So, to update the unit advancement in a single thread :
A.The Wild
1.
Bear, the mighty Teddy, roaming Skyrim, famous for their Pelts
2.
Snow Bear, deadlier than their brown cousin, their pelt worth even more !
3.
Skeever, large rats which pose threat even to foxes. Comestible, but ...
4.
Giant Spider, ugly, poisonous. Well, spiders too big to exist, dispite its alchemical uses.
5.
Mammoth, fearsome beast, cattled by giants, humans brave the giant might to exploit their Ivory.
6.
Giant, sheperds of the mammoth. Slow-brained and peaceful, their warth and power is still feared in all Tamriel !
7.
Werewolf, an Old illness or bless granted by daedric prince Hircine who transform one into a powerful bloodthirsty uncontrollable beast. Contagious per blood.
/In Love with catfishes' armed one. Sadly, armed, can't use him. This one may be replaced then
8.
Draugr, Nordic ancestors who got mummified to protect nordic ruins, often tombs.
9.
Elder Vampire, proud yet ugly humanoid hidding in hummanoid "herd". Their lust for power often lead them to betray themself. Born humanoid, they got infected by the Sanguinare Vampiris desease, which at least protect them from becoming what they call "wild dogs".
10.
Smilodon, feared even by bears. Hunted for their pelt and teeth.
11.
Snow Smilodon, Hunters whose wives whiches for their pelt are doomed, or stall in markets looking for counterfeit.
12.
Troll, all which their fat, few can kill some to obtain it.
13.
Wolves, it's kind of a miracle for them to survive in Skyrim. For their luck, elks and travellers are easy to surprise.
/Could be changed if better is found/done
14.
Dragon, They're back in Tamriel ! The Thalmor nearly extincted their natural enemies, the blades. Who can oppose their mighty unatural power ?
15.
Elk Herd, meat, pelt, that's your hunter's treat.
16.
Horker Pack, Big, fat, slow. Well, slow until one idiot throws something at them
B. Tamriel Empire
1.
Imperial Recruit, recently drafted troops are used both as scout and cannon fodder.
2.
Imperial Archer, Laughed at by legionnaires, officers values equaly them on battlefields.
3.
Imperial Legionnaire, heart of Tamriel armies, they don't fear steel nor blood and magic.
4.
Imperial Battlemage, scholars with low stamina and moderate destruction magic power. While magic is despised in Skyrim, it still hold a place in imperial army.
5.
Imperial Captain, meritorious enough to wear the imperial heavy armor, they lead small group of soldiers.
6.
Imperial Legate, appointed by Emperor Titus Mede II, they have the power to draft citizen in the Legion. Each Legate under general Tullius appart from Legate Rikke is responsable for imperial troops in a Hold.
7.
Legate Rikke, formerly fought alongside Ulfrik Stromcloak in the Legion against the Aldmeri Dominion, believes Skyrim needs to fight alongside the Tamriel Empire against the Thalmor. She thus joined the Legion, her veterans status and knowledge over this land leading her to be second in command to General Tullius.
8.
General Tullius, Governor of Skyrim, was sent in the North after the empire suffured heavy losses in an attempt to reverse the war. Despite Emperor Titus mede II refused to send reinforcement from the Aldmeri Dominions frontier, He managed to reppel the Rebel, even capturing Ulfrik Stromcloak thus earning a chance to end this war. Sadly, the Dragon Alduin awakening in Helgen broke that chance, reshuffling cards.
C. The Thalmor
1.
Thalmor Archer, main troop of the Thalmor in Skyrim, their arrows halt in blood most fools who try to assault the Thalmors forts ... or flee them.
2.
Thalmor Justiciar, enforcer of the Thalmor, roaming Skyrim facing hostility everywhere to force the ban of Talos workship. Their elven blades finishes off those who survives from thunder.
3.
Thalmor wizard, reknowed for their deadly magic. Their magic aptitude as born altmers is only second to their cruelty given with the Thalmors' brainwashing.
4. "First Emissary"
Elenwen, was sent to Skyrim to ensure the White Gold Concordat is uphold, overseing Thalmors justiciars so they perform their duties.
D. Stormcloak
1.
Stormcloak Iceveins, counterpart of legionnaires, forming the core of the rebel army, his lower armor is countered by higher strengh !
2.
Stormcloak Archer, Using the best of Skyrim hunters enrolling skills, their accuracy is then put to use for a greater cause than feeding stomach and selling pelts.
3.
Stormcloak Berserk, symbolizing the Nord, they put all their heart in fighting, proving incredible strengh but somehow loosing their mind in the process.
4.
Talos Priest ; banned by the White Gold Concordat, Talos, as the only human born god, may not be neglected by Nords. Few priest didn't stop their guidance, manipulating iceballs to convince scepticals.
5.
Stormcloak Commander, strategists of the rebellion. Each hold house its commander, drafting troops and organising operations.
6.
Galmar StoneFist, Second in Command after Ulfrik Stormcloak, he fought the Aldmeri Dominin With Ulfrick and Rikke in the Legion years ago. First in fight, he's said to open city walls with its waraxe.
7.
Ulfric Stormcloak the "Bear of Markath", Jarl of Windhelm and leader of the rebellion against the Empire both on religious, political and personnal reasons. His excellent swordmanship combined with the Way of the Voice makes him a champion of Skyrim, even killing High-King Torygg in a duel
E. Holds
[Hold] Guard, under oath to their Jarl, they provide security in the hold, fighting bandits and detering other power to defy the jarls power. Proficient with range, closed and hast weapon, their biggest ennemy is their pride.
1.
East March 2.
Whiterun 3.
Falkreath 4.
Haafingar 5.
Tha Pale
6.
The Reach 7.
Winterhold 8.
The Rift 9.
Hjaalmarch
F. Reachmen
1.
Forsworn Looter, weakling finishing off lying down people while borrowing their riches.
2.
Forsworn Harvester, hunting animal or human preys to feed the tribe.
3.
Forsworn Ravager, seemingly sleepy, smells unknowed to the tribe awaken a beast few dare to engage in a fight.
4.
Forsworn Briarheart, strongest ravagers are allowed to perform an ancient hagraven ritual, replacing their heart with a briar heart flower thus becoming a strange kind of undead.
5.
Forsworn Tribe Chief, leading his own tribe in the reach since the Markath Incident, they prepare their forces to join the futur king of the Reach. Or to be joined.
6.
Madanach, Former king of the Reach, escaped the death at Markath Incident thanks to Thonar Silverhands' shemes. He planes on escape from Markath prison to reassemble back tribes of the Reach under his rule, benefiting from the civil war.
7.
Hagraven, they sacrified their humanity in exchange for fabulous magic power. Mostly lonely, they may accept workshiping from forsworn.
G. BorderForeignPowers
1.
Redoran Guards, while governed by blackmarch lizardmen and having suffured from Red Mountain eruption, some says harsh environment make the finest warriors.
2.
High Rock Knight, their wall of shield and steel hardly open, mainly for their swords, while they naturelly resist magic.
3.
Hammerfell Alikr, acomplished swordmen, they single handly repelled the Aldmeri Dominion out of their lands. A feat this Tamriel Empire have yet to claim nowadays.
H. Others
1.
Hawker, seeking fortune with their speech skills and their feet, making money by emptying pocket of naives customers.
2.
Carriage, used in Skyrim province to transport people, goods, and be looted.
3.
Catapult, expensive yet efficient way to end a siege.
4.
Worker, Some stuff need some to dirty their hand. Really.
5.
Mounted Mammoth, who got the idiot idea to steal mammoth from giants, tame them, then use them in war ? *
*out of lore, dead end tech and/or event only if used.
1.
Dragonborn !
Fus Ro Dah ! Unmatched in a fight, will he take a side in the war ?
2.
Greybeards, philosopher monks who are master of the voice, yet live isolated from the world atop tamriel biggest mountain.