Terrible Ideas

On a sidenote, it's hard for me to imagine more underwhelming national monument :p
- Especially since it is basically a symbol of the ability to steal anybody else's land you can get your hands on without guilt or remorse - a Wonder that allows virtually unlimited 'Culture Bonbing'.
 
- Especially since it is basically a symbol of the ability to steal anybody else's land you can get your hands on without guilt or remorse - a Wonder that allows virtually unlimited 'Culture Bonbing'.

No that's Mt. Rushmore, Plymouth Rock is both a fiction and was the place the locals welcomed the immigrants (at least initially). Mt. Rushmore is literally built on land the US signed over to tribe with a treaty then said "psyche just kidding".

Speaking of monuments and wonders, we definitely need the Pyramid Bass Pro Shop:

5a0b47ff3dbef4db018b5f41
 
No that's Mt. Rushmore, Plymouth Rock is both a fiction and was the place the locals welcomed the immigrants (at least initially). Mt. Rushmore is literally built on land the US signed over to tribe with a treaty then said "psyche just kidding".

Speaking of monuments and wonders, we definitely need the Pyramid Bass Pro Shop:

5a0b47ff3dbef4db018b5f41
No, they've got some big and gaudy monuments to Columbus in Spain that beat that notion, but in grandeur.
 
No that's Mt. Rushmore, Plymouth Rock is both a fiction and was the place the locals welcomed the immigrants (at least initially). Mt. Rushmore is literally built on land the US signed over to tribe with a treaty then said "psyche just kidding".

Speaking of monuments and wonders, we definitely need the Pyramid Bass Pro Shop:

5a0b47ff3dbef4db018b5f41
The Rock is a fiction, so is the story.
The New England tribes were lagely trans-humant - they moved with the seasons. Specifically, "Plymouth" was a summer village, not occupied during the winter when they moved inland to get away from the Atlantic Ocean storms. The Pilgrims arrived during the winter months, found the 'abandoned' village, and stole everything they could carry off - especially the stored food supplies. The naives didn't arrive until the following spring, and only the fact that they had a political use for the Europeans probably prevented them from mopping the village up with them.

Mount Rushmore is a monument to diplomatic duplicity, but given that no agreement between natives and either the United States or any of its components was ever honored by the latter, you'd need something bigger to be appropriate: something about the size of the United States, in fact . . .
 
Terrible Idea #30: a new victory condition called Last Leader Standing.

All leaders are now units on the map. If your leader gets captured or killed then you immediately lose.

Also, spies can now assassinate leaders that are visibly on or adjacent to the hex that the spy is located in, so your leader might not be completely safe in a city or encampment.

For some additional fun, leader diplomacy windows now have Challenge to a Fight to the Death as an option. If you refuse this challenge with someone that you are at war with, then you get loyalty and/or war weariness penalties because your citizens think that you're a coward. If you accept or the other player accepts, then you play a mini-game knock-off of Mortal Kombat where every leader in civ has unique moves and abilities based on the historical concensus of their fighting abilities (or lack thereof!). The loser immediatley loses the game ofc, and the Winner takes all of the loser's cities.

Be careful when fighting Gilgamesh, though. Rumor has it that he is secretly an extraterrestrial master swordsman who collects rare and powerful weapons...
 
Terrible Idea #30: a new victory condition called Last Leader Standing.

All leaders are now units on the map. If your leader gets captured or killed then you immediately lose.

Also, spies can now assassinate leaders that are visibly on or adjacent to the hex that the spy is located in, so your leader might not be completely safe in a city or encampment.

For some additional fun, leader diplomacy windows now have Challenge to a Fight to the Death as an option. If you refuse this challenge with someone that you are at war with, then you get loyalty and/or war weariness penalties because your citizens think that you're a coward. If you accept or the other player accepts, then you play a mini-game knock-off of Mortal Kombat where every leader in civ has unique moves and abilities based on the historical concensus of their fighting abilities (or lack thereof!). The loser immediatley loses the game ofc, and the Winner takes all of the loser's cities.

Be careful when fighting Gilgamesh, though. Rumor has it that he is secretly an extraterrestrial master swordsman who collects rare and powerful weapons...
1698630170571.png



oh no
 
For some additional fun, leader diplomacy windows now have Challenge to a Fight to the Death as an option. If you refuse this challenge with someone that you are at war with, then you get loyalty and/or war weariness penalties because your citizens think that you're a coward. If you accept or the other player accepts, then you play a mini-game knock-off of Mortal Kombat where every leader in civ has unique moves and abilities based on the historical concensus of their fighting abilities (or lack thereof!). The loser immediatley loses the game ofc, and the Winner takes all of the loser's cities.

Be careful when fighting Gilgamesh, though. Rumor has it that he is secretly an extraterrestrial master swordsman who collects rare and powerful weapons...
I'd be more afraid of Wilhelmina and her parasol. :shifty:
 
Terrible Idea #30: a new victory condition called Last Leader Standing.

All leaders are now units on the map. If your leader gets captured or killed then you immediately lose.

Also, spies can now assassinate leaders that are visibly on or adjacent to the hex that the spy is located in, so your leader might not be completely safe in a city or encampment.

For some additional fun, leader diplomacy windows now have Challenge to a Fight to the Death as an option. If you refuse this challenge with someone that you are at war with, then you get loyalty and/or war weariness penalties because your citizens think that you're a coward. If you accept or the other player accepts, then you play a mini-game knock-off of Mortal Kombat where every leader in civ has unique moves and abilities based on the historical concensus of their fighting abilities (or lack thereof!). The loser immediatley loses the game ofc, and the Winner takes all of the loser's cities.

Be careful when fighting Gilgamesh, though. Rumor has it that he is secretly an extraterrestrial master swordsman who collects rare and powerful weapons...
Not so terrible. They actually had some of this in Civ3.
 
The Rock is a fiction, so is the story.
The New England tribes were lagely trans-humant - they moved with the seasons. Specifically, "Plymouth" was a summer village, not occupied during the winter when they moved inland to get away from the Atlantic Ocean storms. The Pilgrims arrived during the winter months, found the 'abandoned' village, and stole everything they could carry off - especially the stored food supplies. The naives didn't arrive until the following spring, and only the fact that they had a political use for the Europeans probably prevented them from mopping the village up with them.

Mount Rushmore is a monument to diplomatic duplicity, but given that no agreement between natives and either the United States or any of its components was ever honored by the latter, you'd need something bigger to be appropriate: something about the size of the United States, in fact . . .

"Thanksgiving" isn't based on a singular event, it's based on a series of historical events where starving colonists were given food by the locals, including colonies like Jamestown, the first English settlement (before that went south). So it's perfectly historically accurate in that it's based in reality and just a summed up story for little kids. Sitting there and going "no see there's this other story" but that's not what's being talked about. It's like saying the Battle of Hastings is a myth because actually Harold Godwinson was in this other battle against Harold Hardrada in 1066. More than one historical event can happen in the same place around the same time.
 
"Thanksgiving" isn't based on a singular event, it's based on a series of historical events where starving colonists were given food by the locals, including colonies like Jamestown, the first English settlement (before that went south). So it's perfectly historically accurate in that it's based in reality and just a summed up story for little kids. Sitting there and going "no see there's this other story" but that's not what's being talked about. It's like saying the Battle of Hastings is a myth because actually Harold Godwinson was in this other battle against Harold Hardrada in 1066. More than one historical event can happen in the same place around the same time.
In Canada, "Thanksgiving," (second Monday in October) is based on the members of the Franklin Arctic Expedition having a meal on the tundra of Baffin Island, thanking God they were still alive (and, no, that was before the alleged cannibalism).
 
Well, here I come to nitpick that...

It was Frobisher's expedition of 1579, not Franklin's of 1845, on Newfoundland, not Baffin, and while this appear to have been the first thanksgiving within the modern boundaries of Canada, it wouldn't have been a Canadian thanksgiving in 1879 when Thanskgiving was first legally established in Canada, since Newfoundland wound remain separate for another 70 years. So I doubt the modern thankgsiving was established to commemorate that one, as opposed to a more general day of thanks for harvest.
 
It's thanks to the kind of ideas we see in this forum that Civ evolved up to what it is now, and you seem to be happy to what is Civ6 so... I really don't know what is your point.

I was just kidding 😁. I actually don't like Civ6 so much for the record. If it's filled with fan ideas then that'll probably be why...

Not to get off track but I think vocal minorities in video games sometimes have an adverse effect on development. It's like always listening to the "pro players" and ignoring the "casuals" for an FPS or RTS or Fighting game.
 
It's thanks to the kind of ideas we see in this forum that Civ evolved up to what it is now, and you seem to be happy to what is Civ6 so... I really don't know what is your point.
I don't think it's true that these forums significantly affect Civ development at all. What specific features in Civ 5 or Civ 6 came from these forums or social media?

I can only think of two broad things that social media might influence Civ development with: faction inclusion and balance concerns.

But as to actual gameplay ideas and concepts that are all throughout this forum, Reddit, etc.? I can't really think of anything. Maybe people forcememing canals? Hardly that impactful though.

(Side note: I think it's a good thing that the devs may not be that influenced by fan discourse. I don't think fans really know what they want, and they certainly can't conceive of how to implement ideas with the same thoroughness as a professional designer.)
 
Terrible Idea #31: Every time you want to switch government type you must fight a civil war. The civilization splits in two and whoever wins keeps their government form. Needs to have two leaders per civilization, to play the opposite faction. Civil war is won if the other one has no cities left, they may be conquered by you, other players or become neutral cities.

In a way this will reduce snowball, but can end in AI splitting up all the time.
 
Terrible Idea #32: When a unit wins against another unit 2 eras behind in tech, loser becomes a museum artifact.
Terrible Idea #33: Thief civilian unit chained to a military unit can steal adjacent units. Example, your musketman cannot attack the adjacent military unit in it's turn because a thief stole their gunpowder, or their culottes:lol:
 
Terrible Idea #34: Scorched Earth tactic. Upon unlocking the "Scorched Earth" civic, all of your military units gain the ability to pillage your own districts/improvements while at war with according yields. Doing so results in -5 loyalty per turn per pillaged tile or building until they are repaired.
 
I was just kidding 😁.
OK, fair enough. :)
Not to get off track but I think vocal minorities in video games sometimes have an adverse effect on development. It's like always listening to the "pro players" and ignoring the "casuals" for an FPS or RTS or Fighting game.
I actually agree with this. But I also think that some ideas we see currently are interesting because they do not point the gameplay issues, they just want the game to go further. (me, civilizationfanatic2000, Boris Gudenuf,etc.)
I don't think it's true that these forums significantly affect Civ development at all. What specific features in Civ 5 or Civ 6 came from these forums
SODs criticism, ICS criticism (although devs themselves didn't want them), Corruption criticism, etc... many complaints about how it was too hard or too easy to beat a Deity game (Civ2 : farms everywhere and snowball, Civ3 : awful mechanics of siege + corruption that was advantaging middle land spawns, Civ4 city maintenance, Civ5 global happiness, Civ6 "the end is achore to reach while we know we already won", etc.) and yet, those were majorly criticisms about existing gameplay, not brand new ideas like tabula rasa or anything.
(Side note: I think it's a good thing that the devs may not be that influenced by fan discourse. I don't think fans really know what they want, and they certainly can't conceive of how to implement ideas with the same thoroughness as a professional designer.)
Well I composed a letter back in early 2000's synthesising hundreds of notes playing Civ2, and most (even bad) ideas were took from it : strategic resources, city cultural territory, colonies, among speculation of all sorts of what could be Civ. I also remember to have suggested in those forums that trade routes would form roads, at least. So in my point of view, if the "fan" feels enough passionate by its subject, it is to say the Civ series particularly, it could be of good use to the devs for inspiration.
Obviously, most fans are just waiting for the next iteration announcement and the first screenshots to be able to speculate about what they have before their eyes, not about what could be the next iteration. I agree on this that most fans don't have enough imagination to create good ideas. But there is some exceptions like mentionned before. (civilizationfanatic2000 may be to vague in his suggestions though, but at least they are a good starter, if only people didn't try to rudely discard his suggestions...)
 
Back
Top Bottom