SandFli
Chieftain
- Joined
- Mar 3, 2011
- Messages
- 53
Terrain Features have many uses in-game, including unique Civ abilities, and add lots of detail to the maps.
Further Features could make environmental transitions more realistic and make the game world look great.
The question is, is there space or need for more?
Some starting ideas include:
Land
Brush: Scrub vegetation of arid / Mediterranean zones to add flavour & food to those vast, dry Deserts.
Found on Desert & Plains. Yields +1 Food. Provides Combat bonus & Sight range reduction.
Meadow or Heath: Wildflower moors to allow more room for resources & improvements in Tundra Cities.
Found on Tundra & Grassland. Yields +1 Food. Perhaps Combat & Movement effects only..
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Kelp Forest: Seaweed, aiding Population growth and resource placement on Coast. And Seasteads...
Found on Coast. Yields +1 Food. Combat bonus & minus Sight range for Submarines.
Mangrove or Swamp: Wet Forested areas to extend land and/or limit Coast & Naval movement.
Found on Coast. Yields +1 Production. Traversable for Land and Naval units. Costs additional Movement points, reduces Sight range, and gives Combat bonus.
Plus, Reef & Ice: Could cause Combat reduction / damage & movement loss for Naval / Embarked units.
These could be enough to allow growth in those starting or surrounding zones of mostly empty Desert, Tundra, or Coast. Like Rainforests, they'd be less common than Woods, but would replace Woods in places. They might be particularly useful were there a Health mechanic.. Also allow for a new Coastal Feature based Pantheon to rival God of the Sea. There could, of course, be some related District adjacency bonuses, and options for in-game Appeal bonuses, or, for example, Science from Kelp & Meadow, through Policies or Buildings. Such Features, particularly those on the Coast, could add a tiny bit more complexity to Naval combat too, & either encourage or discourage settling.
A purely aesthetic alternative would be to have differing appearance for Woods, depending on their underlying Terrain, which could include Rainforest (under the Feature name Forest), with the varied appearance of Coniferous / Boreal; Deciduous / Temperate; & Mediterranean / Arid forests.
With Humankind on the horizon, Highlands and Lowlands are open for discussion too.
Necessary or not?
Suitable Feature names & effects?
Can anyone suggest any more?
Further Features could make environmental transitions more realistic and make the game world look great.
The question is, is there space or need for more?
Some starting ideas include:
Land
Brush: Scrub vegetation of arid / Mediterranean zones to add flavour & food to those vast, dry Deserts.
Found on Desert & Plains. Yields +1 Food. Provides Combat bonus & Sight range reduction.
Meadow or Heath: Wildflower moors to allow more room for resources & improvements in Tundra Cities.
Found on Tundra & Grassland. Yields +1 Food. Perhaps Combat & Movement effects only..
----------
SeaKelp Forest: Seaweed, aiding Population growth and resource placement on Coast. And Seasteads...
Found on Coast. Yields +1 Food. Combat bonus & minus Sight range for Submarines.
Mangrove or Swamp: Wet Forested areas to extend land and/or limit Coast & Naval movement.
Found on Coast. Yields +1 Production. Traversable for Land and Naval units. Costs additional Movement points, reduces Sight range, and gives Combat bonus.
Plus, Reef & Ice: Could cause Combat reduction / damage & movement loss for Naval / Embarked units.
----------These could be enough to allow growth in those starting or surrounding zones of mostly empty Desert, Tundra, or Coast. Like Rainforests, they'd be less common than Woods, but would replace Woods in places. They might be particularly useful were there a Health mechanic.. Also allow for a new Coastal Feature based Pantheon to rival God of the Sea. There could, of course, be some related District adjacency bonuses, and options for in-game Appeal bonuses, or, for example, Science from Kelp & Meadow, through Policies or Buildings. Such Features, particularly those on the Coast, could add a tiny bit more complexity to Naval combat too, & either encourage or discourage settling.
A purely aesthetic alternative would be to have differing appearance for Woods, depending on their underlying Terrain, which could include Rainforest (under the Feature name Forest), with the varied appearance of Coniferous / Boreal; Deciduous / Temperate; & Mediterranean / Arid forests.
With Humankind on the horizon, Highlands and Lowlands are open for discussion too.
Necessary or not?
Suitable Feature names & effects?
Can anyone suggest any more?
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