Zechnophobe
Strategy Lich
Figured that while this is a competition, that I'd open source my entry as much as possible. I'm not going to do major work on it yet, just start doing the basic design and gaming concepts.
Description: This scenario is designed to be played in 4 person multiplayer, but is also a fun single player experience. Our scenario starts in the middle of a lush river valley, full of green meadows. The 4 playable Civs will be:
Sheaim: Who think that this valley would be a great place to begin heralding armageddon. To do so, they aim to spread Hell Terrain to as much of the territory as possible.
Malakim: The high mountain walls of the valley have not let in enough sunlight. To claim this place for truth and justice, the Malakim desire to spread Deserts and Flood plains to all possible locations.
Illians: This valley is a mere stepping stone for Auric, and must ave the touch of mulcarn brought to it. Spread Ice and Tundra as far as possible!
Ljosalfar: A beautiful natural grove this is... but it needs more trees. Many more trees. Spread them to achieve victory!
Each faction will have additional benefits in their 'native' terrain types, including some commercial and some military. Each will also have a variety of new and interesting ways to spread their chosen terrain. For instance, all civs may build Mana nodes (Nature, Ice, Entropy, Sun) and those nodes will slowly spread the terrain type. Whenever a frostling dies it will turn other terrains to tundra, and tundra to ice.
The exact ways that these changes will come about are what I'm considering first, with an attempt to make each civ play a bit different than others. Some will need only minor tweaks (The good elves are pretty capable at spreading trees as it is) while others more major ones (If the malakim lands are filled with deserts, they need to still function).
I will likely also have a custom, immortal, hero for each faction with their own special and unique abilities.
Description: This scenario is designed to be played in 4 person multiplayer, but is also a fun single player experience. Our scenario starts in the middle of a lush river valley, full of green meadows. The 4 playable Civs will be:
Sheaim: Who think that this valley would be a great place to begin heralding armageddon. To do so, they aim to spread Hell Terrain to as much of the territory as possible.
Malakim: The high mountain walls of the valley have not let in enough sunlight. To claim this place for truth and justice, the Malakim desire to spread Deserts and Flood plains to all possible locations.
Illians: This valley is a mere stepping stone for Auric, and must ave the touch of mulcarn brought to it. Spread Ice and Tundra as far as possible!
Ljosalfar: A beautiful natural grove this is... but it needs more trees. Many more trees. Spread them to achieve victory!
Each faction will have additional benefits in their 'native' terrain types, including some commercial and some military. Each will also have a variety of new and interesting ways to spread their chosen terrain. For instance, all civs may build Mana nodes (Nature, Ice, Entropy, Sun) and those nodes will slowly spread the terrain type. Whenever a frostling dies it will turn other terrains to tundra, and tundra to ice.
The exact ways that these changes will come about are what I'm considering first, with an attempt to make each civ play a bit different than others. Some will need only minor tweaks (The good elves are pretty capable at spreading trees as it is) while others more major ones (If the malakim lands are filled with deserts, they need to still function).
I will likely also have a custom, immortal, hero for each faction with their own special and unique abilities.