: university->research lab (16f, 0s, 8fpt, 17spt)
Worker priorities:
chop, railroad, and mine the marshes (if there's a BG hiding, change the micromanagement to take advantage of it)
join workers at some point if you want
Kyoto:
Build queue:
market->library->courthouse->university->research lab->police station->stock exchange->nuclear plant->mass transit
Micromanagement:
turn 0: citizens should work 4 irrigated BGs, irrigated grass, 2 civil engineers (12f, 18s, 8fpt, 5spt)
turn 1: switch 2 civil engineers to mined BG, hill
mine 3 BGs (18f, 23s, 5fpt, 20spt)
turn 4: irrigate BG (33f, 83s, 7fpt, 18spt)
turn 5: market->library
new citizen should be working mined grass
switch irrigated grass, mined grass to ivories (0f, 0s, 7fpt, 19spt)
turn 6: mine BG (7f, 19s, 5fpt, 21spt)
turn 7: library->courthouse (12f, 0s, 5fpt, 21spt)
turn 9: irrigate BG (22f, 42s, 7fpt, 19spt)
turn 11: courthouse->university
mine BG, switch ivory to mined grass (36f, 0s, 4fpt, 27spt)
turn 12: new citizen should be working mined plain (0f, 31s, 3fpt, 31spt)
Worker priorities:
have ENE ivory railroaded by turn 5
have nonivory plain mined by turn 12
railroad all tiles and clear pollution
join workers at some point if you want
The micromanagement may be altered based on worker actions or pollution.
WLTKD increasing production would be nice.