So has anyone managed to build this yet, or does the AI really go for it?
Also, can anyone clarify something re. "unit type" - if you have units at different stages on the same path, say, an Archer and a Composite Bowman, will you get one of each, or only one Composite Bowman?
While I am overjoyed to see it finally in CiV (it was mentioned in old Civilopedia entries as a World Wonder but never it was in the game),
I am a bit sad that they didn't represent the underlining purpose of its construction (understandably since this is not something that is been advertised but still...)
While I am overjoyed to see it finally in CiV (it was mentioned in old Civilopedia entries as a World Wonder but never it was in the game),
I am a bit sad that they didn't represent the underlining purpose of its construction (understandably since this is not something that is been advertised but still...)
Incidentally, I haven't noticed anyone else pointing this out, but apparently the resource penalty (for being 'negative' in a resource) is scaled to how many you lack. I had a Kris Swordsman from a Military CS and so was at -1 Iron, and the penalty was listed at about 15%, I think.
The temple was a secondary function! Aside from the artistic perspective that it announced the world that Athens was the dominant cultural power of its time, the primary and less known function of the Parthenon was as a treasury!
In fact aside from the Panathinea festivities and a few dedicated festivals, the temple was ill used as such. The area that housed the statue of Athina was the actual vault that was used as the Delian leagues treasury.
The temple was a secondary function! Aside from the artistic perspective that it announced the world that Athens was the dominant cultural power of its time, the primary and less known function of the Parthenon was as a treasury!
In fact aside from the Panathinea festivities and a few dedicated festivals, the temple was ill used as such. The area that housed the statue of Athina was the actual vault that was used as the Delian leagues treasury.
If timed properly, it can be much cheaper than all those units. Composite Bowman (70) + Spearman (56) + Chariot Archer (56) + Catapult (75) = 267, which already is more than the 250 hammers that the Teracotta Army costs. And you can have a few other units on top of those, so it works out all right. But you need to plan things well in order to get a benefit out of it.
Built the Teracatta army in first game. What I didn't like was the units didn't start with promotions even though the city had a barracks, so to me it wasn't really worth it.
I'm afraid to build it for fear it will send my economy into a tailspin. I guess you could delete the units when you get them, thereby making TA a monetary windfall.
So has anyone managed to build this yet, or does the AI really go for it?
Also, can anyone clarify something re. "unit type" - if you have units at different stages on the same path, say, an Archer and a Composite Bowman, will you get one of each, or only one Composite Bowman?
My first game and I did get the Terracotta Army. I specifically left an Archer un-upgraded to see what would happen. My wonder finished and pop-pop-pop-pop-pop! There, all around my city was 1 each of a Warrior, an Archer, a Composite Bowman, a Chariot Archer, and a Horseman! Five new units just like that. This is really sweat, but will do best with a little planning ahead!
Have fun with it!
And then double all that instantly. A lot of techs required for that, though.
As for the gold tailspin, that doesn't matter. You have so many units now that you throw them against your enemy immediately and watch them sacrifice themselves to weaken them for your other troops. Don't forget to ravage the trade routes and improvements to get the budget back to zero near the end of the war.
Apparently it now basically doubles and copies your military, which is pretty powerful for opening war. Had Ottomans use it against my test Venice game, got a crap ton of spearmen and composite bows attacking me all of the sudden a few turns after.
I don't like the change. I used to consistently shoot for TA as a culture boost in the early game, now it seems like a warmonger's wet dream, especially with the gold-boosting trade routes early game.
Consider Shaka Zulu popping this with 15 melee units from his massive UA (half cost maintenance on melee) and you've basically got the rest of your continent by the balls.
And call me cynical, but the majority of wonders have at least SOME reasoning behind what their function is (Pyramics were built by slavery, so you get some free workers and they work harder, Great wall kept out invaders, so movement speed is slowed. . . OK maybe they don't fully make sense) but TA is just silly now. They're clay warriors, so it clones your army? That's the best they could come up with?
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