If you're using texture enhancement pack + R.E.D. Modpack or FlagPromotions , than it's high possibility of CTD's. So I disable leader heads to get every bit of extra ram available. Civilization 5 is a 32 bit game
For now, I had no CTD
If you're using texture enhancement pack + R.E.D. Modpack or FlagPromotions , than it's high possibility of CTD's. So I disable leader heads to get every bit of extra ram available. Civilization 5 is a 32 bit game
If you're not already using quick turns I highly recommend it. It's the one "performance tweak" I never game without. It includes faster aircraft animations mod.For now, I had no CTD
If you're not already using quick turns I highly recommend it. It's the one "performance tweak" I never game without. It includes faster aircraft animations mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=220250184
OK, it's just that the advantage is the civs that are hidden in fog of war, every unit they move, every battle that is fought is animated which slows down the wait between turns. Disabling that greatly improves turn speed in late game.I don't think I'm gonna use this mod for now but thanks ! ( By the way I already have faster aircrafts animations )
OK, it's just that the advantage is the civs that are hidden in fog of war, every unit they move, every battle that is fought is animated which slows down the wait between turns. Disabling that greatly improves turn speed in late game.
I'm still interested. I could modify them myself but it might not blend in well with the other textures. I'm no artist.How can I modify this so that the brown grassland doesn't look like plains?
How can I modify this so that the brown grassland doesn't look like plains?
Hello guys. I've been gone a long time, but I haven't forgotten you. What do you think of this as a Christmas present?I'm still interested. I could modify them myself but it might not blend in well with the other textures. I'm no artist.
Beautiful, indeed! I will notify the peeps in Vox Populi channel of this great work.Hello guys. I've been gone a long time, but I haven't forgotten you. What do you think of this as a Christmas present?
What do you think of this as a Christmas present?
It blends well with the other new examples from the perspective I'm looking at it from.There is consistency, much sharper detail now. Is snow and tundra a plan also?I hope you'll like it. I am finished with the grassland and the plain. Currently I am looking at the desert. What do you think, is it too rustic?
I guess I will release the grassland, plain and desert tiles, before I look at the other textures. It's always a balance between a crispy look that promises more detail (it pretends, but there isn't) and a smoother look that reflects more calm.It blends well with the other new examples from the perspective I'm looking at it from.There is consistency, much sharper detail now. Is snow and tundra a plan also?
Thank you, I'm glad you like it.I appreciate the crisper like textures because it reminds me of the many hours I have spent in another turn-based game, homm3. I attached them as well as original Firaxis from cbp Wikia for comparison.
If You play a real world map, you will notice that the tiles differ on landmass. If you have a look at my texture pack, you can see that there are tiles for Africa, Asia, Europe and America. I have dyed them according to the original textures. If you play a random map, the overall look can differ - in a positive or negative way, because you can have an Asian tile next to an European tile.Are the plains brownish tint in this screenshot or does it differentiate depending on what terrain is in proximity to it?
Marsh, Ice is already in the pack. I didn't find any textures for Atoll, Flood Plains and Oasis. If you provide them, I am open to do it. I don't see the point of improving them.Do you plan on changing Marsh, Atoll, Flood Plains, Ice, Lakes and Oasis?
If you mean with "stock" that the 3D models still look the same as before? Yes they are, because from my point of view it makes no sense to increase the texture quality for them.Are Forest and Jungle still stock?
The most important thing for me is, to play in native resolution, that is 4k on my side. Unfortunately you need good glasses to see any peace of UI. So if you are at HD or WQHD play in your native resolution!What max zoom level do you recommend for playthrough?
Thank you, I'm glad you like it.
Marsh, Ice is already in the pack. I didn't find any textures for Atoll, Flood Plains and Oasis. If you provide them, I am open to do it. I don't see the point of improving them.
If you mean with "stock" that the 3D models still look the same as before? Yes they are, because from my point of view it makes no sense to increase the texture quality for them.
The most important thing for me is, to play in native resolution, that is 4k on my side. Unfortunately you need good glasses to see any peace of UI. So if you are at HD or WQHD play in your native resolution!
Minimum Zoom Level = 11.000000
I couldn't find the relevant Oasis he was speaking of in this thread unfortunately. If you ever decide to look at changing trees, this is a collection made by @Horem a while back that has some artwork: Apple, Pine, Mahogany, Oak & Beech (Lumber), Mango, Coconut, Cacao, Rubber.I have been playing with an edited Oasis that I plan to use as Rice if I can get it working correctly
There are a few DDS files that I want to put into the game along with a few others made by Zyxpsilon, attached below are images in PNG format for viewing.
I have loose files override enabled and placed them into the Assets folder individually but this doesn't seem to work so it seems the only way is to load through VFS import.
Code:LooseFilesOverridePAK = 1
Ah OK, I never played with this setting. It was cool in Anno 2070 to really zoom-in, but here it is not. You should definitely turn on Ambient Occlusion.What I was speaking of specifically was zoom level in regards to the terrain close or far in config.ini. Maybe my default is too close and 12 or 13 would be more appropriate.Code:Minimum Zoom Level = 11.000000
Thank you, I already have made some textures for Skyrim's trees. Maybe I will have a look again to those trees.. My graphics card is bored.I couldn't find the relevant Oasis he was speaking of in this thread unfortunately. If you ever decide to look at changing trees, this is a collection made by @Horem a while back that has some artwork: Apple, Pine, Mahogany, Oak & Beech (Lumber), Mango, Coconut, Cacao, Rubber.
If you are working with textures it doesn't matter in which folder a texture is moved. You can add the texture to on of my folders of the DLC or add your own folder and add the folder to the TTE_2k.Civ5PkgUnrelated to terrain, is it possible to add a section for Roads & Rails to the modpack? Or if not for everyone, than just an explanation of how to do it myself to ensure incorporation into the correct spot for loading.
Roads & Rails imported and everything looks great. The other questions I have is about .DDS files in general that aren't "textures". I am interested in some art from z-ui assets.If you are working with textures it doesn't matter in which folder a texture is moved. You can add the texture to on of my folders of the DLC or add your own folder and add the folder to the TTE_2k.Civ5Pkg
Wonderful. I only use it for my textures, so no I can not help you.Roads & Rails imported and everything looks great. If I place some of the UI files into the DLC folder to be imported, in-game will it work the same as with textures?
It reminds me of the Woodcutter's Cottage from King's Quest I. "It was made from rough, hand-hewn logs long ago. Lately, the upkeep has faltered. There are even holes in the roof."I think this farm's having a great Christmas...