In my current (V26) game, I started just south of the northern polar regions. As a result much of the territory to the north of me is tundra, then permafrost, then ice. I have had fantastic success by beelining artic promotions for my hunters and cleaning up on the animal bounty in the frozen wastes. This works very well because there is little competition from the AI in that area (and because it's such a large area close to me).
So:
Issue 1
The AI doesn't hunt well in areas with a lot of damaging terrain (in V26 it at least knows to not get itself killed there, but that's about all).
Resolutions:
Issue 2:
A little later in the game, once barbarians start founding cities, several get founded in the tundra. Strangely, the barbarians born there don't seem well adapted and lack the necessary promotions to cope with it! The result is that every now and again a trickle of half-dead barbarian units make it south to my area for swift and merciful slaughter!
Resolutions:
Opinions...?
So:
Issue 1
The AI doesn't hunt well in areas with a lot of damaging terrain (in V26 it at least knows to not get itself killed there, but that's about all).
Resolutions:
- I've been meaning to rework the promotion selection code for a while, and part of that was always intended to make the terrain promotions more attractive if you have large amounts of it close by. This has been on hold however, pending TB's promotion work which has been ongoing for some time now (I'll talk to him to fin out when that will be done so I can get on with this).
- The AI doesn't encourage (hunting and exploring) units with the necessary promotion(s) to hunt in those areas, it just doesn't stop it doing so. I plan to modify this to give an extra weight to actively heading for and exploiting those areas once it has the promotions for them. This should allow the AI to take the same advantage from it as I have been (relative lack of competition)
Issue 2:
A little later in the game, once barbarians start founding cities, several get founded in the tundra. Strangely, the barbarians born there don't seem well adapted and lack the necessary promotions to cope with it! The result is that every now and again a trickle of half-dead barbarian units make it south to my area for swift and merciful slaughter!
Resolutions:
- I propose that units built in a city whose vicinity contains damaging terrains have a chance of being created with the protective promotions automatically. The probability of this occurring would be proportional to the amount of that terrain in the city cross, with 100% being hit when about half of all the city's cross has the terrain in question. This would mean barbarians created in the tundra would have anti-tundra promotions automatically and thus would arrive to try to invade me hale and hearty!
- I would also propose that this apply to ALL cities (so player ones too), which adds a new strategic element (it becomes desirable to have a city in the difficult terrain (or on the edge of it at least) in order to get the hardened units).
Opinions...?