Term 8 President's Thread

Kuningas

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Aug 15, 2003
Messages
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Welcome to term 8.

I start this same way as I did term 7. I have made copy of current world (turn 140) in world builder and played 20 turns in it. That world does not contain rival civs. It has some minor flaws, no foreign trade routes etc.

Two important buildings in term 8 are National Epic and Globe Theater. NE is to be built in Hello and GT in Aloha. Primary infrastructure in rest of cities should be near finished after term 8 ends. Fishing villages will get Lighthouse and Library. Core cities get Forge and Barracks. All cities get Granary and Theater.

Science is slow going. Without tech trades we learn HBR in turn 4, Nationalism in turn 23 and Military Tradition in turn 40. I have a few tricks up my sleeve to increase science rate. We could try to create 1-3 Great Artists to lightbulb Nationalism/MT. Mainly I would create them in National Epic city Hello.

May I remind that trend is to put us towards production/military power, and so I'm doing. If there is any opposition against this tendency say that now or be silent at least until term 8 ends.

Spoiler autolog result: :
Turn 1
Research begun: Horseback Riding
Ciao finishes: Granary

Turn 2
Ciao begins: Theatre
Hello finishes: Longbowman

Turn 3
Hello begins: Granary

Turn 4
Tech learned: Horseback Riding
Privet's borders expand

Turn 5
Research begun: Nationalism
Hej begins: Catapult
Hej finishes: Forge

Turn 6
Kia Ora finishes: Library
Hello finishes: Granary

Turn 7
Kia Ora begins: Lighthouse
Hello begins: National Epic
Guten Tag grows: 4
Hej grows: 6
Konnichi wa grows: 4
Aloha grows: 10

Turn 8

Turn 9
Hej begins: Catapult
Konnichi wa begins: Lighthouse
Hej begins: Catapult
Hej finishes: Catapult
Konnichi wa finishes: Granary
Ciao finishes: Theatre

Turn 10
Ciao begins: Lighthouse
Guten Tag finishes: Forge
Kia Ora grows: 5
Kia Ora's borders expand
Hello grows: 7
Privet grows: 4

Turn 11
Guten Tag begins: Barracks
Hej grows: 7

Turn 12
Guten Tag grows: 5
Ciao grows: 3

Turn 13
Guten Tag finishes: Barracks
Hej finishes: Catapult
Konnichi wa grows: 3

Turn 14
Guten Tag begins: Catapult
Hej begins: Settler
Guten Tag's borders expand

Turn 15
Aloha finishes: Globe Theatre
Hello grows: 8
Privet grows: 5

Turn 16
Aloha begins: Lighthouse
Kia Ora grows: 6
Kia Ora finishes: Lighthouse

Turn 17
Kia Ora begins: Barracks
Guten Tag grows: 6
Guten Tag finishes: Catapult

Turn 18
Guten Tag begins: Worker
Konnichi wa grows: 4
Konnichi wa finishes: Lighthouse
Aloha finishes: Lighthouse

Turn 19
Konnichi wa begins: Theatre
Aloha begins: Barracks
Hej finishes: Settler
Kia Ora grows: 7
Aloha grows: 11
Ciao grows: 4
Ciao's borders expand

Turn 20
Hej begins: Granary
Guten Tag finishes: Worker
Hello finishes: National Epic


Estimated demographics in turn 160.

 
Military is where we need to go...Good job. Half way in if things go differently we can always slow down military.

Also I agree with a few maces or something thats a good city guard...maybe even a spear or two in case someone gets cute with some horsies.
 
If you look closer at autolog you see that Hej builds Catapults whole term. Maces could be better though.
 
I saw that hej did build cats all term but i was meaning immediatly, we want to at least have a mace in any cities that could be attacked.
 
As far as cities getting attacked, the main concern would be our east coast from Epsilon as we would not get much advanced warning. From the plan i would i sacrifice some cats for maces/longbows to get our defences up and running.

Also we need to make a solid tech trade deal with Innovia. And if we are going to take the top half then they need to take the bottom. They also share in the Epsilon threat but on there west coast. They need to at least get us to caravels so we have something to be able to give us advance warning and defend us to a degree.

Finally depending on how things are going we might want to move the settler forward on the schedule.
 
Yes- however if we let them into any long term deal we may have to let them into the fact we're attacking piffle. Do we really want that?
 
Finance
+26 :science: 20%
+113 :gold: 100%
-46 :gold: Total expenses
169 :gold: stored
Horseback Riding in 12 turns (1/356)

Workers
Electrician: Build a mine, finished in 2
Gas Fitter: Clear jungle, finished in 2
Builder: Clear junglen, finished in 2
Blumber: S, build a farm, finished in 2
Carpenter: W, build a farm, finished in 5
Brick Layer: build a farm, finished in 3

Cities
Aloha (9) worked tiles are pastured pig, rice, 3 lake tiles, 3 mined hills and river grass village.
Hello (6) worked tiles are pastured cow, 2 farmed grass, grass town, forest hill, mined copper mountain.
Hej (7) worked tiles are clams, coastal tile, pastured grass cow, pastured plains cow, 3 mined mountains.
Kia Ora (6) worked tiles are Dyes, Bananas, mined mountain and 2 lake tiles, farmed grass.
Privet (3) worked tiles are 3 lake tiles.
Guten Tag (3) worked tiles are flood plains, farmed flood plains and mined copper mountain.
Ciao (2) worked tile are 2 Dyes.
Konnichi wa (3) worked tiles are farmed rice, grass forest and lake tile.

More screenshots in this term. Hopefully regulars screens are F1, Demographics, satellite view.







 
Good... We build archers and longbowmans... They are so annoying while Attacking and the enemy just got longbowmans as far the eye can see....
 
I build archer only for one turn, so I can pop rush it in next turn if barbarian archer threatens Privet. We have one axeman in area but no other units.
 
man is it me or does Piffle seem to be insane throwing that city more than two city widths away. They are also really dam close to Epsilon and had to have met really early in the game. I dont buy their story of wanting to get rid of Epsilon. I am starting to think they may have their eyes on us. It makes more sense.

HONESTLY....we ought to focus our attack on the Twaddle. The drain on their gnp will be huge as we pluck off cities. It would be the last to become their capital. Robi D took my city in a similar distance in our PBEM...when he did it actually gave me a benefit in gnp to last a much longer time. The difference here and in that game was my city was strategically important..this one isnt.
 
I thought that was established weeks ago?

They probably grabbed the ivory for a defence against us- with elephants offering +50% against mounted thats the best defence against cossacks as we cant find any iron.
 
ah ok....I remember that now. OK so we have to kill it first.
 
No the idea originally that it wasnt going to be of much value to take it immediatly but i think we should reconsider it and have a couple of cossacks standing by to move against it.
 
How about instead of taking the ivory city, land with two horses. Next turn destroy the camp and road and get back on the boat, that way they don't get the elephants anymore and still have to pay for the city. After that any boat going by with units can check for the rebuild camp and hit it again as nesessary.

Edit:
Just started to think about it and the war elephants are not going to be a problem anyway.

The cossack has:
Unique unit for Russia; Replaces Cavalry
Doesn't receive defensive bonuses
Can withdraw from combat (30% chance)
+50% vs. Cannon
+50% vs. Mounted Units

Whereas the War elephant has:
Doesn't receive defensive bonuses
+50% vs. mounted units

Therefore we both have the +50% against mounted units. Therefore our 18vs8 becomes even better.

Just conformed it in the world builder we had a +90% chance against war elephants, promotions didn't change it much for them. In fact the first unit they could use against the cossacks and have a good chance of winning is rifles.

Furthermore a unpromoted cossack has a +70% chance attacking a longbowmen with city defense 1, on a hill with 60% city defense. We will need catapults when they get muskets though.

Sorry for the long post but I don't want to work on my senior project :mischief:
 
yeah the first unit to protect against them is rifles but at that point piffle get redcoats.... we should hopefully get em out the way by then.

was speaking to whomp again last night about it, he said basically they've been forced into trading with epsilon- again seems to be blaming us for that.
 
The thing thats cool to do is to have the cats to actually attack the city. When there are bunches of troops there. The first 2 or 3 may lose but then when the collateral damage starts hurting them the cats start winning. You then get promoted cats which you can use to upgrade to cannons which start to be just city garrison killers. You run the cossacks to kill anything moving, the cats with some maces to take the cities.

So i am assuming that next term should be the attack???? I like the idea of pillaging the ivory...for nothing more than to kill a happy face.



Sweet is telling me the same thing saying that no one will trade with them but Epsilon. I think its time we make a deal with innovia. Piffle is a bunch of twisting the truth group of people, I think that was there plan from the start. they want to win sneakily...
 
that takes too long vs humans which may still be fight capable...my method is sort of an ancient blitzkrieg. I have also brought along a Great artist and cultured bombed the city after i took it. This rolls back the borders and end the anarchy which then puts them defending in your territory which usually spells the end of them. Their only option is to withdraw back to their borders to use their roads in which time they have loss the city and basically have to fight a retreating battle.
 
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