Terrible Ideas

SODs criticism, ICS criticism (although devs themselves didn't want them), Corruption criticism, etc... many complaints about how it was too hard or too easy to beat a Deity game (Civ2 : farms everywhere and snowball, Civ3 : awful mechanics of siege + corruption that was advantaging middle land spawns, Civ4 city maintenance, Civ5 global happiness, Civ6 "the end is achore to reach while we know we already won", etc.) and yet, those were majorly criticisms about existing gameplay, not brand new ideas like tabula rasa or anything.
Generalized feedback on the qualify or funness of something isn't what I was referring to. What you've listed here is impossible to attribute to specific feedback (and when did they fix the endgame being a chore? That's news to me :crazyeye:). Rather, this is all a result of the game generally changing course substantially from iteration to iteration. No one reasonably expects a Civ game to be so similar to the prior entry.
Well I composed a letter back in early 2000's synthesising hundreds of notes playing Civ2, and most (even bad) ideas were took from it : strategic resources, city cultural territory, colonies, among speculation of all sorts of what could be Civ. I also remember to have suggested in those forums that trade routes would form roads, at least. So in my point of view, if the "fan" feels enough passionate by its subject, it is to say the Civ series particularly, it could be of good use to the devs for inspiration.
Without intending to offend you, there's no proof they even received your letter, much less integrated any ideas directly as a result of what you said.
it could be of good use to the devs for inspiration.
The absolute last thing that any game developer is bereft of is ideas.
 
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Generalized feedback on the qualify or funness of something isn't what I was referring to. What you've listed here is impossible to attribute to specific feedback (and when did they fix the endgame being a chore? That's news to me :crazyeye:). Rather, this is all a result of the game generally changing course substantially from iteration to iteration. No one reasonably expects a Civ game to be so similar to the prior entry.
Maybe you've not been in those forums since long enough, but there was a lot of feedbacks in those directions. As to the end of Civ6 games, it's just anticipation. (personnally my end games are always tense, so I don't feel too concerned by it)
Without intending to offend you, there's no proof they even received your letter, much less integrated any ideas directly as a result of what you said.
There's no reason they didn't receive my letter when I wrote their exact address on the mail, unless the postage was wrong. (but sometimes the postage is paid by the receiver if it really wants to read it) Yet, someone in those forums confirmed that the integration of many of my ideas was not an accident, and no I didn't save the link.
The absolute last thing that any game developer is bereft of is ideas.
It does not mean that game developers aren't human and can't be seduced or inspired by tier ideas. The industry proves it quite much every day.
 
Maybe you've not been in those forums since long enough, but there was a lot of feedbacks in those directions.
There's a lot of feedback in most directions of anything, especially if we're talking the vague notion of "XYZ is good" or "XYZ is bad." My initial response to you was about specific, actionable ideas.
There's no reason they didn't receive my letter when I wrote their exact address on the mail, unless the postage was wrong. (but sometimes the postage is paid by the receiver if it really wants to read it)
Sure there is--you already noted one (incorrect postage). It could have never arrived for many reasons. Even if it did arrive, it could have been easily discarded without being read, misplaced, etc.
Yet, someone in those forums confirmed that the integration of many of my ideas was not an accident, and no I didn't save the link.
You'll surely understand my disregarding of the above statement as any sort of proof then.

And hopefully you can understand my skepticism to the notion that a random letter from a random fan, detailing unsolicited feedback on a 6+ year old game, resulted in not one, but multiple of the suggested concepts making their way into the series--especially in an era preceding by many years the current era of more open dialogue between developers and fans. The entire idea beggars belief.

One way of bolstering your claim would be if you were later invited to the Frankenstein testing group. Presumably a letter so rich in actionable ideas for the devs would later result in their inviting you to provide feedback on a more regular, formal basis.
 
Sure there is--you already noted one (incorrect postage). It could have never arrived for many reasons. Even if it did arrive, it could have been easily discarded without being read, misplaced, etc.
A LOT of gaming companies, nowadays, will not read unsolicited mail, and will either destroy it, or (occassionsally) return it the sender unopened and unread. This is a very common policy, nowadays, from what I understand.
 
There's a lot of feedback in most directions of anything, especially if we're talking the vague notion of "XYZ is good" or "XYZ is bad." My initial response to you was about specific, actionable ideas.
Well they certainly found those "specific, actionable ideas" themselves, but this was after many complaints likely all in the same direction ; I can assure you as much.
Sure there is--you already noted one (incorrect postage). It could have never arrived for many reasons. Even if it did arrive, it could have been easily discarded without being read, misplaced, etc.
And yet, it was read and used !
You'll surely understand my disregarding of the above statement as any sort of proof then.

And hopefully you can understand my skepticism to the notion that a random letter from a random fan, detailing unsolicited feedback on a 6+ year old game, resulted in not one, but multiple of the suggested concepts making their way into the series--especially in an era preceding by many years the current era of more open dialogue between developers and fans. The entire idea beggars belief.
I have nothing to prove to you. I'm just saying i've seen my ideas used (it still might have been a coincidence, many coincidences), so other's might as well be used in those forums.
One way of bolstering your claim would be if you were later invited to the Frankenstein testing group. Presumably a letter so rich in actionable ideas for the devs would later result in their inviting you to provide feedback on a more regular, formal basis.
True, I wasn't. I would probably sow doubt more than anything, and I'm not sure I wish I be there, if only for a language barrier. (the letter was mostly in french -another fuel for your doubts-, and I still can't understand oral beside the youtuber Marbozir, the reason why I declined an invitation for a podcast for CivFanatics) Because I'm more of a 'game designer' than a bug/balance chaser, I love to design Civ more than I like to play it. Actually, my own ideas as designing unplease me as a player... (strategic resources... what a horrible idea !)

Anyway, I think that designing a new Civ game entirely is a real brain teaser, because we have to do that to please people (anyway it seems it was broken) while adding new content that we don't know if it's "broken" or not. To see it, we have to playtest, ideally, and yet nothing tells you that a weird youtuber will not come with a trick that will broke all your game because every people will start to use it. If you achieve to prevent that, you are really good, or your game might lack some madness.
A LOT of gaming companies, nowadays, will not read unsolicited mail, and will either destroy it, or (occassionsally) return it the sender unopened and unread. This is a very common policy, nowadays, from what I understand.
That's precisely because in the past there was less dialogue that my letter could have been noticeable. On a side note, Rare (England) received a lot of fan letters and read them all with eager. A lot of gaming companies probably are too big to lower themselves to read "unsolicited" mails. Their lawyers probably advise them to do so.
 
Not so terrible. They actually had some of this in Civ3.
#30 seems like a decent idea actually.
Well, now that a one-on-one fighting area for Civ leaders with an RPG crossover is considered a decent idea, it just so happens that both the Civilization and Soulcalibur franchises are in dire need of a seventh installment, so...

Terrible Idea #35: what if Firaxis and Bandai Namco collaborated to merge their franchises into Civ-Calibur VII - A Tale of Civs and Swords Eternally Retold!
 
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Hmm... Mitsurugi VS Hojo or Tokugawa, that could be an interesting game!
 
37. All Civ7 music performed on the following 3 instruments: kazoo, theremin, and accordion exclusively
 
Jokes on them. I'm going to sue them for not taking my ideas!

38. They devise an elaborate AI to study the games of top players, and that AI's sarcastic criticisms of your gameplay run as a scroll at the bottom of the screen.
 
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Jokes on them. I'm going to sue them for not taking my ideas!

38. They devise an elaborate AI to study the games of top players, and that AI's sarcastic criticisms of your gameplay run as a scroll at the bottom of the screen.
Now I want GLaDOS in the game!
"Oh look, another barbarian scout coming to visit us, and you still haven't build a slinger. You must really hate yourself now."
 
She'd actually make a solid Sean Bean replacement...
With how quippy some of the Civ VI tech quotes are, I could honestly see it being a pretty half-decent fit! :)
 
They devise an elaborate AI to study the games of top players, and that AI's sarcastic criticisms of your gameplay run as a scroll at the bottom of the screen.
This isn't a too bad an idea. Reminds me of Bastion's sarcastic omnipresent narrator. But I don't have high hopes for the quality of humour from Firaxis. It was terrible enough in Civ6

Humankind has a somewhat similar feature, but it can get very annoying at times
 
terrible idea #40: specify what types of trees make up every single forest region (seperate from tiles) and make it so you need to be of certain technology levels to cut down certain types of trees. if you spawn in a forest with trees literally impossible to cut down, bad luck.
Thinking about it that's pretty close to being a description of the tile blocker system from Stellaris...
 
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