terrain

  1. King Phaedron

    New Terrain Tiles - Highland Cliffs, Mountain Trail, Waterfall

    Civ Maps are Static and limited in the sense that all Flat Tiles are considered the same Elevation, but in the real world lands exist at different elevations above sea level regardless of whether it's flatland or hills. Cliffs can only be drawn on hills facing water, but in reality, there is...
  2. A

    I found a way to add custom requirements for an improvement (e.g., the combination of a feature and terrain). But I need help with the last step!

    Goal: I wanted to restrict farms to be on or next to wheat, rice, and maize. This is impossible with the hard coded requirements. Solution: In the database, I define and require a new terrain called "Farmland." I define the requirements I want in LUA, and when they are met, I set the terrain...
  3. R

    Artful Terrain Textures

    Description This mod adds the following improvements: - A beautiful new fog of war! - New textures for Grassland,Plains and Desert with regional variations; - New textures for Marsh, Tundra and Snow without regional variations; - Recolored rivers and water; - Re-textured flood plains...
  4. R

    Artful Terrain Textures 3

    Description This mod adds the following improvements: - A beautiful new fog of war! - New textures for Grassland,Plains and Desert with regional variations; - New textures for Marsh, Tundra and Snow without regional variations; - Recolored rivers and water; - Re-textured flood plains...
  5. E

    Terrains like Civilization 6 2022-10-07

    Terrains like Civilization 6
  6. K

    Kevvy's Modpack 2022-12-21

    Kevvy's Modpack This modpack is available on Steam. Either search there for 'Kevvy's Modpack' or go here: https://steamcommunity.com/sharedfiles/filedetails/?id=2871172795 A collection of simple mods that buff weak game components. Base benefits remain unless stated otherwise. Currently modded...
  7. C

    Why do these tiles with no nearby lakes or rivers have fresh water?

    As you can see, I'm able to build a farm on this tile, but the only nearby water is the ocean. Both my city and this adjacent tile have fresh water, but I can't tell why. Perhaps I've unlocked the classical era Water Jugs Delivery Boys corporation without realizing it. Just a bug? Using the BAT...
  8. Sutsuj

    Sn00py's G terrain with Coast Rivers 1.0

    I took the classic "greener" terrain pack by Sn00py and updated the land-sea intersection tiles so that water flows though the intersections. Thus, with the land-sea intersection ability enabled by Flintlock's work on C3X, we now can have rivers made of coast that boats can sail in and that land...
  9. B

    Estebanium's Terrain Texture Enhancement - Lite v4

    A lite version of Estebanium's excellent work. For some people the game doesn't handle 2k textures well, so I downscaled Estebanium's textures back to 1k, and made some minor color adjustments on it. I've based it on v11 since that was closer to vanilla. Thanks to Estebanium for their work and...
  10. Wolfmaster

    Terrain Yield Changes

    Would love to see someone make a mod that just makes a few changes to the terrain in Civ 6. Desert: +1 Production Lake: +1 Food Snow: +1 Faith Desert I've always found it weird that Desert tiles yield literally nothing by default. Not only does it make Desert awful without Petra, but some...
  11. tomekum

    Civilization IV Remaster 1.7.3

    I just wanted to share with you guys the mod I am working on. It's called Civilization IV Remaster. It is mostly focused on improving the visuals of the game and keeping the gameplay vanilla. The mayor features are: - changed the fog of war from black to animated clouds - new vivid terrain...
  12. Iconian

    Yields mod not working

    I've created a mod that changes the yields of the terrains in the game, including adding happiness to different tiles, and inflicting damage or healing to units depending on the terrain. Unfortunately, NONE of the changes I've made in the mod are taking effect. ModBuddy doesn't give me any...
  13. jarcast2

    TarcisioCM's terrain texture modpack 1.0

    Terrain texture modpack by TarcisioCM that I use. As few people asked me where to download it and the link in the related cfc thread is dead, I am re-uploading for anyone interested. To install it, extract the folder in "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization...
  14. Lonecat Nekophrodite

    (Coding) Clear Terrain Definitions

    What are 'Clear Terrains' as defined in UnitAbilites.xml, and Modifiers.xml ? So far there's no clear definitions of 'Clear terrain' beyond the in game effects that add +1 movements to TWO chariot class units. Even with @raen 's tools I still se nothing fruitful to exploit in codings. (I'm...
  15. SandFli

    Terrain Features: Does Civ VI or VII need more?

    Terrain Features have many uses in-game, including unique Civ abilities, and add lots of detail to the maps. Further Features could make environmental transitions more realistic and make the game world look great. The question is, is there space or need for more? Some starting ideas include...
  16. sylkachan

    [Vanilla] Greener Terrain request

    I think I've heard of "greener" terrain for the terrain from the original game (that would replace the graphics for normal gameplay). There should be some sort of mod that makes the grasslands greener and the water bluer and the tundra whiter, somewhere. I already have "Snoopy's Terrain", that...
  17. C

    Replacing Hills with Elevation: Flat Adjacent Hills

    I am working on an alternate history mod set in North America and I would like to clean up the visuals a bit when it comes to the interior plateau between the Cascades and the Rockies - my idea is that adjacent hills will form plateaus, such that it will be flat. I think I can do this by editing...
  18. C

    Help creating a unique unit ability

    Hi, I'm creating a mod that adds a new Great Person. I want this unit to be able to "construct a wheat farm," that is, set the resource of the tile they're in to wheat and then place a farm on it. In other words, they will be able to instantaneously create an improved wheat tile anywhere a farm...
  19. sman1975

    New Resources Question

    Hello, I'm trying to add some new Resources to the game, bringing together the disparate efforts of several modders. Looking at the legacy code, I've noticed there are two tables that are confusing me: 1. Resource_FeatureBooleans 2. Resource_FeatureTerrainBooleans Both have the same schema...
  20. smorgasborgas

    Unit ability/promotion feature idea based on terrain

    This is the only game I've played for years, so I've naturally built up a bit of a wish list. This post is in no way indicating any dissatisfaction with the mod as it is! Very big fan! I've seen a few threads about the balance of Unique Abilities and unit promotions granted by Natural...
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