TETurkhan Test of Time (Map & Mod)

With a map that size, that would allow a good 30-40 cities in Australia alone! It may be time to upgrade the compy 386 on my end. Will the map alone be compatible with PTW? Living in east Asia makes it difficult to get a good, American version of C3C and Amazon won't ship overseas.
 
Hello.

I'm currently playing my first game of this mod. Wel, first, wow ! It is definitely amazing. best mod I've played so far (actually, this isn't as big a compliment as you could think, as I've only played very few mods :) ).

It looks pretty bug-free so far, except :
1) installer doesn't let me chose where to extract the files, so (because I didn't chose the default place for the main game), I had to manually copy everything. Nothing impossible, but pretty long and boring.
2) I can't buy pioneers even though I've discovered map making. And I didn't see anything explaining me why. According to the civilopedia, I should be able to do it. Is there something I didn't see or is this a bug ?

Thank you for this incredible mod :)

Xavier
 
where is it? where is it?

oh... you mean the old (1.93) Tet mod, do you? damn, thought that the 2.0 map was posted yet... i gues i'll have to be more patient

btw, you wouldn't happen to be belgian xa4? you probably speak dutch if you pronounce 4 as "vier" ;)
 
tim staes said:
where is it? where is it?

oh... you mean the old (1.93) Tet mod, do you? damn, thought that the 2.0 map was posted yet... i gues i'll have to be more patient

btw, you wouldn't happen to be belgian xa4? you probably speak dutch if you pronounce 4 as "vier" ;)

Yeah 1.93 :)

By the way, you're pretty amazing. I am belgian ! French speaking, but that "xa-vier, son of xa-three" joke was actually made by my former doctor, who happened to be dutch speaking. My dutch is unfortunately only very average, but good enough to get the joke :) What is also funny is how many people would think xafour while reading my nick.

Xa4
 
Sorry for the delay but the detailing is taking an incredible amount of time. Places like Japan, Italy, England have taken way more time than I thought. I think this map will be the most accurate (shape wise) than any world map done to date. This is not to downplay other world maps, but unless they are huge (362x362) they cannot be as accurate.

I am very pleased with the results so far and am working on it non-stop. Once I post it, I am certain all of you will be also happy with the results. I only have the new world coasts left (Americas).

Here is a sneak peek of the Mediterranean.
 

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The map is gorgeous, but there are no rivers?
 
Ive played civ mods where lanmark terrains were used and renamed so that there could be a more veriety of tiles. It was prety badass if i do say so myself.
 
i'm kinda missing the rivers too. italy could use more hills i think (the whole country mainly consists of hills), but i guess Tet probably used altitudes to determine whether to put plains, hills or mountain tiles (as he did in the original mod). and is that desert i see in that very same italy? strange...

anyway, i'm looking forward to play on a realistic 362x362 map since el menceys map isn't always that accurate when it comes to resources (and it has way too little forest).

keep on the great work, mighty teturkhan!!!
i think i speak for all of us when i say i really appreciate the huge effort you're making (i sure know I don't have time for all this map making and modding even though i would like to do so)
 
1. Core of Map. Place bulk of the map in the approximate right places.
2. Shape of map. Go through each coastline, to get just the right indents, shapes etc so it resembles the real life map.
3. Island placement.
4. Rivers.
5. Place hills, mountains and snow capped mountain in their right places (pending on the height).
6. Barbarian and Slave Units.
7. Resources.
8. City Locations.
9. Finally Civ Placement

The fact that this map is so huge and thus far greater level of detail can be reached is causing the delay. I estimate based how things are going to be done by probably this wednesday. A one week delay but one that will be well worth it.
 
Ive been plaing your world map 1.93 Tet and it seems as time passes the workers plant many forest because the forests give 2 sheilds + 1 fodd and a grassland with a mine gives only 1 food + 1 sheild so theres no point of mines on grasslands. Shouldnt the forest be cut down as time passes, or are there many more as time passes on?
Is it going to be the same with this new one coming out?
 
it seems logical to me that you don't build mines on grassland, and that forests are planted in order to cut them down again and make a profit. that's how it's done in reality too... mines belong in hills.
 
It can not work because there is only one unit that can be selected to be produce during a battle (check the editor). That unit is the "land" leader which produces the "land' army. The only way to have a naval army is to get rid of the land armies.
 
Actually an army can be produced by a small wonder, so it is possible. The problem is the AI. Not sure if the AI would understand the concept and that would make it an advantage for the player. Not a fair game.
 
tjedge1 said:
Actually an army can be produced by a small wonder, so it is possible. The problem is the AI. Not sure if the AI would understand the concept and that would make it an advantage for the player. Not a fair game.

Why I didn't think of that? Just like the knights of templar. But as you say, it would favor the human player.
 
Very pleased to see the island of Rhodes included...Rhodes was a major Medieval city (the largest in Europe at one point apparently) and also was home to that great wonder 'The Colossus' of Rhodes :)

From that one screenshot we've been granted so far it is evident that this map is shaping up beautifully. However, it is that big problem, that of too many cities and units slowing the game down and there always being land to expand into that ruin these larger maps in my mind.

Maybe if I use my brothers brand new computer I won't have too many problems :D
 
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