Kuningas
Deity
- Joined
- Aug 15, 2003
- Messages
- 2,092
Welcome to term 8.
I start this same way as I did term 7. I have made copy of current world (turn 140) in world builder and played 20 turns in it. That world does not contain rival civs. It has some minor flaws, no foreign trade routes etc.
Two important buildings in term 8 are National Epic and Globe Theater. NE is to be built in Hello and GT in Aloha. Primary infrastructure in rest of cities should be near finished after term 8 ends. Fishing villages will get Lighthouse and Library. Core cities get Forge and Barracks. All cities get Granary and Theater.
Science is slow going. Without tech trades we learn HBR in turn 4, Nationalism in turn 23 and Military Tradition in turn 40. I have a few tricks up my sleeve to increase science rate. We could try to create 1-3 Great Artists to lightbulb Nationalism/MT. Mainly I would create them in National Epic city Hello.
May I remind that trend is to put us towards production/military power, and so I'm doing. If there is any opposition against this tendency say that now or be silent at least until term 8 ends.
Estimated demographics in turn 160.

I start this same way as I did term 7. I have made copy of current world (turn 140) in world builder and played 20 turns in it. That world does not contain rival civs. It has some minor flaws, no foreign trade routes etc.
Two important buildings in term 8 are National Epic and Globe Theater. NE is to be built in Hello and GT in Aloha. Primary infrastructure in rest of cities should be near finished after term 8 ends. Fishing villages will get Lighthouse and Library. Core cities get Forge and Barracks. All cities get Granary and Theater.
Science is slow going. Without tech trades we learn HBR in turn 4, Nationalism in turn 23 and Military Tradition in turn 40. I have a few tricks up my sleeve to increase science rate. We could try to create 1-3 Great Artists to lightbulb Nationalism/MT. Mainly I would create them in National Epic city Hello.
May I remind that trend is to put us towards production/military power, and so I'm doing. If there is any opposition against this tendency say that now or be silent at least until term 8 ends.
Spoiler autolog result: :
Turn 1
Research begun: Horseback Riding
Ciao finishes: Granary
Turn 2
Ciao begins: Theatre
Hello finishes: Longbowman
Turn 3
Hello begins: Granary
Turn 4
Tech learned: Horseback Riding
Privet's borders expand
Turn 5
Research begun: Nationalism
Hej begins: Catapult
Hej finishes: Forge
Turn 6
Kia Ora finishes: Library
Hello finishes: Granary
Turn 7
Kia Ora begins: Lighthouse
Hello begins: National Epic
Guten Tag grows: 4
Hej grows: 6
Konnichi wa grows: 4
Aloha grows: 10
Turn 8
Turn 9
Hej begins: Catapult
Konnichi wa begins: Lighthouse
Hej begins: Catapult
Hej finishes: Catapult
Konnichi wa finishes: Granary
Ciao finishes: Theatre
Turn 10
Ciao begins: Lighthouse
Guten Tag finishes: Forge
Kia Ora grows: 5
Kia Ora's borders expand
Hello grows: 7
Privet grows: 4
Turn 11
Guten Tag begins: Barracks
Hej grows: 7
Turn 12
Guten Tag grows: 5
Ciao grows: 3
Turn 13
Guten Tag finishes: Barracks
Hej finishes: Catapult
Konnichi wa grows: 3
Turn 14
Guten Tag begins: Catapult
Hej begins: Settler
Guten Tag's borders expand
Turn 15
Aloha finishes: Globe Theatre
Hello grows: 8
Privet grows: 5
Turn 16
Aloha begins: Lighthouse
Kia Ora grows: 6
Kia Ora finishes: Lighthouse
Turn 17
Kia Ora begins: Barracks
Guten Tag grows: 6
Guten Tag finishes: Catapult
Turn 18
Guten Tag begins: Worker
Konnichi wa grows: 4
Konnichi wa finishes: Lighthouse
Aloha finishes: Lighthouse
Turn 19
Konnichi wa begins: Theatre
Aloha begins: Barracks
Hej finishes: Settler
Kia Ora grows: 7
Aloha grows: 11
Ciao grows: 4
Ciao's borders expand
Turn 20
Hej begins: Granary
Guten Tag finishes: Worker
Hello finishes: National Epic
Research begun: Horseback Riding
Ciao finishes: Granary
Turn 2
Ciao begins: Theatre
Hello finishes: Longbowman
Turn 3
Hello begins: Granary
Turn 4
Tech learned: Horseback Riding
Privet's borders expand
Turn 5
Research begun: Nationalism
Hej begins: Catapult
Hej finishes: Forge
Turn 6
Kia Ora finishes: Library
Hello finishes: Granary
Turn 7
Kia Ora begins: Lighthouse
Hello begins: National Epic
Guten Tag grows: 4
Hej grows: 6
Konnichi wa grows: 4
Aloha grows: 10
Turn 8
Turn 9
Hej begins: Catapult
Konnichi wa begins: Lighthouse
Hej begins: Catapult
Hej finishes: Catapult
Konnichi wa finishes: Granary
Ciao finishes: Theatre
Turn 10
Ciao begins: Lighthouse
Guten Tag finishes: Forge
Kia Ora grows: 5
Kia Ora's borders expand
Hello grows: 7
Privet grows: 4
Turn 11
Guten Tag begins: Barracks
Hej grows: 7
Turn 12
Guten Tag grows: 5
Ciao grows: 3
Turn 13
Guten Tag finishes: Barracks
Hej finishes: Catapult
Konnichi wa grows: 3
Turn 14
Guten Tag begins: Catapult
Hej begins: Settler
Guten Tag's borders expand
Turn 15
Aloha finishes: Globe Theatre
Hello grows: 8
Privet grows: 5
Turn 16
Aloha begins: Lighthouse
Kia Ora grows: 6
Kia Ora finishes: Lighthouse
Turn 17
Kia Ora begins: Barracks
Guten Tag grows: 6
Guten Tag finishes: Catapult
Turn 18
Guten Tag begins: Worker
Konnichi wa grows: 4
Konnichi wa finishes: Lighthouse
Aloha finishes: Lighthouse
Turn 19
Konnichi wa begins: Theatre
Aloha begins: Barracks
Hej finishes: Settler
Kia Ora grows: 7
Aloha grows: 11
Ciao grows: 4
Ciao's borders expand
Turn 20
Hej begins: Granary
Guten Tag finishes: Worker
Hello finishes: National Epic
Estimated demographics in turn 160.
