Terra Nova Map - By Paul Bakken
This is a Civ III experience set on an alternative Earth.
The standard size map uses 16 civs. The 8 "Major" civs start on the same central landmass, later expanding to acquire territory and key resources. The map is deliberately designed
so that to central landmass lacks enough key resources for all 8 Major civs. Accordingly, players will need to explore, trade, or conquer their way to access to these resources.
The 8 "Minor" civs are essentially glorified barbarians. These are regular civs given lousy starting positions -- mostly small, mountainous islands. This causes them to develop late in the game, but still offer some interference to expansionist players and
the AI. When I play tested this map some of the Minors actually built Wonders!
The map itself contains a few noteworthy features. I used more islands than one usually sees in computer generated maps. I believe this creates a more realistic feel. Also, I deliberately added a somwhat unrealistic feature -- a continent altered by a large meteor strike. This mostly gave me an excuse to make that area rich in a particular resource.
Finally, I designed this map to coax the AI into a behavior that should appeal to retentive-type perfectionists like me. After you play the map for a while you will see what I'm talking about.
This map was finished on 6 december 2001 and created by Paul Bakken. Please feel free to modify it however you wish. I only ask that you mention me as the creator of the
original in your description.
I look forward to any feedback and suggestions for improving this map!
Happy Civing!
Paul Bakken
threebakkens@msn.com
This is a Civ III experience set on an alternative Earth.
The standard size map uses 16 civs. The 8 "Major" civs start on the same central landmass, later expanding to acquire territory and key resources. The map is deliberately designed
so that to central landmass lacks enough key resources for all 8 Major civs. Accordingly, players will need to explore, trade, or conquer their way to access to these resources.
The 8 "Minor" civs are essentially glorified barbarians. These are regular civs given lousy starting positions -- mostly small, mountainous islands. This causes them to develop late in the game, but still offer some interference to expansionist players and
the AI. When I play tested this map some of the Minors actually built Wonders!
The map itself contains a few noteworthy features. I used more islands than one usually sees in computer generated maps. I believe this creates a more realistic feel. Also, I deliberately added a somwhat unrealistic feature -- a continent altered by a large meteor strike. This mostly gave me an excuse to make that area rich in a particular resource.
Finally, I designed this map to coax the AI into a behavior that should appeal to retentive-type perfectionists like me. After you play the map for a while you will see what I'm talking about.
This map was finished on 6 december 2001 and created by Paul Bakken. Please feel free to modify it however you wish. I only ask that you mention me as the creator of the
original in your description.
I look forward to any feedback and suggestions for improving this map!
Happy Civing!
Paul Bakken
threebakkens@msn.com